I'm literally a bunch of poorly-disguised slivers hiding in a hat and trench coat.

I enjoy making decks, but what I enjoy even more is making deck pages as I'm having a blast experimenting with CSS. Additionally, I love easter eggs. So I tend to hide them in all of my deck pages.

LVL_666 says... #1

Mordamen, lets start with what you're trying to accomplish - "if it's possible to create images or moves images around?"

This is possible, but it depends on how you want to go about it. You can use animated .gifs (example: my Zacama deck). As for actually moving an image from one place to another on a page, that's a new one for me! Could you maybe go into more detail on how you would want that to happen on your page?

As for knowing what I know...well since you have a .css sheet of mine, i'll just go and reference the code on that. So in regards to changing text on your page, Google Fonts is your best friend.

  1. Start by selecting a desired font. Hit the "+" symbol, and "select family". There, you should be able to get your import link, and follow the format for importing that font in your style sheet down below.

  2. Declare that font in your style sheet.

    @import url('https://fonts.googleapis.com/css?family=Piedra'); /*Declared a new font*/
    

  3. Deciding where you want that font on the deck page - right click > Inspect can show you all the information you need regarding what containers you want to target, but there are some examples you could use in the stylesheet you already have. If you have any questions on a specific container you wish to target, let me know and i'll try and find an answer for you.
    .board-container h3 /*code to style decklist headings*/
    {
        font-family: 'Piedra';  
    }
    

And really that's about it for modifying fonts. It's fairly simple and straight forward. Please respond with any questions you may have. Also, it's encouraged that you donate if you're going to use CSS stylesheets on the site. Using CSS here is a privilege - not a right. Technically nobody here is supposed to use CSS stylesheets as it's a ridiculous security vulnerability. I'm not like...gonna rule police or tattle tail on you or anything...just sayin'

September 25, 2019 10:33 a.m.

Mordamen says... #2

No worries! It's great to hear back from you!

Actually. I don't really know that much, sadly. I just know how to use what more talented people have already created and just tweak that to my own needs (and by that, I mean, you :P).

All i've done is just take your CSS stylesheet and adapt it for my own usage. With some small additions of my own that i've discovered while tinkering with yours and trying to figure out what all the different lines of codes that you have there mean and do.

And as to what i'd like to know, we'll everything you said for a start! xD And perhaps even if it's possible to create images or moves images around? I'd like to move the Commander card somewhere else, since I don't really like where it's currently sitting - and I even have a rough idea of where and how to do it. I just don't know if it's actually possible at all to do so within a CSS stylesheet and what the syntax to do so is.

Lastly, I think one of the biggest issues I have currently is figuring out the interplay between the code that goes in the CSS stylesheet and what code people might (or might not) use in the description panel to make it all happen.

September 21, 2019 5:15 p.m.

LVL_666 says... #3

Mordamen, sorry for taking so long to respond. Thank you so much for the compliment! I really do enjoy taking the time to customize my deck pages such that they, like the decks they represent are something special. I'm happy to hear you have the same mentality, and would love to teach you what I know. Now where to start? Looking at your Jeskai deck, it's clear you know a thing or two about CSS - so what specifically would you like to know? Are you curious about changing the text on your deck page? Using animated .gifs? Or background animation? Music? And the "official" policies in regards to using it on your deck page?

September 21, 2019 8:40 a.m.

Mordamen says... #4

Hey! I was looking through your deck pages and I was blown away by how amazing they looked! As a newcomer to CSS I would love it if you could show me some of your tricks and teach me the basics.

September 18, 2019 11:44 a.m.

Please login to comment

Said on Glistening Mists...

#1

Caerwyn I just gotta express this nagging thought - should the cost be softened even further:

"When ~ leaves the battlefield, each player gets X poison counters, where X is the number of time counters on ~. For each poison counter you put on an opponent this way, you lose 1 life."

  • 3 counters, 4 players = 9 life
  • 9 counters, 4 players = 27 life
  • 3 counters, 2 players = 3 life
  • 9 counters, 2 players = 9 life

would that instance make this card overpowered if it were to be a monoblack artifact?

October 16, 2019 4 p.m. Edited.

Said on Glistening Mists...

#2

Caerwyn, I absolutely adore your concept though - and this does balance out the strict awful that this card brings (to opponents). In modern this card will rarely get up to 9 time counters - tops it'll be 4 or 5, but at that point you should have Blighted Agent or Glistener Elf swing with a Might of Oaks or whatever for the win. Just for my own clarification - the CMC is still , and this card is still an Enchantment? Or has it crossed over into Mono-black Artifact territory? Seems like magic has been moving in that direction anyway.

October 16, 2019 3:37 p.m. Edited.

