Yavimaya, Cradle of Growth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

Andramalech on EDH (Elvish Demon Highlander)

1 month ago

The hardest part about your creation here from a building standpoint is the mana restriction, but I'll see your nay votes and raise you a Inscribed Tablet. Depending on your playstyle, I think some use of fetchlands for deck-thinning, some non-zero presence of Yavimaya, Cradle of Growth, potentially Audacity because relevance AND draw power. Scale Up, etc. You won't have a better friend on the site for Mono-Green unless Kamerot steps in. I sincerely wish that you find success here with this list, and a shout out to Asder on the same endeavor!

PrincessOfFriendship on Darkest Depths

2 months ago

SufferFromEDHD Love the suggestions, I will work them in and see how it feels. Fastbond and Exploration definitely, think I'll use Yavimaya, Cradle of Growth since I'm adding green and I completely forgot about Minamo, Fully appreciate the suggestions, thanks so much!

SufferFromEDHD on Darkest Depths

2 months ago

3x Crop Rotation was the only glaring omission in this powerful creative pile. Without knowing how it pilots I would suggest cutting 1 Horn of Greed and 2 Tolaria West.

No Fastbond!? I like the idea of Horn of Greed in Vintage, a notorious low land count format, but if you aren't running Fastbond or Exploration you aren't abusing to full potential.

4x Tabernacle would benefit from a single copy of Urborg, Tomb of Yawgmoth or Yavimaya, Cradle of Growth.

Cut an island for Minamo, School at Water's Edge. Untapping Tolarian Academy seems good.

Boseiju, Who Endures answers problematic permanents to the strategy.

Made_Compleat on Have a Gneiss Day!

4 months ago

Yavimaya, Cradle of Growth turns your artifact lands into forests which can tap for mana.

theNeroTurtle on Derek the Dino, and Jesus [Primer]

5 months ago

Something to think about. I am going to need to spend time playing it for a while before I make any more changes. I can see that Yavimaya, Cradle of Growth helps everyone. I took out a basic Forest for that one.

Mortlocke on Derek the Dino, and Jesus [Primer]

5 months ago

Crop Rotation is powerful. At worst it gets you a utility land at instant speed allowing you to respond to destroy or combat damage using the previously suggested Yavimaya Hollow which I would also suggest.

At best it ensures you net positive mana on if you target Ancient Tomb, Three Tree City, or Gaea's Cradle.

Speaking of which, what're your thoughts on Yavimaya, Cradle of Growth? Is it just in for Color fixing? If so, I urge you to reconsider it's inclusion as more often than not it'll fix your opponent's manabase for free.

theNeroTurtle on Derek the Dino, and Jesus [Primer]

5 months ago

Mortlocke

Since I have Yavimaya, Cradle of Growth I am going to take out one Forest to fit it Rogue's Passage. Good call.

theNeroTurtle on Derek the Dino, and Jesus [Primer]

5 months ago

Mortlocke

I shoved in nearly everything you suggested. I added in 2 basics of every color, Ancient Tomb, Kodama's Reach, Yavimaya, Cradle of Growth, Rampant Growth, Topiary Stomper, and Cultivate. That was a 12 card change because of you. Way too much, lol.

As for cuts, I took out 4 lands that entered tapped and 2 utility lands that weren’t mana center. Including my favorite one, Arena. I also cut 3 or 4 dinosaurs like you suggested, which was hard to do. The rest of the cards that got cut were higher CMC cards that were redundancies of other more efficient cards already in the deck. Stuff that did the same things but were at sorcery speed instead of instant speed. Things like that.

In regard to Duelist's Heritage and double trike, sadly you are mistaken. The official MTG ruling regarding double strike is that adding another instance of double strike through equipment or any other effects will not grant it any additional damage steps. No matter how much double strike you add, it is just a redundancy of the word with no gains. As for cuts though, I think the only areas that didn’t get cuts were the Mana Rocks and Tutors while adding to the Ramp and Lands.

I just can’t go with Roaming Throne. It’s not a dinosaur.

Thanks so much for the help.

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