Mono-green deathtouch for pauper

Pauper BioProfDude

SCORE: 6 | 17 COMMENTS | 1738 VIEWS | IN 4 FOLDERS


HashMasta says... #1

I have my own version of a death touch based deck. If you wanted to have a little control aspect to it, I would suggest a Viridian Longbow as this will pretty much kill any creature without indestructible. I also used Sparring Collar for my blockers but seeing this is a green aggro type of deck I don't think you would need it 100%

September 18, 2018 5:18 p.m.

BioProfDude says... #2

HashMasta, thanks for the suggestions. I thought of Viridian Longbow, and it's a good suggestion. I'll play around with it. Sparring Collar is an interesting suggestion. I was unaware of this card-- again, a nice suggestion.

I think at the moment, I need to expand the creature base a bit and I need to cut Elvish Herder down to probably 2x, and maybe only 2x or 3x of Llanowar Augur. Playing the deck on MTGO, I seem to get those two cards with some frequency without good targets all the time. I think I want to push to 26 creatures while limiting those two a bit. Not sure I'll have space for either of your suggestions, but maybe I'll try splitting the Rancors with Viridian Longbow (i.e., maybe 2x of each?) and see how that goes. Could be pretty good.

Thanks for the suggestions and the upvote!

September 18, 2018 7:06 p.m.

What I don't get is why go Mono. Why do that when you could multi-color, with that you can use single colored and you can use multi-color cards. And for deathtouch there are so many more options with Green-Black colored decks.

Now i understand going Tribal, as that can be powerful sometimes, I've never lost a game to a Mono colored Tribal. That is either because i make good decks, or they make terrible Tribal decks. It is just my opinion, i would prefer to go multi-colored over Mono colored.

September 18, 2018 9:42 p.m.

BioProfDude says... #4

Grandmaster5327, it has to do with speed. All of the dual-color lands in pauper are slow (i.e., come in tapped). I want to be able to jam a land and start working right away. Tap lands area bad for speed, and this is definitely an aggro deck. I do have a version that's B/G, and I do get good removal and good deathtouch creatures, but there are too many problems getting mana to flow smoothly. Once I decided to go mono-green (and another in mono-black that's not yet on this site), everything smoothed out and the decks started flowing really well.

In short, it all boils down to mana issues. Facing majority blue-based decks, there isn't time to mess around with tap lands that slow the pace. Notice the mana curve-- it's crazy fast.

I get that people will disagree with this decision, and that's fine. I just prefer to not have mana issues in the slightest, others don't see those tap lands as problems. To each their own! :-D

September 19, 2018 9 a.m.

well, don't use the enter tapped lands. use lands that tap for any color. I understand wanting to be fast. I love fast played decks. but I also like multi-colored decks. there is more options for what you can do. For instance, Black-Green, you can have deathtouch along with big creatures. and when the big creatures die you can bring them back. and you can also put +1/+1 on you deathtouch.

I'm not downing your deck, its a great deck, I just don't understand why go Mono when you have so many more options with Multi-color. if Mana is a problem, like i said just use other Mana. maybe go basic land, or use the Mana that says you can tap for any color Mana.

September 19, 2018 12:27 p.m.

what I find easy is to use artifacts that tap for colorless, then have your basic lands. Like 10 Green and 10 Black. because then you have usable Mana out fast, and you don't have to use the basic lands for the colorless cost. just tap the artifacts that give you colorless mana.

September 19, 2018 12:34 p.m.

BioProfDude says... #7

Grandmaster5327, yeah, I follow your logic, but most (all?-- I'd like a suggested exception, if you know of any) require a creature or another land to be tapped to get that any-color mana thing. To get a multi-color deck to function smoothly requires either land you suggest (tap for any color) or dual lands. The dual lands at common rarity seem to all be tap lands, and the other lands to which you refer normally (all?) require another mana or a creature to be tapped-- not really faster as its eating my resources to get the other color. The problem with 10 forests and 10 swamps idea-- I end up with mana of the wrong color far too often.

