Crumble

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Common
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Antiquities (ATQ) Common

Combos Browse all

Crumble

Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.

Crumble Discussion

TypicalTimmy on Why Utter End, and cards ...

6 months ago

I'm just going to say it, and if it makes me a target or a bad person I'm fine with it.

SynergyBuild, do you like any cards? You are literally saying any card that costs more than 1 cmc is terrible, unless it's a 2 cmc spell that has a as part of it's casting cost.

It seems to me that you want to maximize value from your mana base, and as such look for cards with the fewest color restrictions possible.

What I am wondering is if you realize that the added colors or generic mana give the spells more power behind them? Sure, not all spells are designed as well. There are plenty out there that cost way too much for what they do, or they have colors that make it harder to cast and there are spells that do the same thing for less.

Yes, there are always other options. But I question your reasoning behind this all?

Just because you personally don't like these cards does not mean they are "bad" cards. As Boza said, they are insurance. Maybe you are playing a Golgari deck or something and your opponent brings out something like Panharmonicon and you don't want it to go off. Boom. Putrefy is suddenly looking quite good. Yes, there are obviously better cards in the same guild: Broken Bond , Crumble , Gleeful Sabotage , Naturalize , and Nature's Claim are all fine examples.

But some of those are Sorcery spells! They are so much worse! They are garbage! Ew!

Yeah, well, you want a list of cards or not? There you go.

But part of building a deck is also finding cards that can do multiple things. Putrefy can remove creatures as well.

Likewise, there are Go for the Throat , Doom Blade , Bone Splinters , Smother , Fatal Push , Walk the Plank , and Dismember all work wonderfully for creature spot removal.

But do you know what these don't do? Remove artifacts.

I'd rather have cards like Putrefy , Assassin's Trophy , and Abrupt Decay in a Golgari deck that can remove multiple types of threats, rather than hope I can top-deck in time to remove what is currently sitting on the field.

TypicalTimmy on Why Utter End, and cards ...

6 months ago

I'm just going to say it, and if it makes me a target or a bad person I'm fine with it.

SynergyBuild, do you like any cards? You are literally saying any card that costs more than 1 cmc is terrible, unless it's a 2 cmc spell that has a as part of it's casting cost.

It seems to me that you want to maximize value from your mana base, and as such look for cards with the fewest color restrictions possible.

What I am wondering is if you realize that the added colors or generic mana give the spells more power behind them? Sure, not all spells are designed as well. There are plenty out there that cost way too much for what they do, or they have colors that make it harder to cast and there are spells that do the same thing for less.

Yes, there are always other options. But I question your reasoning behind this all?

Just because you personally don't like these cards does not mean they are "bad" cards. As Boza said, they are insurance. Maybe you are playing a Golgari deck or something and your opponent brings out something like Panharmonicon and you don't want it to go off. Boom. Putrefy is suddenly looking quite good. Yes, there are obviously better cards in the same guild: Broken Bond , Crumble , Gleeful Sabotage , Naturalize , and Nature's Claim are all fine examples.

But some of those are Sorcery spells! They are so much worse! They are garbage! Ew!

Yeah, well, you want a list of cards or not? There you go.

But part of building a deck is also finding cards that can do multiple things. Putrefy can remove creatures as well.

Likewise, there are Go for the Throat , Doom Blade , Bone Splinters , Smother , Fatal Push , Walk the Plank , and Dismember all work wonderfully for creature spot removal.

But do you know what these don't do? Remove artifacts.

I'd rather have cards like Putrefy , Assassin's Trophy , and Abrupt Decay in a Golgari deck that can remove multiple types of threats, rather than hope I can top-deck in time to remove what is currently sitting on the field.

Argy on @[email protected]

1 year ago

Hey @[email protected], you seem like an intelligent sort of person.

Just thought I'd let you know that if you use the words "folks" or "people" instead of "guys" it makes gals like me feel more included.

No big deal, just like to encourage people to create a welcoming atmosphere here.

:0)

MrDilliams on Ban Sol ring?

