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Description

This is a Tezzeret deck first and foremost. He is what the deck revolves around. His +1 is going to help keep my hand with at least one artifact I want. His -1 is going to be the backbone though, because slamming down a 5/5 status on a Tumble Magnet never gets old. His finale will win games, but I never play towards it purposely.

R3B3L says...

#1

Nice going i can't think of anything right now to improve your deck, I rated it 1 up

March 23, 2011 8:53 p.m.

popeyroach says...

#2

the only suggestion I can think of is to go up to 4 preordane to increase your chance of dropping it turn 1 because it's such an advantage. overall better than my tezzy deck +1

March 24, 2011 4:47 a.m.

BrownDog5117 says...

#3

Inkmoth Nexus might be a nice addition as you can make it a 5/5 with Tezzeret. It can work as a fail safe if your original plan falls through

March 24, 2011 12:21 p.m.

Balthasar says...

#4

Eewwww.... +1 Gratz on the win and picking up the tezzys. Did you get the swords you were wanting?

Looks good.

March 24, 2011 12:31 p.m.

theemptyquiver says...

#5

@BrownDog5117: I was under the impression that the Inkmoth Nexus works a little wonky than how people originally were thinking due to a recent Q&A I saw on this site. I will research more and locate the thread. The ruling had to do with overriding, which means that when it is a 5/5 artifact that is all it is, when you activate the ability it becomes a 1/1 flying infect creature that overrides the 5/5 artifact status until the end of turn. It is still a good card surely. I will need a clarification on it though. I may have misread the Q&A as well.

@Balthasar: I did not get the swords. Another guy ended up getting 2 swords of Feast and Famine from my draft though! Wicked draft. I was just glad to get 2 from the draft and then I trade 2 Koth of the Hammer for a 3rd after the draft. I will have to wait on the swords. I am glad I ended up with the Tezz's over the swords, truth be told. I would never buy these cards individually, and the swords are pricey, but still withing individual buying range.

Thanks for the feedback. I really wanted to keep the U/B control archetype alive with a reasonable build that featured Tezz but allowed for beat downs in many ways. I can envision many games where I can simply +1 Tezz one turn, put the artifact out, and -1 Tezz the next turn for instant 5/5. Rinse and repeat until I can beat. I don't even really imagine a scenario where I would use his ultimate unless I was in a pinch.

March 24, 2011 1:28 p.m.

TehPlutoKiss says...

#6

Mm. First thing I saw was the 1x Duress and 3x Preordain . I think that you should go either 2x each or 4x one of them, because I don't think that one Duress would be too useful in comparison to that first turn Preordain that I always enjoy. 4x Duress is decent though, great disruption.

I have a friend that actively plays a Tezzifact deck, he has a huge amount of two-cost cantrip artifacts, Pentad Prism and Ichor Wellspring . They're great for getting cards and give you targets for Tezz's -1, but at the same time they do take out the potential for the disruption you have, so that's your call.

About the Inkmoth Nexus ... Since you have to make it an artifact before you can do anything at all with it, and then you turn it into a 5/5, I think that it would work. I don't know if making it a 5/5 gets rid of the infect or not, but it would take away the land aspect of Inkmoth Nexus because of the fact that it straight up says "Target artifact becomes a 5/5 artifact creature." That would take away the land aspect, in my opinion, but maybe still give it the ability to tap for mana?

And lastly, I have a Sword of Feast and Famine , but nothing to do with it! I don't really see it as a really amazing card, but that could be because I've never played it. It doesn't really help any of my decks... -shrug-

Hope all of this helps!

March 24, 2011 2:23 p.m.

theemptyquiver says...

#7

I run the 1 duress because sometimes drawing a late gave IoK isn't great but a Duress is...and duress is good if I get it early too. I could try dropping the 1 duress for another preordain.

I'm more inclined to go that direction for the draw advantage to get through land stall problems, should they occur.

Thanks.

To clarify: the swords would surely not fit in this deck. I was hoping to get some for my U/B infect deck I have been working on.

March 24, 2011 2:38 p.m.

insertcleverid says...

#8

I played a deck similar to this with my infect deck and it was a pretty brutal defeat. This guy included Plague Myr s for ramp, and just to be a punk he turned them into 5/5 infects. Great for blocking or a secondary win/con.

