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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Crosswinds
Enchantment
Creatures with flying get -2/-0.
Snooktf2 on Flying Archers
4 years ago
Matsu-Tribe Sniper , Silklash Spider , Trophy Hunter , Groundling Pouncer
Jagd_Tallgeese on Simic Counters
6 years ago
If you want to stop getting smacked by flyers, you throw in a Gravitational Shift to weaken theirs while making yours bigger. Crosswinds is a decent enchantment to stem the pain. From Amonkhet you can try running Sandwurm Convergence which will net you a wurm token every turn. Rishkar's Expertise is a good draw engine for late game, Soul's Majesty is good whenever, and Shamanic Revelation is pretty affordable as well. A blue draw engine for yourself is Pull from Tomorrow.
Firebones675 on
7 years ago
Here are some cuts i'd make and why. It's not the full 37 but they are what I personally think are the weakest cards in your deck.
Fire-Belly Changeling: In a 3 color deck you might not have that much red to pump into it. Even if you do, it costs your whole turn and so i'd include this in only the most aggressive decks. With 40 life, it isnt worth it.
Goblin Welder: Great card but this isn't the best setting for it. You don't have much in the way of super expensive artifacts to cheat into play and it seems a bit out of place here.
Slobad, Goblin Tinkerer: again good card but I feel this inst the right home for him
Mycosynth Lattice: other than allowing you to sacrifice a permanent to make someone everyone sac one this seems pretty expensive. Even then I don't think it would be the most efficient way to do this.
Quest for Renewal: You don't have enough shenanigans with this card for it to be worth it.
Luminescent Rain Unless you have life gain synergies, cards that gain life and do nothing else aren't generally worth it. For rain to be good you already need to have a lot of goblins in play and would rather just have a way to buff them all. If the reason you need to gain life is that you keep getting bashed by that one annoying creature, you would rather have an answer to it rather than just a card that buys you a turn to find said answer.
Bower Passage/Chaosphere/Crosswinds/Dense Canopy/Windstorm: You seem very concerned about creatures with flying. I'm not saying you should cut all of these affects but personally i'd just rather play cards like No Mercy, Deadly Recluse, Fetid Imp, Thornweald Archer, or Dread etc. Makes opponents think "well i could just swing my flyers at thattallguy but then they would just die. Maybe i should swing at someone else instead"