Yargle, Glutton of Urborg Voltron EDH

Foiling status: Complete! 92/92

!!!Achievements Unlocked!!!

Completely Foiled-out! Show

Completely Iced-out! Show

Non-foiled version for comparison: here..

Bad news, Fish...

The Squrriel Master is getting out on parole today....

That means he ain’t gonna be around to protect you no more......

You know what that means for you!?!


He wants your cocktail... FRUIT!!

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Your friends better prepare to gargle on Yargle’s prison-herpes, while he’s tearing them up with a Nasty-Nate Corner-Rape Combo Beatdown!!

Yargle don’t care what your life total is! With a big, stupid creature (“His only ability is flavor!”) comes a simple, straightforward strategy: Suit-up & Beat Face!


Yargle comes out of the gate swinging for a minimum of 9 Commander-damage to begin with (1-hit KO w/ Tainted Strike), and he only gets bigger (and harder to deal with) as the game progresses.. For example, the combination of Hammer of Nazahn & Champion's Helm alone is enough to strike Fear into the rest of the table... (and cause players to scoop)..

Step-1: Play any & all Mana-ramp first, whatever defensive measures available come immediately after, followed by Equipments.. Defensive measures also include using targeted removal & board wipes with authority to establish a degree of dominance, by creating the Fear of violent retaliation by Nasty Nate..

(Bottom line, this deck wants to be able to produce 5~7+ Mana as soon as possible)..

Step-2: When the moment is right: power out Yargle loaded-up with keyword-salad, and savagely take out the (next) most threatening player at the table in 1-2 swings; regardless of whatever they think their so-called “life-total” is.. We’re only counting to 21 or 10, period..

(21 Commander-damage and/or 10 Infect-counters)..

Step-3: Rinse & repeat until GG.. Don’t be surprised if the last opponent scoops after their draw step.. lol

Early game Mana-ramp is also great for keeping up with potential Commander Taxes, along with any associated re-equip costs, as well as other tax-effects like Propaganda & Rhystic Study, etc..

I once attacked the Mono-Blue Control (Arcanis the Omnipotent) player midway into a 6-player game, forcing him to Overload Cyclonic Rift and bounce the entire board, only for me to just casually replay my entire hand, Hammer of Nazahn equipping everything for free along the way..

(But IF for some reason Yargle does get effectively hated out of the game, he has homies)..

Step-4: Continue to Mana-ramp into scaling creature threats (Korlash, Heir to Blackblade/Lashwrithe) that can also wield Equipments and/or Infect enablers quite nicely themselves..

(A Plague Myr or Inkmoth Nexus with a few equipments can also quietly come out of nowhere and dramatically change the course of the game as well)..

A flavorful combination of themes have organically arisen in the process of building & polishing this deck out..

Betrayed by the Elder Demon for being “too ambitious”, Yar-Kul called upon the dark, destructive powers of the Phyrexians master-race and the Eldrazi overlords to aid him in his quest for revenge, and to become even more powerful than ever before!!

It started with the decision to run all Cold Snap Snow-Covered Swamps. This in time opened the door to include Scrying Sheets, which in-turn made including Coldsteel Heart a no-brainer.. Then Modern Horizens dropped, and in came Dead of Winter..

To “complete” the theme, I eventually found a way to wiggle in Rime Transfusion (the only -Snow permanent worth including), and the rest of the Snow Lands: Mouth of Ronom, Frostwalk Bastion, and of course The Legendary Snow Land itself Dark Depths..

From the outset, embracing the Phyrexian Scriptures with all of his Coldsteel Heart, running every which way possible of granting Yargle Infect, and the shear abundance of Artifacts, all act as explicit & implicit nods to the Phyrexians..

Although no traditional Eldrazi make an appearance here, 3 of the 4 original Eldrazi Tribal spells do (Eldrazi Conscription, Not of This World, & All Is Dust), as well as a couple of explicitly Eldrazi removal spells from BFZ & OGW, (Scour from Existence & Oblivion Strike)..

  • Any of the traditional -Tutors (Demonic Tutor, et al) and/or any of the “Sword of X & Y” cycle(s)..

This decision was two-fold..

a) It would be boring.. Because over time, as I test & develop the deck, it would have invariably devolved into the 1-dimensional strategy of: Tutor for Sword of X & Y. (I instead opted for explosive card draw and raw, consistent value)..

b) It would’ve been far more expensive to build.. Therefore, this precluded me altogether from feeling obligated to invest huge sums of money into things like Imperial Seal (et al.) and foil copies of the entire “Sword of X & Y” cycle(s)..

Mainly due of the heavy reliance on Artifacts, less than 1/2 of the spells in this deck even have a colored mana cost to begin with. Therefore, I have taken advantage of the large degree of flexibility in the Manabase for -Utility Lands. Unfortunately, the trade off for running a large amount of -Utility Lands (1/3), is that the overall value of the aforementioned cards is greatly diminished..

For the same reasons as the other “Swamps-matter” cards, but I still run Snow-Covered Swamps anyway, mainly for flavor (Yargle is pure flavor), but also for the off-chance of benefiting from a Mono-Black opponent’s Extraplanar Lens..

The straight Aggro nature of Nasty Nate (Yargle) isn’t likely to make you any friends to begin with, but once the table discovers the presence of Infect, you’ll invariably become enemy #1..

Apologize for nothing, embrace the infamy, and channel your inner-Nasty Nate!

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Top Ranked
Date added 1 year
Last updated 2 months
Exclude colors WURG

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

31 - 0 Rares

35 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens 0/0 Germ, Liliana, 1/1 Faerie Rogue, 20/20 Avatar
Folders Uncategorized, edh decks, edh, Some Commander decks that look fun, EDH Practice, Favorites, good stoof
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Revision 91 See all

2 months ago)

+1 Snow-Covered Swamp main