Artifact (1)

Almost all spells have "choose" in the text, so you can adjust your play as needed during the game.

Early game focuses on thinning, ramp, spot removal. Mass removal used as well with options to wipe all nonland permanents.

Win con is getting a creature on the battlefield after a wipe and pump up from planeswalkers. Glorious Sunrise helps with the option to draw a card, gain life, ramp, or pump your creatures.

Let me know what you think!


Updates Add


Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!

Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

41% Casual

59% Competitive

Date added 1 year
Last updated 4 months

This deck is Standard legal.

Rarity (main - side)

10 - 0 Mythic Rares

31 - 0 Rares

5 - 0 Uncommons

10 - 0 Commons

Cards 61
Avg. CMC 3.83
Tokens Angel 3/3 W, Day, Devil 1/1 R, Emblem Karn, Living Legacy, Night, Powerstone, Rhino Warrior 4/4 G, Samurai 2/2 W, Spirit 1/1 C, Wolf 2/2 G
Ignored suggestions
Shared with