A 93/94 Mono Green Old School deck. Based on a deck by tapanmeister.
Old School MTG 93/94 is a very restrictive format as it allows you to play cards exlusively from MTG Core Sets and Expansions sold between 1993 and 1994 (that is to say: Alpha, Beta, Unlimited, Arabian Nights, Antiquities, Revised, Legends, The Dark, and, depending on which rules you play with, Fallen Empires). The format ephasize nostalgia and is aimed at experiencing the game as it was when it started. You could say that it epitomizes the saying 'Art form Adversity', as it compels players to reevaluate long forgotten cards, some of them being too powerful to see Modern play, while the rest being very subpar according to current standards. The concept behind Old School MTG 93/94 Format is very intriguing, though competitive decks usually cost a lot of money. Mono Green is often the exception to this rule, since it easily ramps mana fast through inexpensive cards and can do without Moxen and Lotuses. While the deck above may not be fit for competitive play, it really is nice and is comparatively budget-friendly. Yet again, credits go to tapanmeister for the idea.
This deck embodies Green's Resourcefulness: it either ramps fast to a big threat or sets its draw engine (Verduran Enchantress) as early as second turn. It even features a few occasional combos with Instill Energy:
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combined with Gaea's Liege it can quickly turn all your opponent lands into Forests or (more likely) scrap him of his ability to play a second color;
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it allows Tracker to ping an additional creature or give the finishing blow to any creature surviving a combat phase (especially in combination with Aspect of Wolf, though you may want to use it on Verduran Enchantress);
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more often than not it will work as an additional source of mana, when enchanting Llanowar Elves.
Killer Bees can quickly become 7/8 flying swarm of death. Erhnam Djinn packs a good punch when it shows up and his drawback is mostly negligible in casual settings, as you'll be dealing more damage anyways. You are giving your opponent so many targets for removal that whatever you're left with can just as soon turn in a potential threat. Two Avoid Fate and a Regrowth allow you to protect your current fatty or draw engine.
Whatever you have, it works.
This deck is not too complicated to play and it's lots of fun. It features classic Green mechanics: mana ramp, conditional card drawing, fat, more fat, combat tricks. It might even be a good way to start learning the game (and appreciate Green flavor), if Sylvan Library wasn't so pricey. Other than that, it's mostly budget.
Old School frames and art are sooo cool.