Sideboard


Maybeboard


What's this? Eggs and Atogs back in standard? Surely you jest! For all we know, Wizards will reprint Splinter Twin in standard as well! cough

With Ravenous Intruder being a functional reprint of Atog I felt like this was a perfect opportunity to attempt to build a daft, entertaining deck to try and throw a spanner in the works at FNM. Whilst this is still a work in progress, most of the core pieces are already in place, all I need to do now is work out how to better fit in some protection for the key players.

So, without further ado, may I present to you the deck!

At present the only mainboard item here is the Ravenous Intruder , which allows me to sacrifice my artifacts at instant speed at no cost for a rather nice boost in power. A lot of the other shenanigans in the deck will focus around interactions with this card.

An honourable mention from the maybeboard goes to Syndicate Trafficker , who can substitute in for the Intruder, however the fact that its artifact sacrifice ability costs means it cannot easily sustain the combo through to victory by itself.

The eggs are cards that when played and cracked will draw me a replacement card. We have two cards in the mainboard which achieve this effect: Implement of Combustion and Implement of Ferocity . Both of these cards also have the added bonus of including their own built in sacrifice ability, so if I'm missing my Atog, I can still crack them for value. In addition to the two actual eggs, I also have a third quasi egg in the form of Prophetic Prism , which, whilst costing one additional mana to cast, gives me its additional card draw on resolution instead of on destruction. The higher CMC is also something of a benefit which I will go into more detail on momentarily.

In this section we have an honourable mention for Key to the City , which whilst not an egg, does allow me to cycle a card from my hand in order to help me find the key pieces from my combo on the off chance I end up drawing all my land instead of my utility cards.

Being able to sacrifice artifacts to draw cards is all well and good, but if they all end up in the graveyard the combo can end without achieving victory. What we really need is a way to get those eggs back into my hand. Enter Pia's Revolution and Scrap Trawler . These two cards are instrumental in keeping the combo flowing by allowing me to return my eggs to my hand when I sacrifice them. Card:Pia's Revolution will probably end up doing most of the work as it asks one of the most important questions my opponents will face "Do you take 3 damage to the face, or do I get my combo pieces back?". To begin with the answer will inevitably be to take the 3 damage, however after this has happened a couple of times, my opponent's life total ought to start getting sufficiently low that they might start letting some pieces come back just to preserve their life total, and eventually once their life hits 3 they simply cannot take the damage without conceding the game to me. Scrap Trawler will allow me to do something similar, albeit slightly less destructively and less effectively as it only lets me retrieve an artifact with lower CMC than the one entering the graveyard. This is where having cards like Key to the City and Card:Prophetic Prism are a boon as when I sac one of those I can retrieve one of the Implements, and if necessary I can sac a 3-drop artifact like the Scrap Trawler to retrieve of the my 2-drop artifacts, to then get another Implement.
Okay, so now that we can keep getting our artifacts back, we run into the issue of running out of mana to keep recasting them. If only there was a way of reducing the casting cost of our artifacts so we can start playing them for free. Oh wait, there is! Kaladesh gave us the wonderful Foundry Inspector which reduces the casting cost of artifacts by . Get one of those out and we can just keep dropping Implements for free, get two and all of our eggs cost nothing! Fantastic. The only downside here is all the artifact removal, and the fact that at toughness 2 it is vulnerable to Shock . If only there was another way to discount my artifacts that wasn't itself an artifact and had a bigger booty. Maybe from a set that had lots of colourless spells and creatures. BOOM. Herald of Kozilek . I knew the Eldrazi invasion was good for something! Same cost as the inspector, albeit with a bit more colour, for functionally the same effect, and with 4 toughness instead of 2 so requires significantly more work to remove. Also being itself a colourless creature because of Devoid, the second copy only costs !
So, after all of that, how am I actually meant to kill my opponent? Doing 20 damage with Implement of Combustion is going to be a slog and I'll probably end up milling myself out before that happens, so I need some other way to deal damage. Perhaps a massive unblockable creature would work. Maybe one that eats artifacts to get bigger? Maybe Card:Ravenous Intruder? "But how do you make it unblockable?" I hear you ask, well we've already got that covered too, in the glorious form of Key to the City . Perfect! With all these artifact cast triggers, I can also get a lot of work out of Reckless Fireweaver . Cast an egg, ping you for one, sac it for value, get it back, rinse and repeat! Walking Ballista also provides bonus value here as well. With the Fireweaver out, I can cast it for two, ping you for one, remove the counter for another point of damage, then ask the question with Pia's Revolution . If I get it back then I can do it all again, and if I have a couple of discounters out I can do it all for little to no mana, or even just cast it for =0 just to get the Fireweaver trigger. Best of all, though, because its CMC is 0, I can recur it with Scrap Trawler just by sacrificing an Implement! All the value!
This was originally envisaged as a mono red deck, so between the likes of Implement of Ferocity and Herald of Kozilek , plus whatever counterspells make their way in, I need a few ways of producing other colours of mana. With all the blue, the obvious answer would be to include a set of Spirebluff Canal and whilst I'll probably aim to run 4 of those, due to a certain other infinite combo deck becoming popular I suspect the price and availability of those will make it awkward for me to run a full set, so I need some alternatives, not to mention the potential need to generate to hard sacrifice Ferocity.

Prophetic Prism is already in the deck, and is a nice emergency filter if I can't get anything else out, but ideally I'd much rather utilise the likes of Aether Hub and Spire of Industry . With all the artifacts in the deck both can be useful by just tapping for colourless mana, but when I need it getting one coloured mana off a Hub, or paying a life to the Spire should get me through in a pinch, and it isn't like I'll be short of artifacts to be able to the tap the Spire for colour either!

As mentioned previously the one thing this deck lacks is the means to protect its vitals. In the sideboard I've included Negate to stave off the various forms of removal that are likely to get sided in against me, as well as Metallic Rebuke as I should have more than enough artifacts lying around to be able to cast it for Symbol:U. Additionally, between 4 mainboard Shock and the Implement of Combustion I can stave off the Felidar Guardian + Saheeli Rai infinite combo everyone seems to be going on about currently, as well as get in an extra bit of damage if I need to put a little extra pressure on to ensure my opponent needs to think a bit harder about Pia's Revolution . In playtesting I found there were a couple of creatures that caused me considerable anguish if they managed to hit the board, so to deal with those I've also included some Fatal Push to give me a way of dealing with them if they manage to sneak past my counterspells. Finally, I've included a couple of Glimmer of Genius since an extra bit of card draw if I don't get all the pieces of my engine out fast enough is never a bad thing.

So there we have it, a nice, detailed breakdown of how I hope the deck will run. Inevitably it will probably run too slow, or too unreliable to work against tier 1 decks, but I hope the element of surprise will help me win a few games with it.

Suggestions

Updates Add

Added in 2x Foundry Inspector and 3x Metalwork Colossus into the sideboard as an alternative win condition to throw in game 2 or game 3 when my opponent is running black control so I don't get too scuppered by a resolved Lost Legacy removing either my Ravenous Intruder or Pia's Revolution.

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Date added 7 years
Last updated 4 years
Key combos
Legality

This deck is not Pioneer legal.

Rarity (main - side)

21 - 5 Rares

14 - 3 Uncommons

18 - 7 Commons

Cards 60
Avg. CMC 2.02
Folders On the buying board, Favourites
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