Turn 2 Inferno Titans are fun. Of course that is an optimal situation, but it is still pretty easy to drop bombs much earlier than usual with this deck.
Creatures:
Combustible Gearhulk: either draws you three cards, or deals an average of about 8 damage. Also is a 6/6 with first strike, so it is very hard to kill in combat.
Inferno Titan: 3 damage divided on entry or attack and has
Firebreathing
for when your hand is empty. This can win the game pretty easily by itself.
Thundermaw Hellkite: gets at least one hit almost guaranteed, puts them on a clock if they don't have fliers, helps block if they do. Multiples guarantee more free hits.
Oblivion Sower: can get you lands to set up your late game. Doesn't usualy win the game by itself, but it is great against control decks because it has a cast trigger that can help you recover if you spend all of your hand on a turn 2 or 3 play that gets countered. Very fun against Remand and if it does fizzle, it will at least show you a bit of their deck.
Generator Servant: gives 2 mana and gives haste. Can attack against an empty board if needed.
Simian Spirit Guide: free mana and if needed, a 2/2. Helps get a turn 1 Vessel of Volatility or whatever you need later.
Non-creature ramp
Vessel of Volatility: gives +2 mana when you sacrifice it.
Geosurge
: gives net 3 mana. Unfortunately can't be used for Blood Moon, but does give you any of your bombs exept for koth, who can be played for four mana anyways. Can be played turn 2 with turn 1 Vessel of Volatility from a Simian Spirit Guide. Unfortunately doesn't work well with Generator Servant, but still worth it.
Desperate Ritual: gives +1 mana. 2 will give you +3 if you have 4 mana and is basically the same as a
Geosurge
.
Other:
Blood Moon: fits the land destruction sub-theme and can shut many decks down by itself, especially if played turn one.
Koth of the Hammer: gives you at least 1 free mana per turn with the +1, but more if you use the -2. Ultimate is great, if you can get to it, but even +1ing over and over can help you win.
Sideboard:
Guttural Response
: good against counters and other blue control spells.
Oblivion Sower: another against control.
Lightning Bolt: good against aggro and can finish off low life totals.
Relic of Progenitus: helps against any deck that uses graveyards.
Shattering Spree: helps against affinity and other artifact decks.
Molten Rain: goes in for Blood Moon against mono-color decks, also goes in if you want land destruction against slower decks.
Anger of the Gods: great against aggro.
I am considering Hope of Ghirapur against control, but I am going to see how good that ends up being.
Feedback and suggestions apreciated!