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Rise From The Ashes

Standard*

Xinterp


Maybeboard

Enchantment (1)


Tokens and Obnoxious Regen are the theme of this deck. If it doesn't eat you alive within the first 6 rounds, it will overwhelm you within the next 6.

Aggressive Earlygame Strategy:The goal is to pump out tokens for the first few rounds (Estimated Round 4) until it overwhelms the opponent(s) while having serious board presence. This allows you to focus on your Midgame/Endgame.

Aggresive Midgame Strategy:The goal at this point is to bolster your defense and add a few nasty mechanics that will do one of two things. Make your opponent worry and distract them, or make your opponent lose sight of what's really happening behind your army.

  • Brutal Hordechief comes out. You've got a lot of tokens. This is a SERIOUS problem for your frienemies. Un-counterable damage and lifegain before combat connects.

  • Butcher of the Horde + Flamewake Phoenix , the perfect sac outlet so you don't have to lose your goblins. Make sure to say you are attacking, but not declare attackers yet. This allows you to run the sac outlet. After that, declare attackers. Since Flamewake Phoenix has (R) regen at the beginning of combat, I suggest if one is in your graveyard via mill or discard, you abuse it's 1 drop cast if you fit the "Ferocious" criteria.

  • Citadel Siege comes in. If you didn't have a mob that was a 4/4, you should now. If your opponent has a big bulky with deathouch, tap it down. Permanently.

  • Mastery of the Unseen, remember all those goblin tokens? Lets put them to more use with some stupid manifest lifegain.

  • Outpost Siege is used for the "Dragons" ability. When paired with Brutal Hordechief and the plethora of goblin tokens you have on the board, even more damage is caused to your opponent. (Big thanks to MJ3913 for this one!)

Aggressive Endgame Strategy:If your opponent has somehow survived throughout that whole thing and some stuff just isn't going your way, let's make sure they eat the dirt. More creatures, more damage, run them into the ground. Chances are, they can't block 50 1/1 tokens coming at them, nor can they keep up with the damage or lifegain you've already dealt.

  • Crackling Doom and Utter End get rid of some of their stuff that could be causing problems. Crackling Doom for mobs that could magically lock you down for some odd reason or mobs that are just a problem, and Utter End for Enchantments that slow you down or Plainswalkers that are annoying.

  • Sorin, Solemn Visitor More lifelink here. -2 and -6 are almost worthless at this point, so just use +1. If you feel like using -6 because you can, that's your choice.

  • Flamerush Rider the biggest, nastiest, ugly mob in this deck. More goblins? Copy Goblin Rabblemaster. More lifegain/damage? Copy Brutal Hordechief.

Current Record After Revamp:- Win/Loss Ratio: 0W/0L

Previous Record Before Revamp (2/25/15):- Win/Loss Ratio: 6W/0L

I really appreciate you taking the time to look at this deck. If you think it could improve, please let me know in the comments below! Please +1 this deck so others can see it on the rated board!Thank you very much!

Suggestions

Updates Add

  • Deck has been modified heavily. Took out a lot of the x1's and slimmed down the deck to provide better draw factor.

  • NOTE: The Infinite Combo has been removed since the card used does not work as initially intended. This card may be replaced. See comments for more info!

  • Make sure to "swing", but not declare attackers yet. Has been re-worded to: Make sure to "say you are attacking", but not declare attackers yet.

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