Said on Glistening Mists...

#3

Caerwyn, alternatively this could read:

"When ~ leaves the battlefield, each player gets X poison counters, where X is the number of time counters on ~. For each poison counter you put on a player this way, you lose 1 life."

For a "gentler" version of this card. 12 damage (3 time counters, 4 players) seems far more of an equitable deal...but then if you choose to wait it out and try and proliferate a few times then it would feel more like a reliable wincon - as long as you can take the damage. 9 time counters would only be 36 damage with a full 4 players.

October 16, 2019 3:09 p.m.

Said on Glistening Mists...

#4

Now you're talking my language. That's the kind of card I want - it functions well in modern - but scales up in commander. I propose one minor change here though:

"When ~ leaves the battlefield, each player gets X poison counters, where X is the number of time counters on ~. For each poison counter you put on an opponent this way, you lose 2 life."

My rationale here is that if you're playing this, then your infect source shouldn't harm you as much. You're taking 3 poison counters - 18 damage is enough. 24 is a bit on the ridiculous side in EDH. What are your thoughts there?

October 16, 2019 2:54 p.m.

Said on Glistening Mists...

#5

Caerwyn, now I understand your design. It's interesting - but doesn't seem all that potent - having to pay 3 and wait 3 turns is a fairly steep cost for poison counters.

what if I add in some elements from my design? :

CMC:?

Vanishing 2

"When ~ leaves the battlefield, each player gets X poison counters, where X is the number of time counters on ~."

: Exile ~.

October 16, 2019 2:07 p.m. Edited.

Said on Glistening Mists...

#6

Caerwyn, I love it. If the player chooses to just let the enchantment just sit on the field, 3 turns later everyone breathes in poison. However, if need be you can tap it and destroy target...what? What should it destroy? A creature? A Non-creature permanent CMC 3 or less? A non-land permanent CMC 3 or less?

Falcoshin, the way it's worded is that the longer the card remains on the field - the more deadly it becomes. In 3 turns it becomes "Sacrifice this card, all players gain 3 poison counters." However, if need be you could use the card to destroy...something. I'm deciding on what though.

October 16, 2019 1:05 p.m.

Said on Glistening Mists...

#7

Caerwyn, outside of making this card an artifact - what other suggestions would you make for this card?

October 16, 2019 12:02 p.m.

Said on Glistening Mists...

#8

Falcoshin, also white does have one distinct advantage here - it has some of the best removal options for creatures as well. I'd imagine that this card would be played in a Sultai Modern (or Commander) deck with cards such as Evolution Sage , Flux Channeler , Sword of Truth and Justice , and Karn's Bastion . Of the 4 listed - white can outright exile two of them.

October 16, 2019 11:26 a.m.

Said on Glistening Mists...

#9

Falcoshin, don't forget that Green is better suited for handling Artifacts as well. I don't know the current meta for Modern - but I do want to make sure that in case that a card like this is introduced to the meta, it can easily be disposed of. White should still be more than capable of handling this new artifact. From modern horizons alone white has: Dismantling Blow and Nature's Chant .

October 16, 2019 11:16 a.m.

Said on Glistening Mists...

#10

So, I just realized I need to make a few changes here.

The ":Sacrifice Glistening mists: Each player gains poison counters equal to the number of fading counters on Glistening mists." needs to be:

":Exile Glistening mists from the game: Each player gains poison counters equal to the number of fading counters on Glistening mists." This card shouldn't be recurrable. I'm kind of also flirting with the idea of making it a Legendary Enchantment - but that's probably not necessary.

One more note is that maybe we should increase the CMC? To what, i'm not sure.

Caerwyn, you're right. This card should be a colored artifact. This makes it way more on flavor and easier to get rid of - which is what I think the card needs.

October 16, 2019 10:46 a.m. Edited.

Said on Glistening Mists...

#11

Falcoshin, yes - having it come onto the field tapped is to give the opponent(s) a chance to respond - e.g. tutor up an answer to get rid of that card quick. Ideally, it's meant to serve as a straight up wincon. I was thinking of this card showing up in a Modern Horizons set, as it would likely find more success in EDH.

October 16, 2019 10:19 a.m.

Said on Glistening Mists...

#12

TypicalTimmy - Yes. Worst case scenario this will only put 2 counters on players, but when combined with the Proliferate mechanic, this thing is an absolute nightmare on the field. Especially if you have passive proliferation on the board like an Atraxa, Praetors' Voice or a Evolution Sage - or both. Those 3 fading counters could hypothetically become 6 (if you play a fetch land) after casting it on the same turn. So you go from 2 at the worst, to 5 at the best if it's allowed to stay on the field for 1 turn. The longer it stays, the worse it gets.

