Silverquill Silencer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Silverquill Silencer

Creature — Human Cleric

As this enters the battlefield, choose a nonland card name.

Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.

zapyourtumor on BW Value

4 years ago

Damn I really be seeing this everywhere now.

I built a similar type deck around this that ended up turning into Blokes. After playtesting it a few times, one thing stood out, which is that the combo is ridiculously inconsistent. I like how you have some other bouncable creatures for a plan B, but a lot of the cards just aren't great with cloudshift/ephemerate. I tested Silverquill Silencer and I was really disappointed, so I'd probably cut that. I had high hopes for Tidehollow Sculler , and it's a solid card by itself, plus it can combo with cloudshift/ephemerate right when it enters but after that its a pretty terrible flicker target.

I would probably go more towards an evoke flicker direction, since evoke cards combo really well with cloud/eph. I suggest cutting Skyclave Apparition for Shriekmaw , since Shriek+eph costs the same as a skyclave and kills 3 creatures without giving the opponent any creature tokens. I also suggest going into esper colors just because Mulldrifter is really great card advantage ( Subtlety sucks here though obviously).

Honestly, I doubt this kind of deck can ever be competitive, but for now its some fun jank. Happy brewing, I'm looking forward to what you can do with this :)

zapyourtumor on The Pain of Loss [[Flicker Combo/Control]]

4 years ago

I like your deck.

My main comments are that you only have 4 creatures that benefit from flickering, and 6 flicker spells. I would definitely lean into the flicker more and go up to a playset of Cloudshift , then increase the number of creatures that you can flicker. I think Elite Spellbinder can be flickered to have two cards exiled at once that have taxed costs (if this doesn't work then I agree that Silverquill Silencer is better for the deck). And my biggest suggestion is definitely a playest of Shriekmaw . You can do the same stuff you do on grief with this bad boy to remove two creatures plus get a 3/2 for only 2 mana. I'd probably cut some of the other removal, like Damn , and maybe the mirran crusaders, for these.

Lastly, I know I said flickerable creatures that control the opponent's hand are good, but unfortunately most of them have a negative effect when leaving the battlefield such as Thought-Knot Seer , Tidehollow Sculler (love this card), Kitesail Freebooter etc. But one that doesn't have this is Sin Collector . I think he is worth considering for the sideboard since he hits a lot of annoying cards like TTB, scapeshift, BTL, loam, etc.

A random sidenote: You have 4x Surgical mainboard and 2x sideboard, which I assume was because you changed one of them without changing the other. You could maybe replace them with Vanishing Verse .

With these additions, the deck should become more of a streamlined "flicker control" deck instead of just a Grief flicker combo in a BW control shell.

P.S. I just did some research and it turns out flickering Elite Spellbinder does work! Noice

Sorin_Markov_1947 on Hand in Control

4 years ago

Silverquill Silencer and/or Elite Spellbinder seems like a shoo-in here. Better than Kitesail Freebooter imo. Also, how effective are you finding Shadrix Silverquill ? In theory, he seems really bad, but I'm not crafting him to test him any time soon.

DanMcSharp on Strixtwitch

4 years ago

Hello again,

Looks like you already got some fine suggestions from razelfark, but I might have a few other ideas.

I think Elite Spellbinder should go straight in the main deck. It's never a dead card and fits with your flying theme. It has a nice ETB that's still underrated and it would pair well with Nightmare Shepherd too.

Killian, Ink Duelist Seems like a good 2 drops but it's a bit annoying that he's legendary. If you decide to run Elite Spellbinder (or if you're used to the meta) you could consider mixing in a few Silverquill Silencer . It's always good to make your opponent not want to cast the 1 spell that you expect them to play to ruin your day, and even if Silverquill Silencer only trigger onces, it's still a 3/2 for 2 that drew a card and gained 3 life.

You could probably add maybe like 2 Plumb the Forbidden . You do have some creatures you don't mind sacrificing like Eyetwitch , Inkling Summoning , extra Killian, Ink Duelist , and it's always great to use in response to removal, especially board wipes. Could also be used to trigger Nightmare Shepherd when you see fit, or to get a surprise lethal attack on something that went unblocked with Shadewing Laureate .

One of the big upside of the Lesson cards is that they give you a bunch of options to chose from. If I was you I would remove an Umbral Juke and add a Pest Summoning because you never know when you'll want 2 blockers or creatures to sacrifice, that gains life.

End finally, Dramatic Finale could be a interesting fit since it creates flying tokens on top of boosting them, and that would include the ones from Nightmare Shepherd too.

Cheers!