March 24, 2011 2:44 p.m.

insertcleverid says...

#9

oh yeah +1 btw

March 24, 2011 2:45 p.m.

@insertcleverid -that is good food for thought...infect is good for blocking.

I'll keep that in my back pocket and let it tumble around a bit.

March 24, 2011 2:50 p.m.

landot says...

#11

I love me some Tezzy decks. +1. Here's the downlow on Inkmoth Nexus rules:

once you've activated the nexus' ability, it is a 1/1 artifact creature with flying and infect. If you then target it with Tezz's -1, it becomes a 5/5 flying artifact creature with infect. At the end of that turn, the flying and infect 'wear off,' and it is a 5/5 artifact creature that is also a land.It remains that way indefinitely, unless you activate the land's ability again.

Next time you activate the Nexus' ability, it becomes a 1/1 flyer with infect again; you can then target it again with Tezz to make it 5/5 infect flyer. If you don't, it will be a 1/1 artifact creature that is also a land, indefinitely.

March 24, 2011 4:13 p.m.

See. I knew it was more comicated!

Thanks for clarifying landot.

March 24, 2011 4:20 p.m.

landot says...

#13

forgive me, though, I made a mistake. that last paragraph in my previous response is incorrect. Replace the last word 'indefinitely' with 'until end of turn, at which point it reverts to a 5/5 artifact creature land'.

March 24, 2011 7:20 p.m.

It's okay. I am aparently creating new words altogether. I understood what the explanation you gave meant, and it coincided with that recent Q&A I saw.

I think that the Inkmoth is good, but I think I will opt to not use it, as it is currently working just fine in my U/B infect deck.

I like the Plague Myr for ramp, although I could certainly use a different myr...silver or lead as well. Though the arguement that a 5/5 infect blocker does resonate with me.

March 24, 2011 8:06 p.m.

lykideus says...

#15

No Stoic Rebuttal in the mainboard? Metalcraft may not be guaranteed, but it certainly isn't impossible, and there are definitely some things that are worth hard countering in every deck that you are likely to play against.

Also, I would suggest diversifying your removal. Maybe some Smother s and/or Go for the Throat s?

March 25, 2011 5:01 a.m.

zook99 says...

#16

Should really add 2-3 more jace's I know it is expensive but one really just does not make a big enough difference.

March 25, 2011 2:23 p.m.

Yeah. I think not. I play with what I own. I would sooner cut JTMS than add more.

Which may eventually happen as I play this deck more.

Seriously?

As far as Stoic Rebuttal ...I have it sideboarded because I really haven't played the deck enough to have a good feel for how often I would be able to cast stoic consistently for UU.

Mana Leak has been successful thus far in the limited time I have played it since making it.

I may eventually switch over.

I could eventually tweak the SB to add a couple GFtTs but I would have to remove board sweeps, so it seems a toss up. I'm not a fan of smother. If I want 3cmc or less I will stick with Consume the Meek , i think.

Seriously? More JTMS? What do you think I am? King Midas? hahah

March 25, 2011 3:10 p.m.

DogHero says...

#18

I would switch out steels for coils ... Dragon is but if taken out he's gone coil leaves them in a pickle unless they exile but that would count for both ... Or he has 3 removals in hand...

March 25, 2011 7:14 p.m.

TehPlutoKiss says...

#19

While Wurmcoil Engine is a great card, Steel Hellkite is great removal if you have the mana for it's second ability as well as being a good beater. I like them in this deck. -shrug-

March 26, 2011 12:54 p.m.

Yeah. That is exactly right. I played this against a goblin deck that had battle cry and I put my dragon out, they swung and the next turn I swung withy dragon and paid 1, which destroy 2 goblin guides and 2 signal pests. It was great, and it turned the tide back to my favor all at once.

I have the wurmcoil in the maybeboard because eventually the titans won't be standard. I thought I would put in that card in their place.

March 26, 2011 1:01 p.m.

weterr123 says...

#21

I have an excellent addition you should make to this already nice deck: Thopter Assembly

Personally, rare-wise, I would take out the titans, and replace them with 2 of the afforementioned card. The only compromise to it's ability would be the Ornithopter s you have in. +1 from me

March 26, 2011 10:08 p.m.

