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This is Primum Mobile, a Mono-White Enchantment Control build. The vast majority of people who play Magic, in the Modern format at least, play creature based strategies of which usually involve the turning sideways of either the most powerful of said creatures or the largest number of said creatures. As with all Prison decks, Enchantment Control aims to absolutely cripple the most popular approach to winning the game. Your enemy could setup a massive presence on the battlefield and may not even be able to touch you (even Affinity and Eldrazi are no match)!

I want this to be competitive, so suggestions are welcome.

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Revision 6 See all

(9 years ago)