This is a deck that I am going to build and play once BFZ rotates in. I had ran another G/W heroic deck with +1/+1 counters during the last go around and had some good success with it and I am hoping to duplicate that success again. Here is the breakdown of the creatures...
Warden of the First Tree
- A good 1 drop that scales well with power and toughness and is a good mana sink late game. The third ability putting 5 +1/+1 counters works really well with
Hardened Scales
.
Servant of the Scale- Another good 1 drop that comes into play with a counter. Also synergizes with Scales and gives counters when it dies.
Avatar of the Resolute Excellent 2 drop. GG won't be hard to hit T2, and he is a great early game threat and an even better late game bomb when I have a field of creatures with counters on them. Trample is great to offset chump blocking, and reach helps defend against fliers.
Managorger Hydra I expect this guy to grow fast! Trample is also great on this, running extra damage over blockers early game. His ability makes playing 1 drops late game a relevant thing...
Undergrowth Champion Included as a 2 of, I am not sure how well he will work. I have read people not liking his ability, but with the amount of retrieving I have in this deck (in the form of Evolving Wilds and Windswept Heath) hitting landfall triggers shouldn't be too hard.
Oran-Rief Hydra
Also a 2 of, this guy is a monster. Play this card then drop an Evolving Wilds or Windswept Heath to pull a basic forest or Canpoy Vista leads to some serious counters being added. More so if Scales or
Retreat to Kazandu
are out.
Now for the enchantments...
Hardened Scales
Pretty straightforward. With 4 copies, I am almost guaranteed to get 1 out per game and it helps everything in the deck grow.
Retreat to Kazandu
Just like Scales, this helps my creatures grow. Landfall triggers shouldn't be too hard, and I always have the ability to gain life if I find that I have fallen behind.
Spell Package
Dromoka's Command
Auto include as a 4 of, I will use this card mostly for its ability to put a counter on a creature and for pseudo removal with its fight mode. In a pinch I can use it to stop a burn spell or to make an opponent sac an enchantment like
Thopter Spy Network
.
Feat of Resistance Gives a creature protection and a counter, sign me up!
Center Soul
Same as Feat minus the counter. Rebound lets me cast it a second time for free.
Valorous Stance
use as either spot removal or to make one of my creatures indestructible.
The land base is pretty straightforward. Evolving Wilds and Windswept Heath allow for mana fixing and help with landfall triggers, especially with Heath being able to pull Canopy Vista. The ratio of forests is higher than plains to satisfy the forest landfall clause of the
Oran-Rief Hydra
.
Sideboard- This is where I need some help. Right now the only card that I have in the side is Inspiring Call to keep my guys alive in a board wipe situation, however, I predict my local meta to use more of a -x/-x Languish style board wipe over something like
Planar Outburst
. I do expect Eldrazi ramp decks to exist so maybe run some
Lithomancer's Focus
? I might run Hallowed Moonlight if token strategies stay relevant, and depending on how aggro things get I might consider running either Stasis Snare and/or Quarantine Field. The double white shouldn't be too much of a problem.