pie chart

!Turn 1 Infinite Damage!

Unknown

Cadoiz


Maybeboard


Thats what the deck does:

Infinite Mana Combo:

Grim Monolith - the first key card in this deck

Training Grounds - the second one

Basalt Monolith - a bit worse than grim but okay

Power Artifact - harder to cast but another weaker copy of training grounds

Mana:

Watery Grave - budget underground sea, needed for dark ritual

Seat of the Synod - island which helps mox opal

Steam Vents - budget volcanic island, needed for banefire

Lotus Petal - acceleration + manafix

Mox Opal - getting 3 artifacts playing 24 (20) should be possible (the mox itself also counts, the staff of domination usually comes a bit later)

Dark Ritual - acceleration at it's best

Simian Spirit Guide picked over cabal ritual

Elvish Spirit Guide - worse than simian because red mana helps banefire while green does nothing but gives accelaration nevertheless

--cut--

Mox Diamond - two lands in T1 - sup. also helps mox opal. Unfortunately this "drop a land" makes it far less desireable.

Cabal Ritual - lost against simian, honestly the threshhold is not very likely

Draw/Finisher

Banefire - for the infinite damage

Staff of Domination - draws me right into banefire

Sensei's Divining Top - chose what you draw form the top 3 cards - this deck wants that

--cut--

Prophetic Prism - draw a card + mana fix isn't that bad..

Gitaxian Probe - draw for free

Serum Powder - produces free mulligans if necessary but is a dead card on the hand

Tower of Fortunes - colorless draw.. staff of domination took it's place, as it is able to untap itself

Well of Knowledge - nice, but we want to win turn 1

Suggestions

Updates Add

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is Unknown legal.

Rarity (main - side)

4 - 0 Mythic Rares

28 - 0 Rares

12 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 1.67
Votes
Ignored suggestions
Shared with
Views