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High Spirits

Pauper

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Sideboard


Hey Buddy, cheer up. Have some

HIGH SPIRITS


High Spirits is a controlling deck looking to get value out of your opponent's plays, with a tribal sub-theme. It has a toolbox design behind it based on Dimir Infiltrator; who can Transmute for CMC2 cards.

There are a few plans in the deck; Just generating so much value that it's hard for the opponent to come back [Ex. Destroying their board/hand to the point that our creatures eventually hit in for the win.], generally draining life through their creatures (Suture Priest) or our creatures (Thief of Hope), or a bit of both while creating a loop through Dimir Infiltrator fetching Grim Harvest, Grim Harvest fetching Dimir Infiltrator from the grave, and then later on fetching Grim Harvest through it's ability from the grave, to start grabbing more tools/ looping Kami of False Hope and Grim Harvest for infinite fog.

Our Mainboard tools can deal with creatures in two ways; Nameless Inversion and Journey to Nowhere

Sideboard we have; Circle of Protection: Green and Circle of Protection: Black, Oblivion Ring, Echoing Decay, and Shrivel

Dealing with Tokens, Delver, Reanimator, Stompy, Elves, MBC, etc.

Mainboard Addle deals with anything in the hand before it's cast, and Sideboard Dawn Charm deals with things afterwards.

Addle being good against basically anything, so long as you know a colour, or just need information.Dawn Charm good for it's fog effect, or keeping a creature alive through Regenerate, or countering a Sacrifice spell.

Sideboard, Disenchant deals with any Enchantments or Artifacts that are a nuisance.And Oblivion Ring deals with creatures or other permanents that are breathing down your spine.

Outside of the Toolbox we have some value Spirits;

Kami of False Hope creating a good fog to use, and Dreamcatcher handy for drawing cards early on, or using to drain life/draw cards later in the game.Both are able to be fetched from the grave with Thief of Hope and Grim Harvest. They're good grave triggers for the Grim Harvest too.

Duress grabbing any useful cards, good for checking any info. A little weak against super heavy creature decks.

Thief of Hope grabs CMC 2 or less Spirits from the grave, and gain us life/loses the opponent life when a Spirit is cast. Nameless Inversion counts as a Spirit, and triggers Thief's life drain, but it is also fetchable from the grave.

Mini-Kira, the Great Glass-Spinner; Shimmering Glasskite is incredibly useful for the deck.It's hard to remove, it's a relevant creature type, it blocks a number of important creatures while surviving, or trading well. The flying 2/3 that takes multiple spells to kill has won me a few games, just due to it's resilience, or the wasted spells on it.

And most obviously left in the Mainboard is Mulldrifter. Used for it's massive value of drawing cards; drawing in to relevant spells, and/or becoming a threat in the air has never been a problem.

The last couple Sideboard cards are Aura Flux for Bogles [or other enchantment heavy decks], and Relic of Progenitus for the graveyard based matches.

The only other mentionable is Mortuary Mire, a land that lets you use Mulldrifter's Evoke multiple times, or just getting any creature you need back on to your deck, form the grave.

That about wraps it up.

Have HIGH SPIRITS, because the opponent might not afterwards.

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Date added 7 years
Last updated 7 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.24
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