Now, with all of that said, if you know of (pauper-legal) dual lands that don't enter tapped, or of other lands that don't require a mana or a creature to be tapped first, then please suggest! I'm definitely not all-knowing and I keep finding new cards, so your suggestions are certainly welcome!

As far as the artifacts-for-mana go, they eat up deck slots. That's my only problem with them. What do I cut to make room?

I agree that non-mono decks are very interesting. However, for some solid aggro, those generally work better as monochromatic decks. There are certainly exceptions!

I like the conversation-- please let me know your thoughts and if you have card suggestions! Thanks!

September 19, 2018 4:46 p.m.

HashMasta says... #8

To answer your question if their are untapped dual lands in pauper, As it stands, no actual dual lands are like that. However, Evolving Wilds and Terramorphic Expanse is a thing, Ash Barrens is also a really good land finder and thins your deck out good and the land comes untapped technically. If I would run dual, I would probably just use only basics with the majority color having more (ex. green 75% and black 25% would do 12-13 forest and 5-6 swamps) and would use ash barrens to find a color I need should it arise.

On another note, since this is creature heavy, it might be interesting to use something like Holdout Settlement or Survivors' Encampment to try and get some mana fixing.

September 19, 2018 8:50 p.m.

BioProfDude, experiment with different cards until you find that unbeatable deck. that i what i do, and that is how I got my Tiny Soldiers. this deck you made seems pretty solid, but ill know more when and if i make it or go against it, as i'm more of a visual kind of person.

September 19, 2018 10:36 p.m.

BioProfDude says... #10

Grandmaster5327, yeah, I've been playing long enough to know experimentation. My main point was that I don't know of lands that will do what you suggest without coming in tapped or utilizinf resources that I don't want used in my very aggro deck (e.g., tapping a creature or tapping a land to tap another land to make a specific color). HashMasta confirms that there aren't dual lands that enter untapped.

Thank you again for the suggestions, though! I do appreciate your thoughts! (Same for you, HashMasta!)

September 23, 2018 2:06 p.m.

there are duel lands that come in untapped if you have more than two other lands, or you pay 1 life and it comes in untapped

September 24, 2018 10:14 a.m.

HashMasta says... #12

Show me which common dual land does that...cause I garuntee none do

I already know about the countless dual lands used that come untapped. but they are all either rares or mythics.

September 24, 2018 10:51 a.m. Edited.

BioProfDude says... #13

Grandmaster5327-- which ones? I agree with HashMasta that none of the common-rarity dual lands come in untapped.

September 24, 2018 11:28 a.m.

BioProfDude, there are cards like RootWater Depts, Underground Sea, Volcanic Island, Tropical Island, Scrubland, Plateau, Savannah, Tundra, Taiga, Bayou, and Badlands. If I am mistaken for the rarity in these cards, my bad.

September 25, 2018 11:24 a.m.

i have a big list if you want it.

September 25, 2018 11:51 a.m.

BioProfDude says... #16

Grandmaster5327, all of those are uncommon or higher rarity, so none of them are legal in Pauper format. Thus, none of those would work for this deck in this format. At the level of common, which is all that may be used for Pauper format, there are no dual lands that enter the battlefield untapped.

Rootwater Depths = uncommon Underground Sea = rare Volcanic Island = rare Tropical Island = rare Scrubland = rare Plateau = rare Savannah = rare Tundra = rare Taiga = rare Bayou = rare Badlands = rare

Looking at the cards from Alpha, Beta, Unlimited, and Revised, they didn't have the color designations for any symbols (indeed, they lacked symbols completely), but looking them up on Gatherer shows that ALL of them are uncommon, rare, and there are even some dual lands at mythic rare. None of the dual lands at the level of Common enter the battlefield untapped.

September 25, 2018 3:21 p.m.

No first strike options?

January 11, 2022 7:44 p.m.

Please login to comment