pie chart

Kicking and Screaming

Casual Casual Ramp

BenRainbase


Maybeboard


Kicker Deck based on Dominaria cards.

Those to Kick

Verix Bladewing - A 4/4 for four flyer is nice, but two 4/4 flyers for seven is also nice. Happy to have one in the deck.

Grunn, the Lonely King - A lonely friend who wants to punch people alone. And probably wishes he had trample, but what're gunna do?

Territorial Allosaurus - No feathers?! I kid. A 5/5 for four, but for three more, it'll fight someone. Just what you may need to remove a troublesome creature.

Untamed Kavu - A bear with Trample and Vigilance, but when kicked, it'll be a 5/5. Good boy.

Ghitu Chronicler - A way to recover one of the many spells you'll be kicking at your foes.

Fight with Fire - Sorcery Speed removal, but can be game-ending when kicked.

Shivan Fire - Basically the same as above, but instant speed and not as much.

Wild Onslaught - Buff up all your pals at instant speed. Nice.

Saproling Migration - Make some chump blockers or dudes Song of Freyalise can abuse.

Gift of Growth - A little combat trick that you can kick.

Those that Ramp

Grand Warlord Radha - Hello~ A nice strong lady that can generate you mana to spend on kicking.

Elfhame Druid & Llanowar Elves - Testing a little mix of both mana dorks. Llanowar Elves can ramp me faster and earlier, but Elfhame Druid can ramp me more for when I'm kicking everything. We'll see if their numbers shift, but for now, two of each.

Grow from the Ashes - Ramp AND Kicker?! Well, if you weren't just made to be in this deck.

Those who don't fit into the other categories

Hallar, the Firefletcher - The reason I wanted to build the deck and hopefully the main win condition. Kick everything in their presence to burn your foes alive.

Multani, Yavimaya's Avatar - A big boy that's hard to get rid of. I'm happy to give him a shot.

Tatyova, Benthic Druid - Just had to splash a little blue to get this landfall powerhouse here. Making sure our land drops aren't dead draws for when we may end up topdecking is great. Plus a little life. I'm on board for this fish friend.

Ancient Animus - Removal is important, and maybe you'll get an extra counter on Hallar.

Broken Bond - Slightly a ramp card if you have two lands in your hand for an extra land-drop, but otherwise a little way to pop an unwanted art-fact/enchantment.

Jaya's Immolating Inferno - A nice pay off for when you've dropped way too many lands onto the field and want one of your legends to help you burn everyone else to the ground.

The Mending of Dominaria - Slightly a ramp card, but I didn't want to fully classify it as such. Recovers two of your fallen creatures in the first two Chapters, but then BAM, all your lands in the graveyard come back and your grave goes back into your deck.

Song of Freyalise - Even if you aren't getting the ramp out of it, you still get to have a devastating attack on Chapter 3.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 5 years
Exclude colors WB
Splash colors U
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

5 - 0 Rares

15 - 0 Uncommons

17 - 0 Commons

Cards 60
Avg. CMC 2.85
Tokens Karox Bladewing, Saproling 1/1 G
Votes
Ignored suggestions
Shared with
Views