How do you tie a game?
General forum
Posted on May 26, 2013, 2:18 p.m. by cooknathan
I thought I posted this but apparently I didnt... Ill try again.
I am experimenting with an EDH grouphug deck which tries to make the game a draw using Celestial Convergence and Divine Intervention .
I was wondering if there is any other way to make the game a tie. I think that dealing leathal damage to all players results in a draw (ie a big Earthquake , even this im not sure about, but makeing everyone loose goes against the spirit of this particular deck.
So I am wondering if anyone can think of any other way to make the game a tie (without going to time as this is in a casual setting). Thoughts would be great, thanks.
Rhadamanthus says... #3
Anything that makes all players lose the game simultaneously will end the game in a tie. Lethal damage, trying to draw from an empty library, 10 poison counters, or 21 combat damage from a single Commander are the usual ways to make a player lose.
May 26, 2013 2:25 p.m.
cooknathan says... #5
Nice to know that that is the case however making everyone loose defeats the purpose of this particular deck. The decks theme is everyone wins :-D hence the two enchantments, is there any other way to tie a game other than making everyone loose or those mentioned above?
May 26, 2013 2:40 p.m.
vampirelazarus says... #6
Well, one draws by taking too many extra turns with Jhoira as the commander, then feels bad for taking too many extra turns.
So one plays Heartless Hidetsugu and drops everyone into range of Inferno .
That way, no one gets mad at the one for taking one to many extra turns.......... ONE.
May 26, 2013 6:14 p.m.
Ways the game is a draw:
1/ Everyone loses simultaneously (which you don't like)2/ An effect states the game is a draw (You have both sources of that already)3/ The game enters a mandatory loop that has no end (Three Oblivion Ring being the only non-land permanents in play etc)
So really your only ways to cause a draw that you haven't done yet, would be ways to make everybody lose at once, or trying to set up mandatory loops that don't end and draw out that way, but that's harder to do in EDH because you personally can only have 1 of something.
May 26, 2013 6:39 p.m.
cooknathan says... #8
HA! thankyour Devonin, 104.4f "In a multiplayer game ... if the game somehow enters a "loop" of mandatory actions, ... the game is a draw for each player who controls an object that's involved in that loop, as well as for each player within the range of influence of any of those players..."
So because our group does not play with a "limited range of influence" (see 801.2) this totally works! This might even be an easier combo to pull off than Celestial Convergence and Divine Intervention at times.
Time to get creative, thanks for the knowledge.
May 26, 2013 11:53 p.m.
Worldgorger Dragon with Necromancy can create an infinite loop that doesn't end. People who were about to lose would use this combo to force a draw instead of a game loss.
May 27, 2013 12:10 a.m.
cooknathan says... #10
Lol cool, too bad for me that im using Phelddagrif as a commander hence bant colours. Can anyone think of any bant singleton loops?
May 27, 2013 12:32 a.m.
With no other creatures on the field, Fiend Hunter and 2 Clone effects.
May 27, 2013 12:58 a.m.
cooknathan says... #12
Fiend hunter says "may" so I dont think it works which is a shame because I would have found about 5 by now if it wasnt for "may".
May 27, 2013 1:05 a.m.
cooknathan says... #13
Okay I think Ive got one,
No non-land permanents are on the battlefield except Claws of Gix , I cast Journey to Nowhere exiling nothing (not sure if this is possible...), I then cast Oblivion Ring exiling the Journey to Nowhere , Claws of Gix sacs all permanents except Oblivion Ring , lastly I play Wormfang Crab (assume I have the mana) and my opponent is forced to exile the Oblivion Ring completing the loop.
Note that Wormfang Crab has an errata; "When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control OTHER THAN WORMFANG CRAB and exiles it"
Im sure there are others, perhaps I should make a new post?
May 27, 2013 1:45 a.m.
cooknathan says... #14
Master Biomancer /Melira, Sylvok Outcast (with toughness buff) + a weak creature with persist (say Glen Elendra Archmage ) + Vibrating Sphere /Crovax, Ascendant Hero +Mirror Gallery +Clone
May 27, 2013 3:10 a.m.
vampirelazarus says... #15
cooknathan: In order to cast Journey to Nowhere you need to pick a legal target.
601.2c The player announces his or her choice of an appropriate player, object, or zone for each target the spell requires. A spell may require some targets only if an alternative or additional cost (such as a buyback or kicker cost), or a particular mode, was chosen for it; otherwise, the spell is cast as though it did not require those targets. If the spell has a variable number of targets, the player announces how many targets he or she will choose before he or she announces those targets. The same target can't be chosen multiple times for any one instance of the word "target" on the spell. However, if the spell uses the word "target" in multiple places, the same object, player, or zone can be chosen once for each instance of the word "target" (as long as it fits the targeting criteria). If any effects say that an object or player must be chosen as a target, the player chooses targets so that he or she obeys the maximum possible number of such effects without violating any rules or effects that say that an object or player can't be chosen as a target. The chosen players, objects, and/or zones each become a target of that spell. (Any abilities that trigger when those players, objects, and/or zones become the target of a spell trigger at this point; they'll wait to be put on the stack until the spell has finished being cast.)
May 27, 2013 4:24 p.m.
Rhadamanthus says... #16
601.2c doesn't apply to Journey to Nowhere because it doesn't have a target while it's a spell. It has a triggered ability that triggers when it enters the battlefield as a permanent. If not enough targets can be chosen for a triggered ability at the time it's put onto the stack, it's removed from the stack and ignored. With the way cooknathan describes it, his idea works.
May 27, 2013 10:36 p.m.
cooknathan says... #17
Thanks to kspitery who mentioned a few, I will post them here for reference sake.
October 11, 2013 5:15 a.m.
this is my deck that ends games in ties apocalypse (everyone dies)
May 25, 2014 12:05 a.m.
vampirelazarus says... #19
Ok, so.......
This thread is a year old.
Ncerobumps are fun.
cooknathan says... #2
The deck is Phelddagrif Turbohug EDH if your interested. Thanks again.
May 26, 2013 2:19 p.m.