Witness Protection

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Witness Protection

Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colours, card types, creature types, and names.)

Crow_Umbra on Card creation challenge

2 months ago

Gobmogrify

Enchantment - Aura

Enchant creature

Enchanted creature is a 1/1 Red Goblin creature with "this creature must attack each turn if able", and loses all other creature types and abilities.

"Through extensive research, the Izzet League was able to distill and quantify the truest 'essence of Goblin'. Why anyone would want to required additional research funding."


Create a colorless version of the Witness Protection type of effect, or wild.

Crow_Umbra on Card creation challenge

2 months ago

Ego Death

Enchantment - Aura

Enchant creature. This spell costs less to cast if it targets a Legendary creature.

Enchanted creature loses all abilities and is a colorless Citizen creature with base power and toughness 0/1 named Nobody. Enchanted creature cannot attack or block.

"The Dimir had many methods of dealing with operatives and troublesome individuals. The loss of self unravels more than most could ever know."


I originally wanted to make this a spell named Identity Crisis , but that name is already taken lol.


Create a Red or White version of Witness Protection or Song of the Dryads to continue this prompt.

FauxFaux on Card creation challenge

2 months ago

Boisterous Braggart

Creature - Human Warrior

Trample, Menace

Whenever ~ attacks, roll a D20. If the result is greater than 10, ~ gains +X/+0 and "Creatures your opponents control must block ~ if able.", where X is the result. Until the end of the turn. If the result is 10 or less, instead remove ~ from combat, tap it and put a Stun Counter on it.

"I once fought a Hydra thiiiiiiiiiiiiiiiiiiiiis big! Took me a few days to chop all the heads off, but hey, such is the case for such a big beastie!"

0/5


Create another card that either works like Witness Protection, or Song of the Dryads!

Balaam__ on New to Pioneer. *HELP*

7 months ago

Thanks Icbrgr. Witness Protection is new to me— “legitimate businessperson” made me laugh

Icbrgr on New to Pioneer. *HELP*

7 months ago

Welcome to the format! This looks pretty solid and spirits in general are just a solid deck choice imo. If this is just something to have available and not exactly needing to be optimized I would suggest Lay Down Arms or Witness Protection as a budget friendly removal options. +1

LeMonado on Dawn of the First Day

7 months ago

Safaridor First I just gotta thank you for your encouragement. It makes me happy to see other people enjoy this project! Just the other day someone DMed me on Reddit asking how/where they could order the deck and it made my day.

As for Flickering Ward: I haven't considered it before but I see where you're coming from! The fact that it essentially becomes [2]: draw a card when you have enchantress effects is selling me on it. I could see it replacing Mana Bloom. If any art comes along that fits it, I'll give it a shot!

As for the project, there will be some changes coming soonish now that we have cards like Witness Protection.

wallisface on uuu

10 months ago

Some thoughts:

  • as a monocolored deck, there’s no point in running Evolving Wilds or Terramorphic Expanse, in fact as they make lands enter tapped, they actively hurt you by slowing you down.

  • cards like Lofty Denial and Lookout's Dispersal are incredibly weak and unreliable - you’re better off running Mana Leak.

  • your creature count is very high for a control deck, which will often mean you run out of ways to disrupt your opponent and get overwhelmed. Mist of your creatures are all incredibly underwhelming also, all being very small, easy to kill, and do-nothing. You would be far better-off running much less creatures, but then having those creatures that you do run be threatening, like Tolarian Terror.

  • cards like Stern Dismissal, Unsummon, and Divide by Zero are all really, really bad in a control deck, as the archetype only really wins by attrition and card advantage, and these bounce spells are giving you card disadvantage - meaning you’ll run out of resources first and lose the game. If you’re having problems answering stuff on-board, you’re better-off with something like Witness Protection

Exoflo on SIX

1 year ago

Avarice Totem is a bad card

Soulless Jailer and Chef's Kiss are too specific cards that are not synergistic

Negate can be replace by a general counter spell

Brand is useless imo

Contested Game Ball just ask people to attack you

Harmless Offering and Wrong Turn are useless if zedruu stick on the field

Scrambleverse is pure chaos. It throws game and does not make it fun anymore, neither for u or your friends

Jinxed Idol is anti-synergistic cause you give creature

You have to many creature-focussed removal and not true "remove all" (like Witness Protection or Path to Exile. Keep enchantment, they are synergistic with Zedruu)

You have to many wincon, choose how you want to win and remove the other (keep them appart and modify you deck if you want to try new thing)

Remove more that 18 cards and add some lands

Consider adding some protection for Zedruu

After that, remove some bad gift and some "givers"

I don't like giving creature to opponent cause they can just sac it, or kill it during combat. That's just my opinion.

I don't like bad gift zedruu, again that's my opinion

Very good choice of commander

More important : play the card you like the most

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