Good food for thought. They do conflict a bit with the ornies, but they could still have a place.

The titans have ETB effects that are hard to give up right now, but I will certainly keep that idea on the maybeboard with the wurmcoils because I will eventually need to replace those 2 creatures in the 6cmc slots.

March 26, 2011 10:22 p.m.

weterr123 says...

#23

Dude, I have just thought of a few more things:

Regarding the ornies, perhaps Reality Strobe would be cool? Return the orni if there's only the one out and a thopter assembly, then you get your 5 1/1's and play the orni in your turn?

And here's one that would be an awesome combo addition for your deck I think:

Thopter Assembly + Time Sieve !!!

Maybe a Prototype Portal or 2, and your opponents may just grow to hate you!!

Ultimate control!!!

March 26, 2011 11:32 p.m.

The deck:thopter-assembly and Time Sieve combo is slick to be sure. Though as with Reality Strobe I am strictly keeping this deck standard for the time being.

Though prototype portal is certainly not a terrible idea.

Something to kick around at least.

March 27, 2011 3:21 a.m.

TehPlutoKiss says...

#25

Well, with your current deck, do you really think Semblance Anvil will be all that useful? You have 9 artifacts, 8 creatures, and 7 instants and sorceries each. I don't think the Anvil will be great unless you have more artifacts or creatures in there. Well, you do actually have 15 artifacts if you count the creatures, but 4 of them are already 0-drops. So... I dunno.

March 27, 2011 11:14 a.m.

Omgomgomg says...

#26

I would highly recommend inkmoth in. Not only isn't it a back up win condition. But it stays a 5/5 for the rest of the game. So it could be a chump blocker for tezzeret or maybe a beat down. Or a infect for the win. On top of all it capabilities it can even tap for mana. So in my opinion inkmoth is a must. Second is the rachet bombs. They are a great sideboard card. I would take them out for memnites so either have chump blockers to finally get to tezzeret or your titans/ hellkite. Plus the 0 cost artifact would help alot especially when it comes to your stability like the mana leaks or doom blades

March 29, 2011 2:43 p.m.

Yeah. I do like the idea of adding the Memnite s as some additional pressure, but mostly because having the mana remain open for counter or removal is actually pretty key and something i had actually failed to consider when passing on the Memnite originally.

I do have to trade or acquire 4 Memnite s now because I had already traded away all of the ones I owed in the past.

I may come to regret it, but I just don't think I will be using the inkmoth right now, A: because I only have 4 and I am using them in my infect decks. I suppose I could try to pull them out of deck:the-one-day-war-besieged-edition-10 as of the two infect decks I have that would be the one they are less useful in.

I could probably just go -2 Sphere of the Suns and +2 Inkmoth Nexus .

I will await the feedback of the masses.

As for now I will move the ratchets to the SB and put in memnites in the MB so I remember to do that.

March 30, 2011 1 p.m.

Omgomgomg says...

#28

I wouldn't take out the spheres to add in the inkmoths cause now your sitting on 26 land. Also the spheres getting tez out a extra turn early is priceless an is food for tezzeret. I would keep them in and drop A swamp and a island. Also. Have you considered using creeping tarpits?

March 30, 2011 6:28 p.m.

Yeah. I have considered them. I have not, however, considered buying them. As good as they are, I would rather spend the money on something else.

Yeah. I didn't really want to drop the spheres...

I dunno. I think I need to get more time behind the wheel of the deck as it is before I make a significant change like that.

Turn three Tezz is fantastic. I've only dropped it once, but it still felt good the one time.

March 30, 2011 6:34 p.m.

jsndiamond2 says...

#30

Such an awesome idea!! I have all these cards so I might bring it to FNM this week, as I'm sick of being one of the few to play Kuldotha Goblins. On a side note have you thought of running a couple of Massacre Wurm . I think its a good idea for those games that just drag on and on. Especially if you don't get a Tezzeret by turn 5 which is very unlikely but possible. Just a thought take it or leave it.

March 31, 2011 3:24 p.m.

I had not thought of it actually. I have 1 that I am not using that I could add in. That may be a nice Frost Titan replacement.

Cool thought. Hmm. I do like the Massacre Wurm .

I use it in my Mimic Vat deck, which is mucho divertido.

I appreciate the idea.

