Claim / Fame

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Claim / Fame

Sorcery

Claim:

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.


Fame :

Aftermath (Cast this card only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

KorandAngels on Gorgeous Girls Deck(list)

8 months ago

Claim / Fame depicts a very thicc girl, genuinely good looking.

legendofa on best draw cards for modern …

2 years ago

As a thought for Vexing Devil, it could work with cards like Claim / Fame and Call of the Death-Dweller. Fill it out with something like Serrated Scorpion and Perilous Myr, maybe some sacrifice effects like Viscera Seer, and that might be a decent casual deck. (Dumping ideas off the top of my head, so I'm sure there are better card options.)

Suvo on One hell of a deck (Budget)

2 years ago

Will do! I also added a couple more Claim / Fame for the combo Snap157 suggested to go with Vexing Devil for even more tomfoolery! >:D

zapyourtumor on Gatekeepers (Burn)

2 years ago

Personally I think Goblin Guide shouldn't have too much of a downside.

Necropolis Fiend is like a terrible version of Tombstalker with a very mana intensive ability you probably won't be using, so I recommend cutting all 4.

Instead I'd suggest 4x Dragon's Rage Channeler + Mishra's Bauble and replacing Festival Crasher with Guides or maybe Soul-Scar Mage to get extra damage from Bauble.

I'd probably cut the two walkers they aren't doing enough.

Eidolon of the Great Revel is another option which is an absolute beating with Scourge (theres a reason why almost every burn list runs 4 of it even though it seems like suicide).

Claim / Fame could be good here although maybe a little slow, but it lets you get back any creature that was removed (besides Fiend which is bad) and you can cast the other half mid game to get those final few points of damage in (Fame is also brutal with giving Scourge haste).

And for the manabase I suggest cutting Blackcleave Cliffs and Urborg for more fetches, so you can aggressively lower your life total better for Scourge. Arid Mesa is the cheapest Rx fetch (and red is more important than black) so I recommend running that one.

zapyourtumor on

2 years ago

Claim / Fame is gas, might be worth trying as well

plakjekaas on Vexing devil

2 years ago

Vexing Devil also works great in , in combination with Unearth or Claim / Fame so you reuse the etb effect.

zapyourtumor on Speedge Shadow

2 years ago

dgalarza Thanks for the suggestion!

If I was going to run hand disruption I would probably run Thoughtseize. Having 2 or so copies in the sideboard might be useful, but honestly this deck is the most aggressive deaths shadow deck I've seen and I generally just try to plow through removal or kill combo decks before they can go off (which is where hand disruption would be most useful).

Against removal, generally I'd rather just Claim / Fame to bring it back which triggers prowess twice and can give me some late game gas.

zapyourtumor on Rakdos Scourge Burn

2 years ago

I like.

Have you considered Claim / Fame? Can get back a creature and give Scourge haste for a surprise 1 shot kill.

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