Bog-Strider Ash

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bog-Strider Ash

Creature — Treefolk Shaman

Swampwalk

Whenever a player plays a Goblin spell, you may pay (Green). If you do, you gain 2 life.

Omniscience_is_life on "HELP" - All suggestions taken

3 years ago

Lord Magnus is all well and good, but you really could use some backup for that prevalent issue. A few Hammerheims, perhaps?

Also, Bog-Strider Ash really needs its best friend, Slimy Kavu, to get full effect. One or two of those are necessary.

Looks like you need a mana dump for all those Lotuses, maybe Zerapa Minotaur a as one-of? You could add 17 Deathbellow War Cry to make sure you get it every time, though.

I'm taking a copy of this deck to my LGS, btw, hope that's ok with you

SenseiRamen on "HELP" - All suggestions taken

5 years ago

Those Lingering Souls sure are tough to stop, even with our Nine-Ringed Bos! I recommend adding 2x Tombfire.

Also, this deck doesn't seem to have a very good matchup against mercenary tribal. 3x Root Cage should solve that problem.

The land base is getting better, but could be improved. I'd suggest adding a Murmuring Bosk and a Bog-Strider Ash to untap it. This of course could make us vulnerable to all of our opponents' creatures with forestwalk, so we need 2x Lord Magnus

Naksu on

6 years ago

There are decent ideas and I'm happy you decided to make your first deck a Treefolk brew. There are however quite alot to work on here even if it's meant just for casual games. I don't know if you've ever looked into any deck building guides, but you mana curve is really important to be in line with your lands and ramp. Now your curve is super dependant on LUCK, which is not great. Unless you have consistent ways to cheat out your excessive amounts of 6 drops, you shouldn't have that many or they will clog your hand. I'll list a few semi-budget changes that will help.

Lurking Predators could be swapped with Descendants' Path. It won't net you as many procs, but you can cast it on turn 3.

Go up to full playset on Treefolk Harbinger, cause it tutors up any creature you need from your deck and that allows you to go down on the quantity of big threats.

Emerald Medallion is nice on mono color, but the heavyness really calls for more Bosk Bannerets or Medallions. Medallion is better when it's in your opening hand, since it drops topdecked Bosk to a 1-drop, but Bosk is tutorable with Harbinger (Might not matter which you run more of, so go with your gut.)

I really like Verdeloth the Ancient and Fungal Sprouting, so you could switch some other lesser 6 drop for another Verdeloth.

These couple swaps helps with consistency:

+2 Treefolk Harbinger | -2 Deadwood Treefolk

+1 Emerald Medallion and +1 Bosk Banneret | -2 Orchard Warden

+2 Battlewand Oak | -2 Kalonian Twingrove

+2 Assault Formation | -2 Bog-Strider Ash

You don't need full playsets of any big drops if you go with 4 Harbingers.

All the greatest treefolks are ridiculously expensive, but if you ever want to invest little by little and keep your Tribal/Zoo theme, I suggest looking into my primer here Treefolkdancing my way to competitive scene!.

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