March 31, 2011 3:41 p.m.

pko9000 says...

#32

Maybe take out Jace for a 4th Memnite ? How often do you see 'em?

April 1, 2011 6:32 a.m.

popeyroach says...

#33

I'd like to suggest running 4 sphere of the suns. a minimum of 3. they're an awesome 2 drop in a deck like this. you could drop down to 25 land no problem and maybe only 3 tumble magnets?

April 1, 2011 12:32 p.m.

Wretched says...

#34

+1 from me. good deck. it's structurally sound. i see very few weaknesses. i also agree with the above comment. 3 sphere and 3 magnet. either way. good deck.

April 1, 2011 9:40 p.m.

Good call. I will make some edits after I play it this weekend based on suggestions.

Keep the feedback rolling. I appreciate the positive and negative.

April 1, 2011 9:52 p.m.

jessetaverne says...

#36

Wow, please just throw in those Inkmoth Nexus ses. I've played them a lot and they're very powerful in most decks, at worst to chump and leave a nice -1/-1, at best a 2turn clock with an onboard tezzeret. Seriously! :D (btw, you have four of them but don't use them cause they're in another deck? That's a luxury dude :D)

Also, i like the 4x Tumble Magnet . They're great against anything really.

I recommend 4 Darkslick Shores . You can usually play it untapped or tapped when it doesn't matter. Test it before saying no :).

Memnite and ornithopter are only good when tezzeret rears his head, otherwise they do jacksh't for ya. Really just take them out. Consider Everflowing Chalice , more Sphere of the Suns and Chimeric Mass as replacememts. They do the same as the weenie creatures with WAY extra options.

Putting in the inkmoth nexus is less of a danger (if it already was one) due to more darkslick shores and sphere of the suns. Please try!

Good luck!

April 2, 2011 9:16 a.m.

Ha.

Yeah. I know it is weird, but once I have a deck complete i dont take cards apart, or swap cards back and forth.

It's my own personal deck building rule. Keeps me from getting greedy and it's easier than resleeving cards everytime I switch decks.

I'll surely take the suggestions under advisement after I play the deck live with the current build a bit more to get a feel fir what I do and don't like. I've only play it in a couple matches, which isn't enough to get a good read on it yet.

I most like the chimeric mass and the overflowing chalice ideas as they have potential to be free cards I can play for Tezz.

I haven't yet put in the memnite cards, but I want to at least test them and see them play before I scrap them altogether.

I think I will eventually go to 3x sphere ots. Seems like a good move.

If I am able to acquire more inkmoth, I may add them, as I do agree they are good.

Thanks for the feedback! It really helps give me perspective.

April 2, 2011 1:10 p.m.

I am still considering all of the other suggestions, but I went with a minor change and swapped out the Frost Titan for a Massacre Wurm .

I think it will help me more against the decks I tend to see.

Maybe run 2? Take out Grave Titan .......hmm...that seems like a tough call.

April 3, 2011 4:12 a.m.

Omgomgomg says...

#39

I'm gonna have to disagree with Jesse with the ornithopters memnites are one thing. But i rather have a 5/5 flyer then have a chalice turn into a ground 5/5. Worse comes to worse it's a chump blocker. What alot of players don't userstand about tezzeret is you can't rely on him. Their is only 4 of him in the deck and your gonna have to make stability to be able to get tezzeret to be at his best. Secondly. I wouldn't put in Massacure wurm. He's cool but it requires 3 black mana. An can be a issue. I would keep frost Titan in for the control aspect. I made a tezzeret deck. Check mine out. You'll see what I mean when i mean you need to create stability.

April 5, 2011 11:19 p.m.

Yeah. I tend to agree with most of that.

I have not actually made these changes to my physical deck. I am still running orni, and no chalice.

Tezz is not the deck, to be sure. Control is the deck with aggro artifact beatdown.

I think massacre wurm is better for me. I like the sweeping ability, plus direct damage too? Seems nice. It's one extra swamp than grave buddy. I don't feel worried.

I'm still kicking ideas around about this deck. I haven't pigeon-holed myself anywhere yet, so I'm open to ideas but I need to play it more before I tweak. Which I haven't done.

I ended up drafting this last play date so i got mo time in with this deck.

April 5, 2011 11:33 p.m.

Also, in more of an afterthough kind of way...

