A look at legacy

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graemetaylor

20 December 2011

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Some Legacy decks create themselves. Some are created by innovative thinkers, others just happen to appear. However, there are currently decks that just need to go away. The current Legacy metagame has a countless number of decks, and it’s about time we made a cut to see what should pass and what should not. I expect to get a lot of grief on this, as no one likes to hear that their deck should not be played. Trust me, I play Reanimator, and there is always a graveyard hater who would probably love to inform me of why I shouldn’t play my deck. I encourage you to debate whether I’m wrong or right, and please consider my opinions.

First up, Dredge

Dredge, whether manaless or not, is one of the most conditional decks that we have ever seen. You can do some great, flashy things with this deck, but you can also screw up big time. The first factor to be reckoned with should be the hate for it. As a player that interacts with his graveyard, I am well aware of graveyard hate. However, I have Force of Will, Dredge does not. They start with Leyline of the Void and you are on manaless, good luck. The have Planar Void, good luck. Tormod's Crypt, good luck. There are many ways they can get rid of you. I recently played against a Dredge player. Both games followed in this order:

Me: Polluted Delta. Go.
Him: Discard GRAVE TROLL!.
Me: End step, fetch, Underground Sea, Entomb, Elesh Norn to graveyard.
Me: Untap, Reanimate the Norn.
Him: Concede.

This is just one of the many things that can go wrong. Heck, I could have done Jin Gitaxias for all matter, it still would have been fine for me. There just really isn’t much he could have done.

There was a time when Dredge was the G. Now, everyone knows how to deal with it. I think this deck needs to wait for some more cards to come out for it. It is totally possible to win with it, and viable. In fact, at the Charlotte invitational, a guy made it to the Semi’s with this deck. But he’s a fabulous player, he missed zero triggers, and he had great matchups. It’s time for Dredge to rest.

Counterbalance

This next one will cause a lot of grief. I honestly think that Counterbalance needs to be put to rest for a little bit. I still think it’s a great deck, however, in the current metagame it really can’t keep up. Mental Misstep really helped it, and it’s current win condition is still Stoneforge to Batterskull or go the distance with Vendillion Clique, while controlling them. I don’t think that the deck is unplayable, in fact a good friend of mine, Christopher Walton, has and still successfully pilots it on occasion. What should be noted though, is that Chris is one of the top players in North America: He can do this, he has the skill and the knowledge of cards. Many other Counterbalance players are just relying on an ability to resolve both of the big cards. Counterbalance should be put down for a while so that they heavy deck makers can tweak it back to superb-ness.

Painter’s Stone

Awesome idea! Really cool interaction between cards, and you can mill their deck. A feared turn one is Lotus Petal, Lotus Petal, Land, Servant, LED, Grindstone, crack LED, kill you. However, that turn one required SIX certain cards to be in the opening hand. SIX. This deck is one of the most dependent on cards deck I can think of. Assembling the pieces to it is one thing that players are scrambling to do. There are versions that run Imperial Recruiter to get Painter's Servant, and then Goblin Welder to get Grindstone. Honestly, if you can get Grindstone in your graveyard, you probably could have gotten it on the battlefield. You need to set up so much for this deck, and the card Force of Will ruins it all. I just think that this deck is so unreliable that you are left with an incredibly chancy game, every game. To top it off, here’s a quote from a former Painter’s Stone player: “The win’s almost never there.” This deck has just too many parts, you can’t reliably assemble it in the current metagame.

Charblecher

And finally, the flashiest, best type of win deck there is. Charblecher. I will admit, this deck can do incredible things. It can win on turn one on a good basis, it can either blow you to smithereens or create an army of little green men to kill you. However, with the amount of Force of Will currently being played, it’s an incredibly hard to win with deck. I played against a wonderful chap in a tournament today, who writes for this site. He was a great guy and a genius about Magic, and he was piloting this deck for the first time. I won 2 - 0, and the reason? First game Elesh Norn taking out 12 Goblins, then followed by Iona on red. Second game, Force his win condition, build up to a Jin then to Elesh after he did something for 6 Goblins. Might I also add, I had Pithing Needle on turn one. Yeah. It was just not a good matchup for him, and it wasn’t very hard for me to answer his cards. Blecher will come back, I’m sure of it. But right now, I wouldn’t play it.

