Must Go Faster

Commander / EDH NikontheBlack

SCORE: 14 | 2 COMMENTS | 2167 VIEWS | IN 10 FOLDERS


** 4/20 UPDATE ** —April 20, 2019

Blaze it.

Ok, so I did a pretty massive overhaul for this deck (finally). I added a lot of mana rocks, updated the entirety of the mana base itself, added a few things, and took out a few things. I still need a few of the staple white cards (Smothering Tithe, for example), and I would like to add a Treasure Map  Flip as well. I need the following dinos: Gigantosaurus, Rampaging Brontodon, Ripjaw Raptor (which I swear that I had a copy of but apparently don't?), Trapjaw Tyrant, and Wayward Swordtooth. After that, I will be taking some more of the lesser dinos in order to beef up the enchantments/spells/rocks/artifacts (I need a Chromatic Lantern in this deck, as well as a Ancient Tomb), and also would like to have a Door of Destinies, Obelisk of Urd, Herald's Horn, Mirari's Wake, Teferi's Protection, and a Coat of Arms (also possibly an Aura Shards). I also need a good board wipe, so possibly even a Wrath of God too.

I made the following changes this time around:

Tranquil Expanse -> Temple Garden, Boros Guildgate -> Sacred Foundry, Kazandu -> Stomping Grounds, Blossoming Sands -> Temple of Plenty, Stone Quarry -> Temple of Triumph, Rugged Highlands -> Temple of Abandon, Selesnya Guildgate -> Sunpetal Grove, Graypelt Refuge -> Clifftop Retreat, Gruul Guildgate -> Rootbound Crag, Colossal Majesty -> Boros Signet, Harmonize -> Selesnya Signet, Grow from the Ashes -> Gruul Signet, Overgrowth -> Sunhome, Cultivate -> Rith's Grove, Thunderherd Migration -> Mind Stone, Bloodmist -> Worn Powerstone, Forest -> Mosswort Bridge, Forest -> Electrickery, Forest -> Shock, Forest -> Mossfire Egg, Skyshroud Claim -> Rogue's Passage, Taurean Mauler -> Gilded Lotus, Garruk's Packleader -> Opal Palace, Silverblade Paladin -> Thran Dynamo, Soul of the Harvest -> Sun-Crowned Hunters, Territorial Hammerskull -> Swords to Plowshares, Charging Tuskadon -> Darksteel Ingot, Thrash of Raptors -> Polyraptor, Crested Herdcaller -> Naturalize, and Colossal Dreadmaw -> Rechless Rage.

NOTE: I added a few removal and burn spells into the mix (shock, electrickery, naturalize, etc..) just to see if I can get some early removal/burn going, but they are placeholders for future enchantment/artifact upgrades at this point.

EDIT: Ok, after a few games, I retract my earlier idea of Shock and Electrickery. I have brought back Skyshroud Claim and Cultivate for even more ramp.