You dig around in the graveyard, and pick around in the filthy, rotting stuff. All while realizing in the end that you are just playing casually. Yuck.

Updated for more competitive play.



Nimble Mongoose is a great body for strategies such as Delirium.

Ash Barrens may be more useful in Pauper than Evolving Wilds to enable Delirium. The jury's still out, but it wouldn't hurt to test. Otherwise, cycling lands I believe are a must in graveyard-based Pauper decks (Barren Moor, Tranquil Thicket).

Borderland Explorer has good power and a relevant effect.

Chromatic Star is likely better than Terrarion.

Deepcavern Imp is a good flying curve-topper.

January 8, 2017 3:27 p.m.

Triton says... #2

AndWelcomeToTheJam thanks for all the great suggestions! The only card I can see myself having trouble acquiring is Chromatic Star (budget constraints), but otherwise I will incorporate the cards to the best of my ability.

January 8, 2017 6:02 p.m.

Chromatic Sphere does the job as well as Chromatic Star does, but cheaper on the wallet. The only reason that Star is better than Sphere is that if for some reason Star were to be destroyed without you using its mana ability, then you would still get the draw. I don't really see a reason why this would happen in any game, though.

January 9, 2017 12:34 a.m.

Also, you might want to use Innocent Blood over, or in conjunction with, Diabolic Edict. Other than Satyr Wayfinder, you pretty much want to have any of your creatures in play in order to beatdown and win. Which means you will have a bias against putting creatures in your graveyard using effects from Grisly Salvage and Vessel of Nascency. Innocent Blood allows you to fuel Delirium while still getting some use out of your creature cards, and it's cheaper than Edict to cast. Finally, since your Delirium-fueled creatures all have more than one toughness, Nausea is a good way to get around decks that swarm the board or avoid targeting spells. It can also put a Wayfinder in the yard if you have one out.

January 9, 2017 12:41 a.m.

Recover819 says... #5

Gotta have the Werebear!

Dead Weight at least in the sideboard.

Graf Rats + Midnight Scavengers for your inner johnny.

January 9, 2017 10:33 a.m.

Recover819 says... #6

Oh and you can cheat in artifacts by using artifact lands.

January 9, 2017 10:35 a.m.

Triton says... #7

AndWelcomeToTheJam I'll make the swap, the reasons for Star over Sphere are pretty narrow, as you mentioned and if it does happen, it happens. Innocent Blood is more efficient, and as you mentioned, it is another card type for Delirium. Nausea I will add in the sideboard since it is a good board wipe against said decks.

Recover819 I think Werebear is awesome for this deck, but Moldgraf Scavenger does have some tight competition with it. I'll be able to free up some space for the Dead Weights, probably two in main and side (I'll be working on sideboard after the mainboard in a bit). The Graf Rats + Midnight Scavengers combo is cool, and I may add it in depending on how fast I can achieve the combo. I'll definitely add in the artifact lands, because they really help with Delirium.

Thanks for all the suggestions!

January 9, 2017 2:07 p.m.

Recover819 says... #8

Moldiest is where I ended up with it today.

January 9, 2017 2:36 p.m.

You can probably cut two, maybe three lands. Your highest drop is 3, and you'll never cast Angler for 7. I suggest Raven's Crime to both control the opponent's hand and dump whatever you need in the yard. The beauty of Retrace is that Pauper games last longer than most other formats, so you'll almost always end up with lands you'll never use. Pitch them to Raven's Crime and effectively have one extra card in the hand at all times. Plus, it can even be used if you drop it off the top with Grapple with the Past or something.

January 9, 2017 7:04 p.m.

Triton says... #10

AndWelcomeToTheJam will do, it's probably but been my bad luck of getting mana screwed. I'll consider cutting something for Raven's Crime (it's a great Delirium enabler after analyzing it long enough), probably Duress later on.

January 9, 2017 7:38 p.m.

Aren't you running too much artifact-lands? The problem with those is that they are easy and painful target of artifact hate cards, so it's no always great to use them unless you really need them. I would cut one or two to prevent being mana-screw because of a Fragmentize or a Natural State. For delirium, did you know that tribal stuff counts as a separate type of card? Maybe you can take profit of that somehow. Also, what about dredge cards like Stinkweed Imp? I would run at least 1 or 2 of those.

January 11, 2017 9:24 p.m.

Triton says... #12

Pinkie_Satanas There's usually no artifact hate mainboarded, and honestly I haven't ran into that problem yet. I have considered Stinkweed Imp and such, but I prefer more selective milling in this deck because all the creatures have value only on the field except for being a name for Delirium. Thanks for the suggestions and input!

January 13, 2017 8 p.m.

F.R.F says... #13

Triton, in your experience with the deck how well does it perform? I've been wanting to play some MTGO on the cheap and a deck for ~$2 is pretty enticing.

February 24, 2017 1:37 p.m.

Triton says... #14

F.R.F it's a good deck, just watch out for decks with lots of removal since this deck primarily as an aggro deck.

February 26, 2017 1:18 p.m.

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Compare to inventory
Date added 10 months
Last updated 3 months

This deck is Pauper legal.

Cards 60
Avg. CMC 1.72
Folders Build it. Now.
Views 577

Revision 3 See all

3 months ago)

-1 Unearth main
-2 Midnight Scavengers main
-1 Hooting Mandrills main
-2 Jungle Hollow main
+3 Thraben Foulbloods main
+4 Chainer's Edict main
-1 Graf Rats main
-2 Gurmag Angler main
+1 Ash Barrens main
+1 Dead Weight main
+1 Evolving Wilds main
+2 Crypt Incursion side
+2 Gnaw to the Bone side
+3 Natural State side
+3 Choking Sands side
+2 Duress side
+3 Nausea side