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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Barge In
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Balaam__ on
Red Flash Equipment
4 weeks ago
Oh lol, I totally overlooked Goblin Gaveleer having trample already! I did see it on Champion of the Flame and thought it would work well with how the text on Barge In is structured, but yeah if Goblin Gaveleer already has it then it’s redundant at that point. Idk how I missed that, it’s the first thing on the card. Maybe I need the prescription changed for my glasses.
Balaam__ on
Red Flash Equipment
4 weeks ago
Ha, this looks great. Goblin Gaveleer will find itself in your opponent’s crosshairs sooner rather than later, so Apostle's Blessing is a good idea. My only thought might be to include Trample somehow (like perhaps Barge In) since it seems wasteful to have 10 attack power be absorbed by a 1/1 on a given turn, but I’m not sure you’d have available slots for it. Otherwise, I really like this deck.
Breakaway on
Lizard Warfare
8 months ago
Thanks for the recommendation Balaam_. In practice, I like the enchantments because the main issue that I have is that the small lizards can't really get in for damage because the opponent always leaves a moderately sized (but still too big) blocker behind. I really need the blocker out of the way as I rarely have creatures with enough power to trample through. I do like Barge In early and Crash Through reminded me of Renegade Tactics which also does what I want while drawing a card.
Balaam__ on
Lizard Warfare
8 months ago
I like decks that give a bit of representation to underplayed/underutilized creature types, but I think there’s another package of cards that would fit better here. Instead of enchantments like Hammerhand or War Squeak that only affect one of your attackers, I’d suggested spells like Barge In or Crash Through which target all your creatures. You’ll be able to push more damage through in a more efficient manner, although if the reason Hammerhand is here is because the art features a lizard-like creature, I understand that too.
Balaam__ on Balaam__
10 months ago
@NeoLegacy I didn’t want to bombard your deck page any further but I wanted to share this build I threw together. It’s just one possible iteration, and it isn’t far from what you have now (just a bit more streamlined). It’s also all one-mana-cards as per your stipulation.
•18x Mountain
•4x Goblin Arsonist •4x Goblin Javelineer •4x Goblin Sledder •4x Reckless Lackey
•4x Barge In •4x Brute Force •3x Infuriate •3x Rush of Adrenaline •4x Crash Through
•4x Lightning Bolt •4x Lava Spike
Enough lands to get the job done.
Goblin Arsonist because things die, and it’s 1 point of bonus damage. Same goes for Goblin Javelineer. Goblin Sledder for the eventual death blow; when enough goblins have enough buffs but Trample isn’t quite enough to push through for lethal, just sacrifice the right things (after the opponent blocks) to further buff a specific creature for lethal. Reckless Lackey for the same reasons you had him.
The buffs are self explanatory and are the best the format currently offers. Barge In in particular is especially effective.
Lightning Bolt and Lava Spike for removal and extra direct damage.
I didn’t include one but sideboard for artifact hate, graveyard hate, and anything your playgroup constantly drops during games.
Again, this is just one path and I’m not trying to tell anyone how to build, I just thought maybe it might help you perfect yours as you see fit.
Balaam__ on
Goblin Tweakers
10 months ago
@NeoLegacy there’s a path toward running both, but you’d need to implement more pseudo-protection to keep your goblin count as high as possible for a worthwhile payoff. Red is notoriously bad at shielding stuff, so you’d want to incorporate cards like Borrowed Hostility or Crowd's Favor in conjunction with buffs like Barge In to grant them First Strike so they leave combat relatively unscathed. I think to run both Goblin War Strike and Reckless Abandon together you’re looking at a different core deck structure.
I realize I’m peppering you with possible directions to take the deck, but that’s half the fun—deciding what path you’d like to take and then optimizing for it. You have a really good base here that could go a number of different routes, but I’d definitely recommend picking just one and doubling down on it in order to stand the best possible chance of a win.
-edit—oops, I confused Reckless Abandon with another card! My mistake.
r0Wn on
3 years ago
I would drop the two islands for two more mountains. I would also drop Barge In and Remand for 3x Lava Dart and +1 Stormwing Entity
Mr.Beaver on
Saskia, Infect War
5 years ago
I think that ways to increase your creature's power and give it trample could help too. Disrupt Decorum fits in perfectly if you don't mind it's price. Otherwise, Titanic Growth, Rancor, Barge In, and Crash Through are solid options. It could also be worth looking into making Marisi your commander for more consistent access to goad, but I'm not sure what you'd be able to replace black with. I really love the deck though!