Well, that was kind of a saddening article. I honestly hate to say not play certain decks, it just makes me seem like a mean person. But, next article I’ll give you a list of tons of decks to play, and why to play them. You can find the beasts of this format, and I hope you enjoy it. A hint: The decks are Merfolk, Reanimator, Storm, High Tide Storm, and Enchantress. Have a nice and Magical week!

graemetaylor

The next article in this series is Decks, you should be playing in Legacy

burkek says... #1

I disagree on all decks except for charbelcher. Dredge is one of the fastest and most consistent decks ever made. The problem that its too easy to hate on. Manaless dredge is now pointless, the reason it was made was mental misstep to be honest. Also, painters stone is winning a fair amount, so there is really no reason for it to go away, and force of will DOES NOT ruin painter's stone, it plays a lot of red elemental blasts for this reason, among other things. Finally counterbalance is also winning somewhat. Everyone hates the deck almost as much as they hate playing dredge, but the reason it runs is that it wins, maybe not as much as it did with mental misstep, but still it wins. Anyways, that is my opinion.

December 28, 2011 11:55 p.m.

mozerdozer says... #2

"Force of Will kills a deck" is not really a good reason since that just invalidates combo decks. Also, most Imperal Servant decks don't go for the combo turn one. They do this: "City of Traitors , Simian Spirit Guide , Blood Moon ". That combo alone kills a LOT of decks.

December 29, 2011 10:52 a.m.

burkek says... #3

No offense, but I don't think you fully understand how dredge decks work after reading your article, yes elsh norn would be an effective tool for stopping dredge. Yes, reanimator has access to it, but here is the catch, does any other deck in the format? Very few decks are able to beat dredge game one. It has the highest turn 1 win percentage of any deck because it is so hard to interact with. I once read an article that said zoo was bad because all you had to do was kill their 3/3 turn 1 creature and then they were toast, that is kind of what you are saying. Zoo has a ton of 3/3 and 4/5 and etc cheap and efficient creatures that make it a very powerful deck. Killing one creature once does not kill dredge, not even close. Dredge is so hated because it is so powerful and so few decks can do anything to stop it. Anyways, I apologize if you do actually understand dredge very well, but I just didn't see it explained well in your article.

December 29, 2011 11:18 a.m.

mozerdozer says... #4

You mean game one not turn one.

Also isn't manaless dredge mainly a vintage concept since its way too slow without Bazaar of Baghdad ?

December 29, 2011 12:06 p.m.

mafteechr says... #5

No one plays high tide storm... Poor Man's High Tide

December 29, 2011 10:54 p.m.

graemetaylor says... #6

Burkrek: I consider myself to understand Dredge to a fair amount. I appreciate your kindness and your constructive criticism, here is my response. I am talking about Legacy here, and in Legacy Dredge is one of the hardest decks to run and is currently posting numbers in the 40's. It is a deck that folds to hate too well. Sure, you may be able to go off game one, but if they have Leyline of The Void and can protect it, you die. Not only do they have all this on you, but you must make EVERY TRIGGER. You miss one of your crucial triggers and you're dead. Since the metagame is so fast a player's ability to do this correctly is hindered. When they have graveyard hate in the sideboard, it doesn't matter at all what you bring in. You probably don't even know what to bring in because Dredge is so poorly metagamed. Despite being one of the fastest and at times best decks in Legacy, we can't defend this as a sacred horse. When is the last time you saw multiple Dredge players top 8 a major tournament? At this point we're just seeing the freak incident. And while Dredge has the highest game one win percentage, you aren't talking about games two and three. Because if games two and three they encounter Leyline or anything else and can't deal with it with turns 1 - 3, they die. And that's why they might win game one, but they will frequently tank the rest. As far as Painter's Servant goes, I'm not sure if you're referring to your local metagame or not, but as much as you are right on Blast and the Moon combo, I haven't seen this do ANYTHING on the major circuit in a long time. I think that speaks for itself.And Counterbalance is still kind of a joke. You honestly can't say that this is coming back, if we look at the current reports and opinions, it's going to be a while.Thank you for you comments though, and most of all thank you for their tone. I appreciate the kindness, and I'm going to take your opinion to heart for future articles. Mozerdozer: Sure, you can make all of my non basic lands Mountain, and then we can get to the point where I have Jin Gitaxias or Batterskull or Jace The Mind Sculptor and you're having your combo piece Forced. Mafteechr: And they should!

December 30, 2011 1:23 p.m.

burkek says... #7

Multiples? Why does there need to be multiples? There is continually a trickle of dredge wins throughout the year, unlike many other decks. It is a very meta-game dependent deck and the meta game changes fast enough that it is hard to determine when to sideboard against it or not. But to answer your question, earlier this year with manaless dredge when mental misstep was rampant there was lots of dredge in top 8s.

December 30, 2011 1:47 p.m.

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