Doubling Season

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

TheoryCrafter on Should WotC be More Proactive …

1 month ago

I would love to see a 100% reprint set, but only for all the cards affected by oracle changes. If, in the unlikelihood that were to ever happen, it's probably decades down the road due to potential balance issues. Even then it won't likely cover them all.

There are times I think WOTC could reprint cards instead of making non-colorshifted functional reprints. I get it, it's not always possible due to flavor (like Didn't Say Please for Eldraine and Thought Collapse for Ravnica), though sometimes different art and/or flavor text could make it work. However, functional reprints do have the added benefit of getting around the one of rule in singleton formats.

I'm surprised Foundations has received no mention here. Practically half the set was reprints. I was able to build a Control/Stompy deck around Consuming Aberration without having to spend a penny because of it. Don't know if it can compete with the meta, but I like to think I have enough tools to at least give them a challenge. Whether I can or not, I have a Standard deck that can get me through at least to 2029.

Foundations is the one that released a reprint of Doubling Season. Based on what I've observed, it hasn't made much, if any, of a dent in the price.

The way I see it WOTC is addressing affordability concerns, just not in the way players would prefer it.

I think the problem is players get so caught up in powerful cards and asking what they can do with it, they forget to ask themselves what they can use to minimize their effectiveness if they come across it. If you're spending so much on the name of achieving victory, then what's it gonna take to not care about winning as much and just build a competent deck to just have fun?

Thank you for reading me out. May you draw well!

TheoryCrafter on wolfs test

1 month ago

Yer good! You had Ulrich of the Kallenhorde in the deck and a lotta one of so I was a little thrown off. Thank you for clearing things up.

As for further deck building advice, both CNG_Stream and legendofa handed you some solid advice. As for advising you with what you currently have, My suggestions are these:

-Remove Spidery Grasp, The Chase Is On and Punish the Enemy. The former two cards give you keyword abilities and TCIS gives you a means to draw, however when it comes to creature kill, you already have cards that can cause noncombat damage to blockers and fliers. When your ramp is limited to two land tutors, PtE is more often than not going to take around 5 turns to cast.

-I concur about removing Shed Weakness. You already have plenty of permanents that up your power and/or toughness. If you insist on keeping it, then move it to the sideboard as means of using it on a creature getting damage from creatures with infect or wither.

-Remove Pack Guardian. While it does give you a wolf token, 4 mana and a discarded land is, in my opinion, more of a cost for this deck than Raised by Wolves.

-Move both copies of Kessig Wolf Run back to your mainboard. This will work as a late game trample maker that will give you an option when you're getting blown away by counter spells. Plus, you are very short on lands.

-Speaking of lands, if you make all these cuts, they will keep you at an average mana cost per card of around 2.5 with now 40 spells remaining. This will allow you a 2:1 ratio on spells to land. You'll also have to make changes to your lands to where you have more forests than mountains because your spells lean heavily into green. How I would do it exactly would be a whole wall of text in and of itself. Suffice to say your lands, in my opinion should consist of 12 Forest, 1 Gruul Gate, 2 Kessig Wolf Run, 4 Mountain and 1 The Autonomous Furnace. And this is until you can expand on your collection.

-As for future changes to the deck, Artifact, Enchantment and Graveyard hate are your biggest need. Return to Nature is your best bet, but I wouldn't rule out Fade into Antiquity or Tear Asunder(if you can live without access to the kicker cost). Second biggest is more Ramp. My suggestion is replace the lifegain spells with land tutors. After that it's all about which direction you want to go. If you still want tokens, an eventual investment into any combination of Doubling Season and Primal Vigor should be a consideration.

Well, that's all from me unless you have any questions. Thank you for reading me out and I hope this helps. Happy Hunting!

DemonDragonJ on Nature's Bounty

1 month ago

SaberTech, those are some great suggestions, but I am not certain if I can make room, for them, and both Doubling Season and Forgotten Ancient perform very similar functions to Hardened Scales and Conclave Mentor.

NTakamura on Building fungus go tall

1 month ago

I forgot to mention that I do run those three you mentioned. My budget is 250 for the whole deck and bracket 2. I forgot about Doubling Season so that will go in. Yeah I need to work on the evasion and interaction part so they can pack more of a punch.

legendofa on Building fungus go tall

1 month ago

Are you counting cards like Utopia Mycon, Spore Flower, and Fungal Bloom as thallids?

What's your budget, or intended bracket/power level?

Doubling Season is kind of a default no-brainer card, but this really is exactly the sort of deck that uses its full potential.

Some kind of fundamental stuff is getting damaged through to players, and the thallids cards don't natively have any interaction vision or trample. I assume you would add something like this anyway, but I'd like to mention Cover of Darkness. It's not really overlooked, going off the price fluctuations, but it's not used as much as I would expect.

Optimator on Should All Planeswalker be Allowed …

2 months ago

I think most Planeswalkers are fine, but any with are sus because of Doubling Season and other similar effects. That alone makes making Planeswalkers commanders a very dangerous prospect.

I've always wanted to make a Tezzeret, Master of the Bridge deck.

DemonDragonJ on All Creatures Great and Small

2 months ago

I have replaced Doubling Season with Exalted Sunborn, which was not an easy decision to make, because, as amazing as the enchantment is, the creature has amazing synergy with this deck, so it is a better choice.

DemonDragonJ on Doubling Season or Exalted Sunborn?

2 months ago

I have a copy of Doubling Season in my Ghired, Conclave Exilefoil EDH deck, but I am considering replacing that card with Exalted Sunborn, since the creature has greater synergy with the deck than does the enchantment. This deck does contain five cards that place counters on permanents, but none of those cards are vital to this deck's strategy, and, since the sunborn is not a legendary creature, I can copy it with Kiki-Jiki, Mirror Breaker and generate an absurd amount of tokens, with which I could overwhelm my opponents.

What does everyone else say about this? Should I keep Doubling Season in this deck, or replace that card with Exalted Sunborn? I certainly am interested to hear your feedback, on this matter.

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