October 16, 2019 10:15 a.m. Edited.

Said on Glistening Mists...

#13

As an avid fan of infect...yes yes let the "boos" come - i've been desiring a card that puts infect counters on players in a fashion similar to that of Ichor Rats but not on a creature body. After a bit of thought I designed this monstrosity. I think it's far from perfect, and is probably bit too far on the powerful side. Maybe someone can come along and redesign it to make it something close to playable?

GM

October 16, 2019 10:01 a.m.

Said on Bend Thy Knee...

#14

gradstudent, like any good student you should show your work. Why is Deafening Silence better than Rule of Law ?

October 16, 2019 8:41 a.m.

And one more thing, Kayninc - you didn't tag your deck. To tag a deck use the following text formatting:

deck:<insert your deck name here>

or if you want to advertise your deck a bit more, use:

deck-large:<insert your deck name here>

For some reason the site is interpreting the code in the blocks, so uh...yeah just add double brackets And around each "deck" and "deck-large". Hope this helps.

October 15, 2019 8:43 p.m.

Hey Kayninc,

Please read the forums rules before you post, as you disregarded one of the rules:

"So, for instance, I'm going to post my deck, and the person who posts below me, has to leave some constructive criticism, why they like it, and/or a +1 on the deck page; and then that person posts their deck here for someone else to review."

I'd appreciate a +1 on my deck if you don't mind.

October 15, 2019 8:32 p.m.

cascadien, feedback has been left on your page. Again, good luck in your deck building. Onward - this deck is my most current creation - my love letter to all things Phyrexian (and Infect). I always welcome constructive critique and upvotes.


The Song of Phyresis

Commander / EDH LVL_666

SCORE: 87 | 54 COMMENTS | 6983 VIEWS | IN 33 FOLDERS


October 11, 2019 11:12 a.m.

Ahem, so first things first - your lack of deck description makes things really difficult for me, or anyone to really give meaningful feedback as I along with you apparently don't know what you're trying to do with this deck. A good start however for writing up a good deck description would be Epochalyptik's Do you want to write a Primer?.

At first glace all I can say is that 46 Creatures is alot - almost half of your deck. While the creatures you chose all provide excellent value, maybe you could cut a few to make room for some more interaction - which your deck lacks severely. Having a few good removal options in form of:

Could buy you time, especially if your opponents keep removing your commander - which in my opinion is the deck's greatest strength and weakness. Since you're in blue, it never hurts to spec into some counter magic:

You can at least have some say when your opponents target your board when you start to get out of control as you cast more and more things. I remember seeing an interesting post about Chulane on the cEDH subreddit, this particular post detailed a bunch of combos - i'll leave the post here but here's just a sample:

posted by shay0n:

There's plenty there on the sub-reddit to help you go down the proverbial rabbit hole, so I encourage you to check it out and see what combo(s) take your interest. Again I want to emphasize this - please make a proper deck description - it not only helps you but everyone who visits your page. Good luck in your deck building. Also, +1 - for a new deck.

October 11, 2019 11:05 a.m. Edited.

bushido_man96, yes. I stand corrected. cascadien - please wait at least a week before posting up another deck. But you're always free to just browse and help out your fellow magic players if you see deck you could help or critique.

October 11, 2019 9:54 a.m.

cascadien, you're supposed to wait for someone to give you feedback (or a +1 if that's your thing) before posting again on the forums. So, you basically just robbed yourself of feedback for the first deck you posted up - since technically you just gave yourself feedback. I'll just go ahead and ignore your first post and take a look at - the Bant Bestiarum Vocabulum

October 11, 2019 9:28 a.m.
## The Deckcoder's oath ## _"For the CSS pages of everyone, I will ke...

Decks

The Queen's Egg

Commander / EDH LVL_666

SCORE: 389 | 550 COMMENTS | 65453 VIEWS | IN 217 FOLDERS

The Predator of Predators

Commander / EDH* LVL_666

SCORE: 130 | 69 COMMENTS | 13672 VIEWS | IN 56 FOLDERS

The Song of Phyresis

Commander / EDH LVL_666

SCORE: 91 | 54 COMMENTS | 7160 VIEWS | IN 33 FOLDERS

Finished Decks 3
Prototype Decks 1
Drafts 0
Playing since Apocalypse
Points 895
Avg. deck rating 203.00
T/O Rank 76
Helper Rank 152
Favorite formats Commander / EDH
Good Card Suggestions 168
Venues Amazing Spiral, Titan Games & Hobbies, Games and Stuff, Comics to Astonish, Chesapeake Sports Cards, No Land Beyond, MTGFirst
Last activity 9 hours
Joined 4 years