Call of the Death-Dweller

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Call of the Death-Dweller

Sorcery

Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.

Apollo_Paladin on Rat Swarm

6 months ago

Heyo, +1 just for seeing another Arena player on this site!

Depending on the quality of your dual lands, you might want to look at splashing some red here. I messed around with kind of a similar rat/poison build, but I was relying more on Karumonix to do his Toxic thing with Song of Totentanz for faster wins. I feel like this would be a stronger bomb to drop than the Twisted Sewer-Witch, since extra power/toughness on rats from the Auras doesn't help with Poison win conditions.

There's not a lot of good proliferate options for black or red that don't detract from the deck theme, so getting rats in fast was important for me. A red splash would also let you run some Library advantage like Light Up the Stage to more value out of turns where you're only swinging for 1 or 2 damage.

You could also explore adding in Necrogen Communion to toss on some of your non-Toxic rats, or for protecting Karumonix from destruction. Toxic effects stack, so even putting it on an already-Toxic rat isn't a waste.

Finally, if you play best of 3's, I would definitely put Call of the Death-Dweller on your sideboard at very least, to help against boardwipes. You've got the CMC on your rats to potentially fish out 2 of them using it, but it can also scavenge out Karumonix if he happens to die.

In any case, feel free to add me on Arena if you ever want to run test games or even just discuss deck tech. Info is on my profile, either way good luck!

Caran_Lyg on Reanimating Grist?

6 months ago

Hey Neotrup, thanks for replying. I should’ve been more precise. I’m not aiming to use enchantment auras that can reanimate Grist because I know it’s only a creature outside of the battlefield. I meant like sorceries or instant that can reanimate IT like the card Call of the Death-Dweller. Thanks for the help.

Balaam__ on Balaam__

6 months ago

Hm, good question Caran_Lyg. I’m always up for talking about the game, so nothing to worry about there. I typically learn something new whenever I do.

As for Grist, his text specifically says he’s a 1/1 insect creature when not on the battlefield, creature being the key word. However, Call of the Death-Dweller says “return up to two target creature cards”, which may conceivably throw a wrench in the works. As you know, Planeswalker is not a creature type and thus Grist, the Hunger Tide is not a creature card…technically. This specific wording is nebulous, at least to me. I would either post a general rules question or reach out to someone individually. Legendofa and wallisface are highly knowledgeable, far more so than I. They’ll definitely know.

Caran_Lyg on Balaam__

6 months ago

Hey bro. Sorry for coming back to this topic but I was reviewing the Grist deck I was trying to build again and saw that Grist, the Hunger Tide is considered an insect when not in the field, so if it’s in the grave, I can reanimate it with Call of the Death-Dweller, right? I just can’t put the menace or smothered Deathtouch counter on it but it should work.

Caran_Lyg on Balaam__

7 months ago

@Balaam__, Crucible of Worlds like effects but on creatures, please because if I cast a creature from my grave, I can trigger Grist, Voracious Larva  Flip’s effect so I can flip it. The companion app is not giving me anything so I thought why not reach out to you. I can just use reanimate cards but it’s a lot cheaper to just cast them directly from the grave, unless the card has a high mana cost then I would use Call of the Death-Dweller or if I need to remove a creature, I can use Black Sun's Twilight.

plakjekaas on Stumbled upon a decent combo

10 months ago

That's just Goblin Sharpshooter with extra steps!

Nah jk, nice find, I love deathtouch pingers. I used to, in Ikoria Standard, revive my Mayhem Devil with Call of the Death-Dweller, that truly gave a boost to the Witch's Oven + Cauldron Familiar combo.

Shorketh on $20 Sack of Elementals

1 year ago

https://www.moxfield.com/decks/lzmLKO7gs0mcqINQ5qLoXA

This is the version of the deck I'm workshopping currently, I bought all these awesome premise pieces from Mobizque and I'm just tinkering with it. Having 16 creatures when all the instants, sorceries and artifacts all revolve around them seems a bit janky, but in the end all you need is a Thunderkin Awakener and a Lightning Skelemental to cycle. Cards like Call of the Death-Dweller, Unearth, Lightning Bolt and Supernatural Stamina working to keep the thunderkin alive.

The early game is to establish your game plan using what you have in your hand and Flamekin Harbingers to get you there. Turn one Duress is always good but I didn't want to lean too hard into it. Getting a Skelemental by turn three is surprisingly consistent, and cycling it doesn't prove hard. From there you can begin raking in your benefits from damage and card draw. Incandescent Soulstroke allows you to do some fun Nova Chaser shenanigans. I'm still iffy and changing things around so I'm all ears for what people have to say.

Thank you Mobizque and assorted comments >:D

NonetheWeisser on Last in all group games

1 year ago

SilentPlague

Archfiend's Vessel needs to be cast or enter the battlefield from the graveyard to transform. Other than Call of the Death-Dweller there isn't a reliable way to transform it.

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