Scute Swarm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scute Swarm

Creature — Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of this instead.

EchoSpice on Blinking Ureni

6 hours ago

Cool deck! some good landfall cards I'd recommend are: - Abundance, this card is crazy in landfall decks, and assures you can get at least one trigger every turn - Ancient Greenwarden lets you double up all your landfall triggers - Scute Swarm is good, but can be really hard to keep track of - Return of the Wildspeaker would go great with your commander, 5 mana draw ten is pretty dang good - Irenicus's Vile Duplication gives you another etb and another 10/10 flyer - Displacer Kitten might be good, but you aren't running a ton of noncreature spells so, meh. very cool idea! have fun :) (ugh, i dont know how to format comments to be a bulleted list)

Yesterday on Likeness Looter on High Fae …

3 weeks ago

Unfortunately, Alchemy cards run on their own rules that aren't explained to us for some reason, so we can't refer to an official rules document. But I don't see any reason to think why this isn't working as intended?

AFAIK, perpetual changes aren't copiable characteristics. I run Arming Gala and Scute Swarm in a Brawl deck on there. I just think of them functionally as dry-erase stickers.

It does change the P/T of the card though; it's not just a reminder that the change will apply as a creature permanent. Arvad, Weatherlight Smuggler in the graveyard stops being a target for, like, Forgefire Automaton if it gets too big.

Layers just really aren't sticking in my head. I read through them, understand them, then confuse them again within the month. Is there some change that could be applied to a card (or just a permanent, in paper) on a layer whereby it's a copiable characteristic for a Clone or something? Just so as I can test it to see if perpetual changes ever get copied.

I don't think there are any perpetual clones.

Foxigami on Earthquake

4 months ago

Scapeshift, Primeval Titan, Azusa, Lost but Seeking, Explore, Golos, Tireless Pilgrim, Arboreal Grazer, Spelunking, Dryad of the Ilysian Grove would be some cards that are fun.

Springheart Nantuko is such a fun card to build around. there are some many combos i can think of that would be fun with it assuming you trigger the landfall trigger and play for the bestow cost. bestowing it on Arboreal Grazer would make you empty your hand of all lands, bestowing it on Azusa, Lost but Seeking or Dryad of the Ilysian Grove allows you to play an infinite amount of lands, and Golos, Tireless Pilgrim or Primeval Titan as it would allow you to automatically play all the lands in your library... though you would need Spelunking or Amulet of Vigor to make the lands enter untapped. if you really wanna some jank infinite combo, bestow it on Scute Swarm and have Ashaya, Soul of the Wild for infinite scute swarms and landfall triggers. i think the most janky combo i can think of with this card would be Life and Limb, Yavimaya, Cradle of Growth, Valakut, the Molten Pinnacle, and Mind Bend. if valakut and yavimaya are on the battlefield and you mind bend valakut to replace the mountain text with forest. you can bestow any of your lands and have valakut ping an infinite number of times.

anyways, Springheart Nantuko combo tangent aside, i highly recommend adding either Crucible of Worlds, Conduit of Worlds, Ramunap Excavator, Perennial Behemoth, and/or Walk-In Closet / Forgotten Cellar as it would allow you to recast your fetch lands from your graveyard every turn.

Rhadamanthus on how would scute swarm react …

7 months ago

You will get a 4/4 angel with flying and vigilance (and none of Scute Swarm's characteristics).

Normally when there are multiple replacement effects trying to apply to the same event, you get to choose which one to apply first, but the last part of Scute Swarm's ability is a special kind of replacement effect called a "self replacement effect" because it affects the result of the ability it's a part of. Self replacement effects are always applied first, so that means in your example the effect of Divine Visitation will be applied last and win out.

Necramus on Galadriel's Army

8 months ago

One last suggestion, Scute Swarm!!

I really like this deck. Totally reminds me of something I'd build. Great work!!

Crow_Umbra on Why Does Xavier Sal Have …

9 months ago

Having recently played against a friend's new Xavier Sal Super Friends deck, I am absolutely fine with his activation speed being at Sorcery speed lol. Also as someone that used to play Zimone and Dina, I'm sure my friends would have appreciated that their second ability be sorcery speed for activation, especially given all those Landfall synergies (looking at you Scute Swarm lol).

Gidgetimer on How will this trigger with …

9 months ago

You play the land and the Scute Swarm triggers three times, putting three abilities to copy itself on the stack. Each trigger makes one copy. You end up with 4 total Scute Swarms.

By the time any of the three triggers resolve the land has already entered and will not trigger any of the copies.

xxfreaknricanxx on How will this trigger with …

9 months ago

I have a scute swarm, ancient greenwarden and a Virtue of Knowledge in play.i play a single land to trigger land fall how many scute swarms of made for the first trigger. How would this trigger doe future runes with more scute swarms in the table.

Scute Swarm Ancient Greenwarden Virtue of Knowledge

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