Shadewing Laureate

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shadewing Laureate

Creature — Human Warlock

Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.

infelix13 on Slasher Flick

2 years ago

I was looking at that card. I don't think I have enough ways to make counters to utilize that in this deck. Working on a Shadewing Laureate deck where I'm running a playset of that card.

Thanks for looking, the recommendation and the upvote!

DanMcSharp on Strixtwitch

3 years ago

Hello again,

Looks like you already got some fine suggestions from razelfark, but I might have a few other ideas.

I think Elite Spellbinder should go straight in the main deck. It's never a dead card and fits with your flying theme. It has a nice ETB that's still underrated and it would pair well with Nightmare Shepherd too.

Killian, Ink Duelist Seems like a good 2 drops but it's a bit annoying that he's legendary. If you decide to run Elite Spellbinder (or if you're used to the meta) you could consider mixing in a few Silverquill Silencer . It's always good to make your opponent not want to cast the 1 spell that you expect them to play to ruin your day, and even if Silverquill Silencer only trigger onces, it's still a 3/2 for 2 that drew a card and gained 3 life.

You could probably add maybe like 2 Plumb the Forbidden . You do have some creatures you don't mind sacrificing like Eyetwitch , Inkling Summoning , extra Killian, Ink Duelist , and it's always great to use in response to removal, especially board wipes. Could also be used to trigger Nightmare Shepherd when you see fit, or to get a surprise lethal attack on something that went unblocked with Shadewing Laureate .

One of the big upside of the Lesson cards is that they give you a bunch of options to chose from. If I was you I would remove an Umbral Juke and add a Pest Summoning because you never know when you'll want 2 blockers or creatures to sacrifice, that gains life.

End finally, Dramatic Finale could be a interesting fit since it creates flying tokens on top of boosting them, and that would include the ones from Nightmare Shepherd too.

Cheers!

Blotterhead on Strixtwitch

3 years ago

razelfark - What do you think about the Village Rites now that I'm getting a type of card draw off the Eyetwitch ? Would that be first to go? Right now I'm testing with keeping Shadewing Laureate , because Eyetwitch seems to give it a bit more value. Thanks again!

razelfark on Strixtwitch

3 years ago

Like the simple concept you are trying to run. Some ideas for replacing the Shadewing Laureate since you are not sure how well it is working out for you.

Eyetwitch is a small early flier that can get you some spells from your side deck like Inkling Summoning to replace the body, Expanded Anatomy for some pump aggression that gets cheaper if you have Killian, Ink Duelist on the board, or Mascot Exhibition if the game got dragged out and you have a lot of mana. You are allowed up to seven slots in a side deck for best of one situations for lessons if you are interested.

Order of Midnight is a nice cheap flier for aggro with a downside of not being able to block, but can be used to bring back some of your creatures you may have lost earlier in the fight to give you extra momentum back into some games.

Nighthawk Scavenger would work well if you are looking for something in the same 3 drop slot for an option. This card can sometimes run away with games because of its flying lifelink body that can get larger as the game goes.

Umbral Juke is a spell option that you can consider if you are looking for an instant speed flier option that can be used as non-targeted removal. This can be good in the matchups against red/blue control decks that rely on dragons or giants. This is more a side deck option then a main board.

A spell you may want to consider for the deck (sideboard at least) is Humiliate . This card can be used to rip the sweepers or troublesome cards from your opponents hand while offering a permanent boost to a creature you might have in play.

Tried to suggest flying options to go with the theme you seem to have. Hope these suggestions proved helpful. Best of luck with your deck.

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