Ice Cauldron

Ice Cauldron

Artifact

, : Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.

, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Ice Age (ICE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ice Cauldron Discussion

Boza on I don't like where card ...

1 month ago

Magnanimous, to answer in order:

  • Here are all the three mana planeswalkers in the game. Of those, the cards that made any splash are Dack (only in Vintage), Veil Lili (way before war of the spark), Last Hope Lili, Narset, Oko, Saheeli (only with Felidar Guardian), and Teferi. Of those 14 3 mana walkers in WAR set, only 2 made any splash, even in standard, while the rest are nowhere to be heard. Nobody is complaining on the powerlevel of Gideon Blackblade, a three mana mythic with 4 abilities that sees 0 play in standard. So, yes, it is quite about a couple of cards misjudged - if teferi or narset cost 1 more mana, they would be next to unplayable - and if you tweak a design by one mana and it takes it there, that is more of an issue of balance than bad design. Or compare Oko and The Royal Scions - two 3 mana planeswalkers with similar designs, one is broken, the other is non-existant in standard.

Balancing and design are two very different things.

  • Questing beast - you cannot both complain that Questing Beast is the best option and say planeswalkers "hit play, do a thing and then need to be answered or they'll gain card advantage and win the game on their own". Wizards print a direct answer to planeswalkers (2 if you count Murderous Rider) in the set following the most "broken" walkers and people still find a way to complain that the answer is too good.

On your suggestions:

  • Put fewer lines of text on most cards - makes no sense, as there is no correlation between text lenght and what the card does. Ice Cauldron is the most wordy card in magic, but it is also one of the most useless. Vindicate has 3 words, but has a lot of utility.

  • Aim for shorter turns and more turns per game - this is related to deck archetypes and deck construction, rather than card design.

  • So fewer explosive "I win" turns and more tight, down to the wire, will I draw a removal spell, threat, engine, etc. in time games that rely on an efficient use of resources. - so make the game a topdecking war of explosive moments? Not a good idea.

My advice - use the existing cards to curate an environment you enjoy to play or play in formats where more archetypes are viable. Modern and Pauper are viable formats with a "plateau" of top tier decks, while Cube is a great way to curate an environment that you enjoy.

TLDR: None of the issues you raise are caused by design, but by balancing.

Boza on Arena "Modern"

11 months ago

SynergyBuild - I extrapolated the 250 cards for typical standard set into 50 times that for 10 000 cards needed for modern. A typical standard set has a wide range of cards that range in complexity - from vanilla cards like Concordia Pegasus to more complex ones like Lumbering Battlement . That complexity is relatively the same for every set of 250 cards, so it averages out between low-complexity and high-complexity cards throughout Modern.

The majority of the time spent coding would be on complex cards. The same coder would probably have to spend the same time coding Ice Cauldron as 1000s of vanilla creatures.

Additionally, the design is more complex the further back you go. NWO and the set design streamline started 9 years ago. Prior to NWO, you could get a card like Ninja of the Deep Hours as a common, which is not likely to happen now. Thus even simple commons are problematic.

PooperDix on Pauper EDH Miscellaneous

1 year ago

to your Call to Arms I'd like to cast Ice Cauldron Just cause if your gonna cast a confusing card lets make it so confusing we all get a headache! I like this list thing alot, much quicker than scryfall advanced searching possibly. Madness should be right there next to discard btw!

XownagerX on Does restricted-use mana put into ...

1 year ago

106.1b There are six types of mana: white, blue, black, red, green, and colorless.

As the mana you use from Rosheen Meanderer to put it into Ice Cauldron will have the charge counter, put onto Ice Cauldron, contain the .

To understand it more clearly I'll try explain it in my own words of how I understand it:

The , is a cost you must pay to activate Ice Cauldron's activated ability. The mana that you got from Rosheen Meanderer is used in the cost of the activated ability from Ice Cauldron which resolved with no problem. Then the activated ability of Ice Cauldron 'remembers' itself and stored it into the charge counter.

Basicly the Ice Cauldron 'remembers' the type and amount you spent, which is in this case.

So you may use that mana provided by the second activated ability of Ice Cauldron to cast the exiled card.

benouttait on Does restricted-use mana put into ...

1 year ago

Suppose I activate the first ability of Ice Cauldron using Rosheen Meanderer and exiling a non-X spell onto the Cauldron, such as Darksteel Colossus. When I activate the second ability of Ice Cauldron, will the four colorless mana added still retain Rosheen Meanderer's restriction on only being able to be used on X costs?

The closest relevant Gatherer ruling I could think of is a ruling on Doubling Cube, where the mana it produces is free from restriction, but I don't know if that would apply in this situation.

Wolfrage76 on The Scorpion God's Rise

2 years ago

With discard effects, one card I found useful is Ice Cauldron - since the text on it is basically a short novel, the gist is that you can tap it to exile a card from hand (and paying 0 for the mana cost) to it. Since you can always _cast cards exiled with it at any time, _even if Ice Cauldron is removed from play for any reason, it's a sick way to pocket away cards that you don't want to actually discard but want to still cast as if they were in your hand. Won't help with cards that have to actually be in hand to play (for example, I can't really use it for my Naughty Dragons in Timeout deck since I can only use the commander's suspension ability on cards in my hand), but for a discard deck it'd work great.

Wolfrage76 on Olivia loves her whirring and buzzing toys

2 years ago

Essentially its about playing hellbent with a lot of card draw but playing hellbent with immediate access to cards to cast that arent actually in hand, while damaging opponents with loss of life effects doing most of the damage. Keep their creature count low and have them discard a lot. With olivia I can ping critters to build her up quick or take control of their creatures. By keeping their critter count low, I can even turn a land into a creature and pump it up to attack with if needed. Mirage Mirror lets me copy enchamtments so i can double effects of them, or copy someone elses creature or artifact, etc.

Bonus card draw bonuses stack while playing hellbent and I can be hellbent with access to cards still using Uba Mask or Ice Cauldron.

So control the board while paper cutting opponents, with ability to hit hard a few ways too. That's the end goal. Library of leng is not really a good fit.

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