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Jund counterz 1.2

Standard*

Smalls3122


I have been playtesting this deck and have come to some conclusions.

  1. Samut isnt as bad as everyone is saying. Sure its not gonna be a 4x in every deck, but i've seen that as a 2x in the deck it handles with pesky low health creatures and can add more pressure with the +1. Also, if they play only one spell while u have ammit eternal you can deal 9 damage on turn 4 which isn't that bad.

  2. Ammit eternal is REALLY solid. most likely on the play, your opponent is only gonna cast one spell. so on turn 4 the eternal is a 4/4 for 3 mana! And if you can play one of your -1/-1 dumps on him, it goes away! It's essentially the garbage disposal of -1/-1 counters.

  3. Jund mana bases are hard. with no access to 2 sets of fastlands, the deck seems to be pretty slow coming out of the gates with all the bicycle lands. I would also get into trouble sometimes not having my colors.

Overall, the deck has surprised me tremendously. This is a brew that I immediately thought of when I was at GP Vegas and The Scorpion God was spoiled(also really hard to lose when u have the god card draw engine going). It has been really competitive against some of the t1 decks in the format.

Card Choices:

Channeler Initiate : I decided not to put the initiate in because there isn't really a need to have mana dorks in a deck that tops out at 5. Exemplar of Strength seems like the better, more aggressive approach to this list.

Nest of Scarabs : Similar to Channeler Initiate , it seems pretty slow and not very aggressive for this list, though I decided to put 2 in the sideboard for slower, grindier matchups.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

29 - 0 Rares

10 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.47
Tokens Snake 1/1 G, Snake 1/1 G w/ Deathtouch
Folders Nice
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