Another Timmy card

Custom Cards forum

Posted on April 22, 2014, 2:22 a.m. by cupofnoodles

I was trying to create a Timmy card that could possibly be useful, but because of it's cost, might not be the best option in a competitive deck unless it could be cheated out. Here is what I came up with this time -



  • Notes

I added the (Exile after it Resolves) ability to this card so that it can't be abused with additional casts from the graveyard, such as with Snapcaster Mage or Praetor's Counsel . I also tried to list every possible outcome that could deter this card from completing it's effect, and gave it protection from them. I don't think such a keyword as (Protection from Counters) exists yet, so the abilities on this card are a little wordy.


  • Counters

This card can still be removed from people's hands or libraries. Once it's on the stack, so far the only direct counter I can think of is if an opponent can somehow give you shroud, such as using Bazaar Trader and donating Ivory Mask to you. -1/-1 counters that were placed on your creatures will also carry out their effects of killing them after your turn ends, if the number of counters would be able to do so.


  • Thoughts

It could be pretty cool if you put it in haste aggro decks, then sent the creatures in with protection from dying or exiling. It could also be used as sort of a Last Word in control decks, to protect your own counters from being countered. I suppose a truly persistent player could think of using something like Pull from Eternity to get this card back into their hand eventually, since this spell exiles itself only when it resolves.

jonhydude says... #2

This card doesn't target so having 'it's target can't be changed' is irrelevant.

April 22, 2014 2:26 a.m.

TurboFagoot says... #3

Um...this card doesn't actually do anything. It has a few marginal effects that matter sometimes, but otherwise has a very poor design, is templated terrible, and again, does actual nothing.

April 22, 2014 2:29 a.m.

erabel says... #4

Um. Wording, first of all.

"CARDNAME can't be countered, exiled, or have its targets changed.

Spells you cast this turn can't be countered, exiled, or have their targets changed.

Permanents you control that entered the battlefield this turn gain indestructible until end of turn.

Until end of turn, your opponents can't gain control of permanents you control that entered the battlefield this turn.

If a spell or ability would cause a permanent that entered the battlefield this turn to be exiled, instead that permanent remains on the battlefield.

Add WUBRG to your mana pool. Exile CARDNAME."

April 22, 2014 2:30 a.m.

TurboFagoot says... #5

And it costs 7!!

7! For nothing!

April 22, 2014 2:30 a.m.

erabel says... #6

Also, yeah, it doesn't target.

Also also. For the love of God. Never design a card that makes things unable to leave the battlefield. It causes so many rules headaches.

There is no way this card can be balanced in its current state, even at seven mana.

April 22, 2014 2:32 a.m.

erabel says... #7

Also just realized. If you don't want people messing with the card while it's on the stack, why not just give it split second?

April 22, 2014 2:33 a.m.

cupofnoodles says... #8

@jonhydude

That is true, I guess I should add Target Player in the abilities somewhere to ensure the desired player gets this card's effects.

Something I also noticed is that I made a mistake with the Bazaar Trader /Ivory Mask combo. Since the mask is an enchantment the trader can't donate it. Oops!

Another possible counter to creatures who would receive this card's effects, is that they can still be tapped with cards like Backlash or Blustersquall , but that is okay because no card should be all powerful.

April 22, 2014 2:35 a.m.

cupofnoodles says... #9

@erabel

Thanks for the improved wording advice! I really appreciate it. I'm still new to card design, so I greatly welcome all feedback. The split-second idea is awesome. To be honest I thought about putting it on the card, but wasn't sure if some shenanigan existed to bypass it and mess with the card. I tried to defend the card from Swerve effects too, maybe there is a way to give this spell split-second and protection from swerve-like cards without being wordy?

I realize also that the card may be a bit too powerful in retrospect to be balanced, even with a high mana cost. I guess I was just designing a dream card to play, but it got out of hand a bit. I suppose this one should be scrapped.

Anyway, thanks a lot for the great feedback! =)

April 22, 2014 2:43 a.m.

erabel says... #10

I typed the wording I suggested into a card in MSE, and it's small to the point of illegibility. This card does too much.

Split Second (for reference: Trickbind ) means that nothing other than triggered abilities can go on the stack as long as that card is on the stack. There are maybe four triggered abilities that could mess with the card's targets: Eye of the Storm , Grip of Chaos , Knowledge Pool , and Perplexing Chimera . That's four cards out of over 13000 you need to worry about. It also, you know, doesn't target anything. Unless you wanted to change "stuff you control" to "stuff target player controls"? In which case, A. the card gets a lot worse, and B. the card gets a lot wordier.

