I've been a big fan of artifacts over the years, but rarely do I include colors when making an artifact themed deck, but all that changes now. I'm looking to make a themed deck that heavily involves artifacts for each color of the pie. This is my first attempt using white.
This is a not so subtle deck revolving around artifacts--particularly equipment, which white has a lot of interaction with.
Flayer Husk - I'd say that this is, hands down, the most fetched artifact within the deck. If I don't have one to play on the first turn, I generally will use Steelshaper's Gift to get one. It doesn't seem strong, but consider that with a Stone Haven Outfitter in play, it is a 2/2 for 1. Likewise, I can spend two mana to move it to the outfitter (or any other creature), giving it effectively +2/+2 and drawing a card. With a Puresteel, that move is free (and I get to draw a card when I cast it as well).
All other equipment - This is basically a toolbox deck. I've include basically one of each of the rest of the equipment to give the deck a way to deal with basically any threat. Between the various swords, you can have protection from any color in the game and have access to a series of powerful effects.
Card Draw and Enchantment/Artifact Removal:
As the decks I make are casual and do not have sideboards, any deck tries to conform to two stipulations: it must be able to deal with artifacts/enchantments (preferably at least two cards) and it should also have some element of card draw. Both of these features should attempt to stay on theme whenever possible.
Disenchant - While not exceptionally original or groundbreaking, disenchant accomplishes the artifact/enchantment removal component and semi-stays on theme (it's white). I would like to have something that was a little more equipment centric, but this works in a pinch.
Puresteel Paladin & Stone Haven Outfitter - When this deck gets going, you really draw quite a few cards. More so than most decks I create. This deck is actually bordering on too powerful for the level of decks I normally lay against.
This deck was created long before Aether Revolt was a thing, so I suppose I should consider adding Sram, Senior Edificer to the deck.
Win conditions are basically to figure out what color(s) your opponent is playing and eventually dig for the appropriate sword to make your creature unblockable. If a creature dies, you wind up moving the equipment over to another critter and swinging again. Rinse and repeat until your opponent is dead.
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