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Maybeboard

Sorcery (4)


The whole point of this deck is to take out the opponents hand in the early game to give them enough of a hiccup to set you up for the restrictive enchantments for the end game. Raiders' Wake is pretty good by itself, but it also stacks really well since it triggers one after the other. On top of that we have Torment of Scarabs which is all downside for our opponent if Raiders' Wake is active. Duress + Harsh Scrutiny are self explanatory. The reason I chose Heartless Pillage over Mind Rot and Unburden is because of the Raid upside of the card since we're already running a few other Raid abilities. Although I may play Unburden if I end up not liking Heartless Pillage just for the cycling alone. The creatures are really just for aggro purposes and having attackers, Dreamstealer contributes to the whole discard goal so of course I had to include them. Cruel Reality Is really just a "for fun" card if you can manage to cast it. And finally I have Field of Ruin + Scavenger Grounds so that graveyard decks can't do anything and to blow up whatever little lands the opponent can cast.

This is the first deck I ever really thought of by myself that wasn't just with cards I had. If anybody has any questions or criticisms please let me know, I'd love to improve this decklist.

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Date added 6 years
Last updated 6 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

13 - 8 Rares

26 - 3 Uncommons

4 - 4 Commons

Cards 60
Avg. CMC 2.58
Tokens Dreamstealer 4/4 B, Treasure
Folders Random Ideas
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