April 22, 2014 2:51 a.m.

erabel says... #11

One more thing, which is more of a flavor loss for me than anything: A card called Supreme Dominance that doesn't actively win you the game on the spot either needs a different effect or a different name.

April 22, 2014 2:53 a.m.

smash10101 says... #12

Howabout

Split second
CARDNAME can't be countered.
Spells you cast this turn can't be countered and have hexproof.
Permanents you control that entered the battlefield this turn gain indestructible until end of turn.
Until end of turn, your opponents can't gain control of permanents you control that entered the battlefield this turn.
If a spell or ability would cause a permanent you control that entered the battlefield this turn to be exiled, instead that permanent remains on the battlefield.
Add WUBRG to your mana pool. Exile CARDNAME."

I think there was a card that gave spells shroud or hexproof at some point. Also, Decree of Silence can counter spells with split second and Counterflux can counter spells with hexproof, so both hexproof/split second and can't be countered are needed.

April 22, 2014 3:13 a.m.

zandl says... #13

I don't exactly understand what this card does.

From what I can surmise, it's just a super-uncounterable Boros Charm for indestructible that gives you back some of what you spent on it when it resolves.

April 22, 2014 3:29 a.m.

Bellock86 says... #14

Don't forget Willbender for the messing with targets thing.

April 22, 2014 8:30 a.m.

Matsi883 says... #15

How about the nice and easy wording for permanents: Permanents can't leave the battlefield this turn.

April 22, 2014 4:49 p.m.

erabel says... #16

Because saying they can't leave the battlefield causes more rules headaches than the concise wording solves.

April 22, 2014 5:15 p.m.

Matsi883 says... #17

Like what?

April 22, 2014 5:35 p.m.

cupofnoodles says... #18

I thought I'd try to re-design the card a bit, and introduce some of the feedback I got after unveiling a prototype version. Here's the result I have so far -



I agree, the card originally did too much, and having permanents that can't leave the field is dumb, in retrospect. Imagine if Kaalia of the Vast or Phage the Untouchable couldn't be removed under any circumstances... yikes. Anyway, I thought I'd try to gear this card more towards protecting spells that were cast this turn. Was this an improvement?

April 22, 2014 6:35 p.m.

erabel says... #19

Protection means four specific things, in relation to permanents: they can't be damaged, enchanted, equipped, blocked, or targeted by your opponent's stuff. The only one of these that's relevant on a spell is the targeting bit, and Split Second takes care of that. Maybe add a "can't be countered by spells or abilities" clause, too, for things like Decree of Silence .

"When CARDNAME resolves, do a thing" is redundant. Spells do their thing once they resolve. The wording should just be "Add WUBRG to your mana pool. Exile CARDNAME."

And Matsi883, imagine if things weren't allowed to leave the battlefield, then something became a 0/0 (from, like Massacre Wurm ). State-based actions would try to remove it from the field, but then it couldn't be removed from the field. So it stays on the battlefield, and then state based actions check again. There's a 0/0 on the field. Gotta get rid of that. Oh wait. Can't. The game state wouldn't be able to progress at all.

April 22, 2014 6:54 p.m.

Matsi883 says... #20

That makes sense, erabel.

April 23, 2014 7:08 a.m.

KingSorin says... #21

Hmm... Give it Split Second, Uncounterable, and make it give things indestructible and "if this permanent would leave the battlefield, instead, regenerate it, then untap it" or something.

April 23, 2014 8:05 a.m.

smash10101 says... #22

"if this permanent would leave the battlefield, instead, regenerate it, then untap it" has more rules issues than just can't leave the battlefield. It allows for a few combos with sacing something to untap it, and regenerate only deals with things being destroyed or dealt lethal damage. Also sacing something doesn't work if it can't leave the battlefield, but it would still try, and boom, game is borked.

I still like my version, though I agree it did too much. I like my version better, rules wise.

April 23, 2014 9:27 a.m.

BLEATH says... #23

Split second is a mechanic. I think it seems a little more 'real' than pro opponents.

April 24, 2014 8:35 p.m.

sylvannos says... #24

Instead of Protection or Split Second, it should be Hexproof IMO. The wording is a lot cleaner that way and you're using an evergreen keyword. So, it would look like:

CARDNAME 2WUBRG
Instant
Hexproof
Spells you cast this turn have hexproof. Add WUBRG to your mana pool. Exile CARDNAME.

May 4, 2014 6:55 a.m.

KingSorin says... #25

lol then you'll get Counterflux overlords :)

May 4, 2014 7:18 a.m.

This discussion has been closed