Azami Wizard Storm
Commander / EDH
SCORE: 89 | 74 COMMENTS | 66879 VIEWS | IN 74 FOLDERS
Jan. 15, 2014
Propaganda -> Ponder
Sky Diamond -> Telling Time
Island -> Armillary Sphere
Island -> Jushi Apprentice
Flip
Fatestitcher is an alnative to Aphetto Alchemist that happens to be a wizard... with unearth too! so if you're aiming to combo you can get him from the grave
Curse of the Swine is one of my favorite EDH mono-blue removal cards, being incredibly flexible.
Dream Halls is a psudo-Omniscience that costs a hell of a lot less to play.
Pemmin's Aura is a pretty cool card allowing you to untap wizards and stuff, also good for comboing with an untap creature and Gilded Lotus
Merchant Scroll is a great card if you need it.
January 14, 2014 2:45 p.m.
Arcanis the Omnipotent maybe?
Similar to Pemmin's Aura is Freed from the Real which is not quite as good, but if all else fails could be used on someone else's creature...
I just realized your land count is 39... Does this work for you? I usually run quite a few less than this and some things like Armillary Sphere and Expedition Map to make up for it... (I run between 34 and 37 in almost all of my decks)
January 14, 2014 2:50 p.m.
thanks for the advices.
Merchant Scroll
and Fatestitcher
are great, i'll try to put my hands on them.
i though about Pemmin's Aura
and Freed from the Real
, but i'm not sure about them.
Dream Halls
sounds awesome, but it seems a little risky that it also affect your opponents.
i don't really like Armillary Sphere
, but expedition map sound good.
i love Arcanis the Omnipotent
, but i'm not sure if it'll work on this deck because i don't have Lightning Greaves
nor Swiftfoot Boots
January 14, 2014 4:01 p.m.
Well, the great part about Arcanis the Omnipotent is that he's got a built-in return-to-hand ablility. And even if you do lose him, he's a very small loss in the end (just a bunch of mana). But to each their own. (he also plays nicely with Mind Over Matter in that you can draw as many cards as you want)
the thought behind the enchantments is that they turn any wizard into a "U: draw a card" creature with your general on the field. And if they have a tap ability then all the better! (like Elite Arcanist )
Dream Halls really the only reason I toss that suggestion is that in blue you can usually win the turn you play it by exiling cards for drawing more cards until you have a combo or something.
raweno says... #1
I like it! +1
January 14, 2014 2:04 p.m.