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[23] B - Vampire Intimidate

Modern Mono-Black

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Sideboard


Vampire Intimidate - Presentation

type:

destructive and strong creature deck, based on the creature type "vampire" besides the abilities "intimidate" and "deathtouch". Game could be won in round 5.

goal:

Dominate the battlefield by strong vampires, who will boost themselve and deal damage to opponent by intimidate to win.

tactic:

In the first round comes Shadow Alley Denizen who can give intimidate to a creature for attack. There can be Bloodchief Ascension that may let the enemy loose life and give yourself life, working also very well with Kalastria Highborn .

In the second round comes Kalastria Highborn who could let the opponent loose life and let you get life if an vampire dies unfortunately. Vampire Hexmage is very solid because of firststrike.

In the third round can come Gatekeeper of Malakir with Kicker to let the opponent sacrifice a creature. There can also be Captivating Vampire to boost other Vampires with +1/+1 and gives a very nice controling effect by having 5 Vampires in game. Vampire Nighthawk is very strong with flying, deathtouch and lifelink.

In fourth round comes Vampire Nocturnus who will boost all vampires with +2/+1 and flying, possibly enough to win. Mirri the Cursed is also a strong flying vampire with haste, firststrike and the possibility to grow even stronger.

In the fifth round the game may be finished by Mogis's Marauder who gives all vampires intimidate. Otherwise Malakir Bloodwitch can deal nice damage and gives life, being a solid flying vampire with protection from white. Bloodlord of Vaasgoth is also a strong flying vampire that gives bloodthirst 3 to other vampires and should bring the win.

The sideboard provides options for gameplay that are interesting and could be very useful.

Bestcase:

1.) Swamp + Shadow Alley Denizen

2.) Swamp + Vampire Hexmage (attack with intimidate [opponent@19])

3.) Swamp + Vampire Nighthawk (attack with intimidate [opponent@17])

4.) Swamp + Vampire Nocturnus (boosted attack with intimidate and flying [opponent@11])

5.) Swamp + Captivating Vampire + Kalastria Highborn (boosted attack with intimidate and flying to win)

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