Deciding what to deck start with in Legacy

Legacy forum

Posted on Sept. 3, 2014, 11:15 p.m. by filledelanuit

I am currently trying to get into legacy so as to be able to play more magic, I can't go to FNM as I have other commitments, so I want to play at my LGS's sunday legacy tournaments.

I have been testing with friends and on cockartice and untap and have found three decks that appeal to me.

I have liked playing UG infect, UWr Miracles and MUD. What do you guys, and gals, think would be a the best to start with in legacy.

For some information I am a combo/control player. I play UR Storm in Modern and played Esper control in standard before giving up on the stale metagame. In EDH I play mono blue combo or Esper Staxx/Pillow Fort.

I have the budget to buy all the pieces of MUD and Infect that I don't own and can borrow pieces of Miracles until I can complete the deck. Budget is somewhat of a concern but these decks are within my budget.

Any help would be greatly appreciated.

DJ0227 says... #2

September 3, 2014 11:59 p.m.

I think with no idea what the meta is, you may want to try Infect or MUD, in that order. If you know the meta, it might be good to run miracles then since you know what you're facing.

September 4, 2014 12:04 a.m.

MUD is decent, but a midrange strategy with control elements. Miracles is mean, if piloted correctly. It is probably the only true, viable control deck in the format. Using a Top/Counterbalance lock is mean. Infect is easily disrupted, unless you yourself can run disruption.

Onto cost, you'll need a playset of Force of Will for Miracles and Infect. Wasteland for MUD and Miracles. Jace, the Mind Sculptor is used in Miracles, I think. Infect and MUD may be a bit more budget friendly in comparison to Miracles. Look at some lists and get a price comparison. Definitely proxy cards before purchasing them.

Lastly, several good combo decks exist in Legacy. Food Chain looks fun. There's also Painter's Servant + Grindstone , Show and Tell , Dredge, and The Ultimate Storm/Tendrils of Agony .

September 4, 2014 12:08 a.m.

vampirelazarus says... #5

Personally, I play combo elves.

Or at least, I would, if I purchased the rest of the cards.

September 4, 2014 1:02 a.m.

Boza says... #6

I would vote for MUD, it has the most interaction with the opponent for the least complexity, making it an ideal starting point. Plus it is fun to play without colors. Ugin for president!

September 4, 2014 3:01 a.m.

aeonstoremyliver

Miracles doesn't run Wasteland ....

I have found Miracles to be a very fulfilling deck to play.

September 4, 2014 9:56 a.m.

Oops. Well, there is a Karakas or two.

September 4, 2014 4:16 p.m.

sylvannos says... #9

I play 12-post MUD myself. The deck is an absolute beast against both the fair decks and broken decks in the format. A lot of people also don't know what to do against Chalice of the Void on turn one for one, followed by Trinisphere , followed by Lodestone Golem . Kuldotha Forgemaster provides additional protection against Show and Tell because you can always grab Spine of Ish Sah .

The decks I find problematic are U/W/x Midrange, mainly Stoneforge Mystic variants, that play True-Name Nemesis . Fish is also a problem, but a resolved Chalice of the Void is enough to blow them out.

A lot of combo decks will just scoop on turn one once they see what you're playing.

For reference, look for Greg Price's and Wayne Polimine's versions of MUD.

September 4, 2014 6:36 p.m.

Murpy says... #10

I like mud as well, that would be my choice, and if your ever get into vintage, youve got a lot of the cards already

September 6, 2014 4:25 p.m.

filledelanuit says... #11

Thanks for all of the help.

How competitive is MUD? It doesn't seem to have many top8s.

Also how does it fair in a combo heavy meta with little delver?

September 6, 2014 4:44 p.m.

MUD is kinda a boogeyman. It has it's pros and cons. With Chalice of the Void , Trinisphere , and the like, it can put out some hate for combo decks.

Check out a primer for matchup analysis.

September 6, 2014 4:54 p.m.

sylvannos says... #13

@lordoftheshadows: It doesn't top 8 often because there's only a few people that play it. If you look at its win percentage, it's really high. Often, what will happen, is two to five MUD players will go to a large Legacy event, and almost all of them will make top 16, with one or two of those players making top 8. Compare that to something like RUG Delver, where 20+ players will show up, but only 1 of them makes top 8, with one or two others in top 16.

As far as the meta goes, MUD shits all over combo. Combo decks just don't have the resources to deal with 12 or more prison cards. Kuldotha Forgemaster also provides a lot of silver bullets. Belcher deck goes with the Empty the Warrens plan? Tutor up a Steel Hellkite or Wurmcoil Engine and they can't win. Show and Tell ? Play Spine of Ish Sah . Dredge? Chalice of the Void on zero means they can't Lion's Eye Diamond their hand away. The list goes on.

Where MUD really struggles is against fair decks, especially ones with Stifle .

September 6, 2014 5:10 p.m.

Murpy says... #14

legacy MUD is sort of like vintage null rod or modern hatebears. its a combo deck that can make some insane plays, but if your meta is decks like junkblade, jund, BUG, and other where they thoughtseize your trinisphere, abrupt decay your metalworker, and path to exile your wurmcoil engine, mud is not the way to go. Against those kinds of decks, I think youre better off running nimble mongooses and force of wills. If your meta is ANT, belcher, elves, show and tell, reanimator, painter, and high tide, MUD is a great choice

September 6, 2014 5:58 p.m.

This discussion has been closed