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Modern Goblins

Modern*

TheWaddleDeeKing


Sideboard


Maybeboard

Creature (2)

Land (4)

Enchantment (2)


So I'm kind of new to Modern. All my friends seem to have a Modern deck now, so I figured I would try and make one myself. I happen to know that RDW and Goblins are both viable options in nearly every format, so I decided I would try my luck there.

This is just my first build at trying a Goblin deck. I noticed the distinct lack of Haste in the two-drop spot, but I think theirs enough there to hold out for the third turn.

I decided to splash white in because it seems to be the best at dealing with things that can ruin aggro, namely pesky enchantments (Ghostly Prison, Honor of the Pure, etc.) and Control. It's entirely for the sideboard, of course. If I do decide to board in a Charm or something else, generally the Blood Moon's get boarded out, as otherwise they don't mess with my strategy too much.

I've considered putting many things in the sideboard, and I think I'm somewhat okay with my decisions. Of course, if you want to throw your opinion in it's highly appreciated!

As for the mainboard, I figured that since fetch lands are popular, Blood Moon can help ruin the opponents strategies, while combo-ing with Goblin King to make my Goblins unblockable. I tried my best to have a curve like my Standard RDW, but with their not a lot of early game haste (namely in the two-drop slot, as stated earlier) makes it a little rough. I think Mogg War Marshal is good enough to at least provide chump goblins, and Warren Instigator possibly dropping Chieftains or Goblin Kings.

Standard removal/burn with Lightning Bolt and Goblin Grenade.

I decided to Curve out at two Krenko's, however I'm considering dropping them for two Hero of Oxid Ridge instead. I'll have to play around a bit more with them.

I guess that's it. Any opinions would be more than appreciated!

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