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My take on the Eldrazi aggro tribe deck. This one is utilizing the synergy with Forerunner of Slaughter, Flayer Drone, and Dust Stalker. I'm going more creature heavy and trying to keep any rotating cards out of the deck list except for two right now.

Looking for suggestions and ideas to make it better for next FNM. Since colorless specific mana is required for a few cards, it is a tri-color deck in that regards. So its a Black/Red/Colorless aggro deck but so far, I haven't had issues getting access to all the colors I need.

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Before and after SOI prerelease, I got to play my deck a bit and made some adjustments. I took out some heavy hitting Eldrazi in favor of some more speed and staying power. I noticed that, with the current removal in standard, things like Thought-Knot Seer and Matter Reshaper were getting instantly removed before I could do anything because I was either tapped out or the ETB ability did more harm than good. Thought-Knot Seer would snipe a card before getting killed or exiled and then my opponent would get a new card that, more often than not, gave them the juice they needed to recover. Or Matter Reshaper would die and I would get a Reality Smasher or a land, essentially leaving my board state weakened and my opponent aware of the card in my hand.

So, for this update I took them out in place of Vile Aggregate and the hand removal that Thought-Knot Seer was providing but for a lot less the cost.

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