I think that it is important to play cards that you like.

For instance. I like Massacre Wurm , maybe more than I should.

I like all that it does. It kills in many ways, and it is fun. Really fun. Especially on a Mimic Vat . That is magic the way magic is suppose to be played. haha

I just don't like boring creatures. I'm even reluctant to keep Memnite s in my deck because they are L A M E. As in Little And Meaningless Entities.

At least Ornithopter s fly.

I would rather put the chimeric mass in my deck honestly. I just don't have any.

April 6, 2011 12:27 a.m.

Omgomgomg says...

#42

Yeah massacare wurm really cool if you get it off. It can really get the heat going in a match up if you take control. Test play it an see if the 3 black mana is a issue. In my past tezzeret deck I began with chimeric mass. An alot of the time I wished it was something else. I would keep em out. I have them in my maybeboars now lol

April 6, 2011 12:45 a.m.

Dreamlocke says...

#43

jessetaverne already said 90% of what I had to say. Especially regarding Inkmoth Nexus . I also recommend Preordain . You've got a lot of nice stuff in the deck, why not make it easier to get it exactly when you want it? Especially useful for digging for just the right lands, or trying to find the next Tezzeret, Agent of Bolas after your opponent killed your first one.

+1 from me, nice job so far, just keep going.

Oh, if you add Chimeric Mass someday, consider adding Everflowing Chalice and something for proliferation, as it will benefit Tezzeret as well.

April 20, 2011 5:13 p.m.

Thanks!

Yeah I like the Inkmoth combo, but I'm weird about Infect vs. regular damage, where I don't feel I ever want to get caught dealing out one or the other with no way to deal the final damage in either. But I agree that Inkmoth and Tezz are total buddies.

I want to try out Chimeric Mass but I just am having too much fun with the build as it is. Maybe if something gives one way or the other, I may add it.

I do run 4x Preordain ...... ...so. I guess I agree that I need it. haha. I wouldn't dream of running this control scheme without it.

April 20, 2011 5:18 p.m.

Wow. What's up with Tezzeret and his incredible price fluctuations across the last couple of days?

$49.....$38.....and now $54.... strange.

April 21, 2011 3:10 p.m.

Select says...

#46

don't get why you don't run inky so many decks are weak to it, be it with a sword, tez's -1, or just by itself. not to mention its another win condition that doesn't take space away from your spells.

Creeping Tar Pit would be another good card. makes your land do work and is by far the best manland in standard. it comes in tapped but would not really effect the tempo of this deck at all and imo the benefits out way the slight drawback.

April 21, 2011 3:19 p.m.

Sure. I don't dispute that those cards could thrive in a deck like this.

As I explained regarding the inkmoths, I just prefer all infect or all regular damage in my deck, unless (like with Sun Titan in my white infect deck, it does something so incredible, as in recurring my creatures and keeping pressure on that I just have to have it, which is also a deck I use the inkmoths in because of Tempered Steel .)

As for the creeping tar pits, I just do not have any, and I really don't feel like spending the $35-40 for a playset that I would have to spend. Sadly, worldwake is a set, that I do not have a lot of rares from.

For now, I'm content without them. I may change my mind eventually, as everyone surely thinks they would make the deck better.

April 21, 2011 3:29 p.m.

BaldVader says...

#48

I made a similar deck to you. I used Liliana Vess to fetch Inkmoth Nexus and Tezzeret, Agent of Bolas . I nearly won 4 Jace, the Mind Sculptor 's in a tournament. I got beat by a Primeval Titan -Valakut deck. If anything, the "Tezzed Inkmoth" combo forces the other player to burn their removal or burn cards because two smacks and their done.

I initially used Memnite s and Ornithopter s in my deck, but I found that going with infectious artifacts was way better because using Tezzeret, Agent of Bolas on your artifacts is great, but it can only do one at a time. Going with infectious creatures made it a much faster deck.

April 22, 2011 6:57 p.m.

So I've updated and re-built this deck with NPH goodies, and I'm really having a lot of fun playing it as it plays strong but always with some variety.

Let me know if anyone has any killer ideas for things I could do to make it more deadly.

With my new creature base providing more life gain from the lifelink, I've found I don't slowly bleed out as much I as was previously.

So I have more life to burn!

