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Score: 2



UniTheDino says...


4x Celestial Colonnade seems kind of overkill, as you don't want to keep drawing them as the game goes on. Same goes for Spell Snare , maybe drop 1 or 2 for a couple more Path to Exile ?

I like the idea of putting some man-lands in the deck, it really helps if you get poor draws.

Lastly, Academy Ruins would probably be a really good idea for this deck, to give even more recursion for your artifacts.

September 4, 2012 2:30 p.m.

Zalfrezi says...


I've cut 1 colonnade for 1 Academy Ruins , funny I never thought about that card when i was making this deck, I just started thinking about Tezzeret the Seeker , Chalice of the Void and Trinisphere as well haha! I like having colonnades there cause they are good mana fixing as well as a serious threat, and I feel like there's alot of powerful spells in most modern decks that cost 2 so the full 4 Spell Snare s makes sense to me, thanks for the tips, and inspiration :p

September 4, 2012 3:11 p.m.

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$443.52 $586.12 $904.87
Date added 1 year
Last updated 1 year
Legal formats None
Sets Magic 2013, 2012 Core Set , MTG: Commander, New Phyrexia, Scars of Mirrodin, Worldwake, Shadowmoor, Lorwyn, Tenth Edition, Time Spiral, Fifth Dawn, Darksteel
Cards 60
Avg. CMC 3.42

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