Baleful Strix

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Baleful Strix

Artifact Creature — Bird

Flying, deathtouch

When this enters, draw a card.

DemonDragonJ on Mind Over Matter

2 months ago

I have replaced Pilfered Plans with Baleful Strix, which reduced the average converted mana cost of this deck from 3.81 to 3.79, because the strix is such a great creature to have in decks that support its colors.

ZorrosRage on Ninja Equip * Needs Help

4 months ago

Nohx

Crashing Drawbridge is in the deck because the way ninjas work with doublestrike. you can First strike dammage with a creature. then you can ninjutsu in a ninja for regular strike dammage. so on the following turn i will be dropping the creature i returned and use drawbridge to give it haste.

The idea is to attack with a creature with double strike, and then the ninja comes in and all of the equipment that detatched from previous creature triggers when the ninjas comes in and they do bonus dammage on their attack. Then i can cast the 1-2 drop and use crashing to give it haste and ninja in the next creature

Containment Construct is good because my commader causes when i attack to connive(draw a card and discard) that is why i have some madness stuff in the deck also.

Baleful Strix will prob go back in im just trying to figure out room and have to drop a bunch of cards trying to figure out what.

You are prob right about Spell Pierce will prob remove it. just was lookin gat 1 drop counters.

Nohx on Ninja Equip * Needs Help

4 months ago

I really like the idea here. Keep in mind that you can't give double strike to the creature you ninjutsu in.

You have maybe a bit too much counter magic for my taste. Spell Pierce only works in the early game. Since you can give unblockable, you could maybe switch that out with Swan Song.

I also don't really know what you want to use Crashing Drawbridge for, unless you're hardcasting your ninjas.

You have Containment Construct but I don't see any other discard synergy in your deck.

Baleful Strix is a really good draw engine with ninjutsu.

DemonDragonJ on Waste Not

4 months ago

I have replaced Decanter of Endless Water, Shared Summons, Baleful Strix, and Vorosh, the Hunter with Bloom Tender, Korozda Guildmage, Lotuslight Dancers, and Ruthless Deathfang, which reduced the average converted mana cost of this deck from 3.58 to 3.56, because the newer cards better fit the theme of this deck than did the older cards.

DemonDragonJ on Waste Not

4 months ago

Korozda Guildmage would also be amazing, for this deck, so, between Baleful Strix and Gretchen Titchwillow, which card should it replace?

DemonDragonJ on Waste Not

4 months ago

Baleful Strix and Gretchen Titchwillow are both great cards, but they do not strongly contribute toward the theme of this deck, so should I keep them in here? Gurmag Nightwatch would be amazing in this deck, if I could find room, for it.

DemonDragonJ on Devouring Darkness

5 months ago

The mana curve of this deck is rather high for a 60-card deck, so I would like to reduce it, and I am contemplating replacing some of the more expensive creatures with copies of Baleful Strix, so does anyone here have any advice, about that?

DreadKhan on Ramos, Counters Engine

5 months ago

After taking a look, I think I've found some cards that can have issues that you might want to switch out:

Re: Lands, Ancient Den is an artifact, which means it dies to stuff like Vandalblast or Austere Command, IMHO if you want any artifact lands you should look at Indestructible ones like your Bridge. There are also 'pain' lands, such as Adarkar Wastes or Brushland, but it's a complete cycle of 10 lands. Similarly I'd cut Public Thoroughfare and Temple of the False God, I sometimes run Temple but you really want more than 31 lands for it to work. I'd personally run closer to 36 lands in here, but your land count can vary based on your deck's average MV and how much ramp you run. If you run 36 lands you could keep Temple more safely, but I feel like it won't work all the time and it will feel really bad when it doesn't.

Re: Creatures, I don't think Esper Stormblade is a good fit in Commander (you'd want something like Baleful Strix IMHO), Fortress Kin-Guard feels meh, and I'm not sure if you have enough Modular creatures for Arcbound Overseer. Metastatic Evangel can be good if you've got a lot of counter synergy, and it's weirdly cheap for a card with that high of a ceiling. Evolution Witness similarly will play well with counter sources.

Re: Instants, Assert Authority seems awful, maybe just run Dispersal Shield? Cancel/Sinister Sabotage aren't very good cards, and they are mono-colour to boot, maybe try something like Absorb, Render Silent, or another counter that is 2 or 3 colours?

Re: Sorceries, Lingering Souls/Spectral Procession aren't great in Commander. Maybe Visions of Glory (it's only 4 mana to Flashback with your Commander) or if you've got some extra money Farmer Cotton is really good when I've used him.

The rest seems more reasonable for your budget/power level. Hope this helps!

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