June 26, 2011 4:41 p.m.

jessetaverne says...

#50

The whole site probably knows how i feel about this right now so i'm not going to back this up: Surgical Extraction is not a good card in my opinion. Replace it with 3x Go for the Throat and 1 land or throw in an extra mana leak. If you don't of course that's fine but please realise that it's not actual card advantage and it's too conditional to be relied upon, ESPECIALLY as a 4 of. ah well, too many words of mine have been wastede on that card.

Next thing:

4x Inkmoth Nexus !

This is a must have in this deck.

It counts as an extra artifact for tezzeret's -4, which you won't use often, but it's still making a difference of 4 life between you and your opponent when you're in a pinch.

It can carry Sword of Feast and Famine like a beast on turn 4, put 3 poison counters in and have them discard, then untap your lands and play your regular turn/keep mana leak mana up.

AND

You can target it with tezzeret's -1 ability twice (in 2 separate rounds) to get in 5 flying poison counters. If they have no flying blockers and no other removal than Go for the Throat , they're dead.

All this is so often overlooked by people seeking to abuse tezzeret, i really urge you to include this dude.

Good luck!

June 26, 2011 5:10 p.m.

You already made those suggestions around the time Mirrodin Besieged emerged.

I'm just not playing infect in this deck, and it makes more sense to go a different direction.

I also didn't ask for references for comments. You can simply state your opinions, and I can either heed them or not. :)

It's not that I am overlooking it. I'm just choosing to go a different direction.

June 26, 2011 6:05 p.m.

@Jesse. It is also worth nothing that I don't play anything besides casually with my friends. And though we are competitive, I'm certainly not concerned with the standard "conventions" for deck building. I build what works against what I play against. Though I still want a viable strong deck, which is why this site is great. I get ideas I might not have otherwise thought of.

I will probably never compete in a tournament or get into FNM, so I will probably never see surgical extraction as a "bad" card.

As far as I can tell in the play time I have had with it, it is fun and can help me cripple threats early on in games.

June 26, 2011 6:13 p.m.

jessetaverne says...

#53

Let me know if anyone has any killer ideas for things I could do to make it more deadly

is as much of a push i need to get into suggestion mode and i didn't realize i had already suggested the inkmoth.

I'm fine with you not doing anything with my suggestion btw, but the thing is that i don't understand your reasoning. I'm really not trying to annoy you or anything but if you would say Inkmoth Nexus is too expensive or including the inkmoth screws with my manabase a bit too much for my liking I would understand. I would disagree but I understand.

In this case however you say that you don't want to go in a different direction, which makes no sense to me because the inkmoth doesn't put you in a different direction, it adds another optional wincondition, and quite a reliable one too, without requiring you to make any concession whatsoever to your current strategy.

The surgical extractions in my opinion are less killer ideas than a 4th mana leak and some removal, which your deck lacks unless you count tumble magnet, which in turn is why i suggested to replace them.

edit after your second post

So i understand that you don't intend to compete in tournaments and stuff and in that case i completely understand going for "less optimal" cards, because you either enjoy them more, have better access to them or something else that's none of my business, so i suppose in this case i've nothing to add.

I do think it a bit strange still that you call for suggestions to make your deck more killer and then proceed to not make your deck more killer with the inkmoths because of a reason that seems to elude me still (not counting the situation where you don't own the nexi and don't feel like buying them, but this also eludes me cause i don't know whether that is the actual case or not :P).

That all being said, i may come on a bit strong in this response but it's meant with all due respect and all the best wishes for you to enjoy (and crush!) your kitchen-table-mage-wars :)

On a side-note:

I have never entered in tournaments or FNM's either and just enjoy building decks that work and do goofy stuff and such, isn't it great? :)

June 26, 2011 6:28 p.m.

Haha. Yeah...the inkmoths are killer. I use them in my Parody of Parity deck.

I'm not looking at decks based on specific win-conditions...more a common theme...and while inkmoths are artifacts and have synergy with my deck I get tired of that Tezz/Inkmoth combo and I'd prefer to get more killer without it.

You may recall I was previously running Ornithopthers before Vault Skirge came along. That was a no brainer to swap out.

I run the inkmoths in the other deck because they are infect and that is a mono-white artifact infect deck.

