I call this my land deck only because of the land count relative to other spells. It doesn’t really use land creatures. There is a copy of Hall of Storm Giants and it’s only real evasion from lands is Maze of Ith. Overall it runs 30 lands.

It wants to fetch enough lands to play its spells. For life gain I use Plaza of Harmony. Initially producing black can be hard so it wants to get Maze of Ith and the ability to produce black quickly.

I want to get my favorite spell, Prophet of Kruphix untapping everything, and I’d love to create kills through Deathrite Shaman and Iridescent Vinelasher. I cycle through lands with Scapeshift, fetch with Primeval Titan and Topiary Stomper, and return them with Lumra, Bellow of the Woods.

When that doesn’t work, beat down does. Ideally, we get to see enough cards to find a Cyclonic Rift and from there it’s game.

If this gets to say turn 9 in a casual 4-5 player game there is a high percentage chance it’s winning.

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