3 years ago

So far none of these situations are incredibly unpreventable. If you have a player who uses lots of mana rocks to hit say a turn 2 Kozilek play more counter magic or artifact destruction. Here is a list of cards to effectively prevent that. Vandalblast, Path to Exile, Force of Will, Disenchant, Gleeful Sabotage, Natural State, Naturalize, Nature's Claim, Seal of Cleansing, Seal of Primordium, Abrupt Decay, Annul, Arcane Denial, Artifact Blast, Counterspell, Countersquall, Cursecatcher, Dash Hopes, Daze, Delay, Deprive, Disdainful Stroke, Negate, Essence Scatter, False Summoning, Force Spike, Illumination, Izzet Charm, Judge's Familiar, Mana Drain, Mana Leak, Mana Tithe, Miscalculation, Nullify, Preemptive Strike, Prohibit, Psychic Barrier, Remand, Remove Soul, Rites of Refusal, Rune Snag, Scent of Brine, Spell Pierce, Steel Sabotage, Stubborn Denial, Withering Boon, Journey to Nowhere, Suspension Field, Ancient Grudge, Artifact Mutation, Cradle to Grave, Crumble, Crush, Shatter, Destructive Revelry, Devour in Shadow, Divine Offering, Doom Blade, Dreadbore, Terminate, Echoing Ruin, Elvish Scrapper, Fury Charm, Glissa's Scorn, Go for the Throat, Hero's Demise, Hull Breach, Malicious Affliction, Overload, Oxidize, Pongify, Rapid Hybridization, Gift of Tusks, Primitive Justice, Rakdos Charm, Reprisal, Shattering Pulse, Smash to Smithereens, Smelt, Soul Reap, Sundering Growth, Tel-Jilad Justice, Terror, Valorous Stance, Vendetta, Victim of Night, Wear, Wretched Banquet.

All of these cards could most likely have stopped at least part of that combo. In here are a mix of all the colors in magic. And this isn't even all of the cards that could respond to that series of plays. Of course some of these are expensive, some probably are not the best for Commander. But if you sit here and say we should ban a card like sol ring because maybe someone will get very lucky and have all the needed cards for a t2 Eldrazi titan then all I have to say is maybe you should make it so your deck has responses to a t1 sol ring or a t2 Eldrazi. Commander is the format where players are encouraged to do insane things to dream of that miracle hand, but it is also like any other format. You need to build your deck to have responses if that miracle hand was to happen. Don't complain that someone always wins because they have the t1 sol ring/mana crypt/mana vault if you neglect to put adequate responses in your deck. Same goes for any big Eldrazi or a Blightsteel Colossus. Luck is a part of this game too and when the time comes that you have no response to that player with the t2 Kozilek hand just be excited that you saw a t2 Kozilek, and have fun, it isn't the end of the world, Murder could be the card on top of your deck.

TL;DR: Play cheap removal in your EDH decks in case of emergency. And Luck is a cruel mistress at times.

DuTogira on Challenge: Break Modern!

3 years ago

Form of the Squirrel is going to be my pick.
First I have to explain how the first line of text can be gotten around. The first line of text has two triggered abilities. The first puts a 1/1 squirrel into play, which is triggered by the enchantment resolving. The second triggered ability is placed onto the stack once the squirrel enters play, where it remains until the squirrel dies. Then it will resolve from the stack if not countered. The important thing here is that the "You lose the game" trigger is actually an ETB trigger caused by the squirrel token entering play, and therefore Torpor Orb stops that drawback entirely.
You can build a land based deck from there, that runs cards like Yavimaya Hollow and Swarmyard to keep the squirrel token alive, along with some anthem effects. You could also just build a deck that fetches Torpor Orb and Form of the Squirrel consistently and sets up a sort of lock on the opponent.

Why this breaks the format: Any and all decks that do not run a high concentration of enchantment AND artifact hate will have a terrible time trying to beat this deck. The problem isn't that a Form of the Squirrel deck would win all that fast. Rather, it simply would not lose. Given that so many manlands are now available, I could foresee a highly successful RG or RGx build of this deck which utilizes Raging Ravine so that you can still beat-down your opponent even though you are only able to play lands. Tron might whether this unbanning relatively well, but if Tron is the only "bad" match-up, making the deck into RGB and having a sideboard full of cards like Crumble to Dust could quite easily fix that.

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