This Tezz deck is simply a u/b deck that utizlizes Tezz and artifacts to control and kill (and sometimes do other fun things).

Inkmoth would take away from that theme for me. I think the combo is great. I just don't want any infect mucking up my deck.

(actually we are a basement dweller mage war having group). It's a lair.

June 26, 2011 6:37 p.m.

jessetaverne says...

#55

nice :)

dwell on, dwella!

June 26, 2011 6:41 p.m.

mafteechr says...

#56

Get ready to say goodbye to Duress .

July 14, 2011 11:37 p.m.

Yeah...boo on that not coming back...

At least I can put in Ponder , maybe more Despise and maybe addtional draw power or more single-removal instants in the main board.

I don't think it will completely wreck me but it will be a couple of spots that I will really miss.

I could also try to work in Distress but that seems more like something for my mono-black deck...it's partly why i'm reserved at putting card:Geth's Verdict in despite it having lots of applicable situations for me.

July 14, 2011 11:48 p.m.

BaldVader says...

#58

Do you like Distress for mono-black because of BB or 2cmc?

July 15, 2011 1:37 a.m.

BB is easier to pay in a mono-black control deck for a card like that. If I have that card in my deck, I better be able to play it turn 2 or else I am probably missing oppotunities and likely losing.

July 15, 2011 1:54 a.m.

11evoke11 says...

#60

I love Tezz-decks!!! Yours looks pretty refined too. I'd definitely appreciate it if you check out any of my deck and share some constructive criticism since I'm new to the site... I have a 3 color Tezzy deck called Pure Tezz Dispenser and a bunch of other originals, as I love brewing... keep up the good work!+1

August 21, 2011 10:54 p.m.

Thanks. I will check out your deck.

This is one of my go-to decks lately when I want to dismantle the people in my playgroup.

Nothing feels more satisfying than sitting on 2-3 tumble magnets and a contagion clasp and watching them grow while I keep everything tapped down while I eat away at them.

Plus once you get Tezz out his final ability can become reusable with enough proliferating.

August 21, 2011 10:58 p.m.

TheNME says...

#62

i really enjoy this deck, i dropped 1 leak and 1 coil and added two dark tutalage. with the life gain in this deck it makes tutalage a lot of fun. (for me of course)

with the arts would stoics be more viable then leaks? granted they wont be avail first few turns but what are your thoughts on that?

August 23, 2011 10:37 p.m.

i would never be one to complain about a hard counter, and I've certainly "ponder"ed using them as well, but I've stuck with the mana leaks for early game control simply because mid-late game is getting controlled with tumble magnets and such. Also it is nice to have the flexibility of the 1 colorless and 1 blue over the 2 blue cost of stoic...

i like the speed of mana leak. and the artwork is more enjoyable when it is my hand.

i like the dark tutelage idea. that definately gives this deck a different feel and double-edge sword feel to it.

shot of adrenaline.

August 24, 2011 12:25 a.m.

TheNME says...

#64

ahh you know that does make sense about the leaks. thanks for response i'll switch back to them.

another thing on this i wanted to touch on was the 3 despise. this card even when it fizzles (no legal target in hand) its still solid as u get to see the hand.

i dropped 2 and went 1 despise 1 inquisition 1 duress just to diversify targets. Does this take away from decks effectability? or is it just preference here?

August 24, 2011 12:35 a.m.

TheNME says...

#65

i also added 2 buried ruins for 1 island 1 swamp. forgot to add that :p

August 24, 2011 12:38 a.m.

for me it is preference because most of my playgroup (including paul) have a lot of nasty creatures that I would prefer not to see on the table against me.

i think if you were playing FNM or tournaments, where you would see specific deck archetypes it would make more sense to plan on a specific package against "valakut" "caw blade" etc--which may be good for duress/or iok.

for me, a lot of it is preference because i have very particular things i like to accomplish in my games against my opponents. keeping consistancy in my hands lends itself to that outcome more often than not.

August 24, 2011 12:42 a.m.

yeah. i think buried ruin is good for this deck. i may go that route at some point. i just haven't experiemented with it yet.

August 24, 2011 12:43 a.m.

hmm.

@TheNME. How have the Buried Ruin s been working? I am curious to try it out in my build.

August 31, 2011 11:39 p.m.

TheNME says...

#69

hasnt really changed the play of deck at all honestly.. i would go with Dark Tutelage s before the ruins.

August 31, 2011 11:42 p.m.

damn. that was quicker than the bat-signal.

:O

August 31, 2011 11:54 p.m.

TheNME says...

#71

:)

you have trouble getting your wurmcoils out? one problem i had in playing this was drawing them to early... why i went down to two..

i am only running 3 leaks though as counters so maybe thats why.. idk.

been kicking around the idea of running 2 Spellskite OR 2 Phyrexian Revoker s mainboard.. thoughts on this?

September 1, 2011 4:12 a.m.

TheNME says...

#72

also 2 Torpor Orb s in sideboard for my version.. that card can really dismantle a lot of deck themes.

September 1, 2011 4:17 a.m.

Deco_y says...

#73

Terrible deck. Who runs Vault Skirge ? Little girlie men do.

September 9, 2011 9:49 p.m.

That's not what your mom said.

September 9, 2011 9:59 p.m.

Deco_y says...

#75

My mom said to run Hex Parasite instead, like a real man like my dad would do.

September 9, 2011 10:06 p.m.

Tell you mom I'll put it in her sideboard. Oh wait. I already did!

September 9, 2011 10:07 p.m.

EliteNemesis says...

#77

Ummm.... Not to ruin the flow of "your mom" jokes, Preordain isn't post-Zendikar standard. I guess you'll just replace it with Ponder , right?

October 2, 2011 11:41 p.m.

Yup

Editing my deck from my iPhone seems annoying....so...

I'll get around to it when my new Internet is hooked up.

October 3, 2011 12:24 a.m.

mcgrobert says...

#79

Tezzeret, Agent of Bolas is hands down my favorite planeswalker. Love it.But, if I may.. It seems that there are certain staples that are missing. Everflowing Chalice Is great acceleration, especially in conjunction with Contagion Clasp and Contagion Engine. Also, Grand Architect allows for a wild card buff and can act as an extra mana resource in a build such as this.

+1, looks great.

February 28, 2013 1:07 p.m.

@mcgrobert - i know. it's not conventional. Here is my typical gameplan:

play land ASAP. play Vault Skirge turn one taking a balls hit to get him out. protect skirge and myself with Mana Leak and Tumble Magnet.
get Tezz out.Pump up skirge and ef sheets up.

Although I am also content to copy and army of Tumble Magnets with Phyrexian Metamorph and then proliferate the crap out of them with my contagion artifacts.
Then when no creatures can do anything i will ultimate tezz for a nice clean win.

I never really need to ramp into anything much.

If a game is stalling out, I should have enough firepower in many games to drop Wurmcoil Engines or Steel Hellkites.

The Grand Architect is good, but this is almost an exclusive artifact deck, and those guys seem to work best with some weenie blue drops to help ramp into a crazy artifact that rapes the field.

My goal is mostly to have stupid artifacts out that can lock down the board until I can turn them into beasts with Tezz, or unleash his ultimate.

I find nothing more satisfying than having an army of Tumble Magnets preventing anything from happening and then zapping the opponent with Tezz's -4.

haha. it never gets old.

February 28, 2013 1:26 p.m.

mcgrobert says...

#81

LOL It's true. Tumble Magnet was my big anti-titan card in standard for quite some time.

February 28, 2013 1:59 p.m.

Yeah. It's great. Especially with proliferate! @mcgrobert

February 28, 2013 2:05 p.m.

Frankilfo says...

#83

You have really nice decks, this one is so cool :)

March 27, 2013 2:51 p.m.

@Frankilfo thanks dude. this is my favorite deck to play. using Tezz to animate artifacts that lose their abilities never gets old.

Beating face with a used up tumble magnet is about as satisfying as it gets for me.

The Ichor Wellspring is a new favorite of mine to side in for draw, because once it is animated it becomes a danger to block because i get new weapons in hand.

Although the meat and potatoes of this deck will always be Vault Skirge that little dude gives back so much.

March 27, 2013 3:04 p.m.

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TCGPlayer.com price Checkout

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$192.82 $271.57 $450.46
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Date added 3 years
Last updated 11 months
Legal formats Commander / EDH, Extended, Legacy, Modern, Vintage
Sets
Cards 60
Avg. CMC 3.42

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