Edric, the Mastermind - Dominating the Leaderboard

Commander / EDH Kr0v4x

SCORE: 4 | 6 COMMENTS | 2112 VIEWS | IN 5 FOLDERS


First major Update —Feb. 9, 2017

After the first official games with this deck I thought I should eliminate some inefficiencies and add some other political shenanigans like the two curses and the crowds favorite Craterhoof Behemoth. I was lacking some spot removal and my counterspells were a bit too mana-heavy.
All in all I still dominated the leaderboard, using table politics in my favor and seizing the chances I was presented with. Though it gets harder to trade favors as everyone sees your lead increase over time.

One of my favorites was a deadly Gudul Lurker mercenary, wearing a Quietus Spike in an Assault Suit, that fought valiantly for every single one of my opponents and prepared them for the "storm" to come.

carpecanum says... #1

Bower Passage helps with unblockable and Squallmonger is a political anti-flying card.

Cultural Exchange can trade your token creatures for shrouded creatures (it targets the player, not the creatures) or you can trade key creatures between opponents because you don't have to be one of the targets.

December 31, 2016 2 p.m.

Kr0v4x says... #2

Thanks for the Feedback. I really like the political and overall utility Cultural Exchange offers.As of now i do not see a need for Bower Passage as most of my flying creatures are tokens and I don't face flying-heavy decks in my playgroup. I will keep it in mind for future adjustments though. Squallmonger is a great political card, I will consider... too bad its not a rogue. :)

January 2, 2017 5:07 a.m.

ArthurNaletto says... #3

Hey man, here i am to give feedback on your deck.

First of all, i think very few of your creatures have evasion. I counted 12 of them. And the fact that they are at the 3 and 4 curve might make them easy targets for your opponents, and very hard to recover after some of them are destroyed.

If you run all these rogues just for Prowl, well, worry not, i see you use some evasion like Whispersilk Cloak, Quietus Spike, and Rogue's Passage, but always remember that edric is a rogue too. You don't need so much of them in your deck, because you have one at your disposal at all times! So i might suggest cutting some of the heavier creatures, and putting some small flyers or unblockables

If you want to keep it that way, i would suggest some ramp like i use Burgeoning and Exploration

For your evasion, you might like Archetype of Imagination or Wonder

And i don't understand why you are running Assault Suit, Cultural Exchange, Squallmonger and Hurricane seem like they hurt you more than they hurt your enemies

You should also consider using some other wincons, Garruk Wildspeaker seems weak at first, but he is absurd. Craterhoof Behemoth is a killing machine, and Beastmaster Ascension can take your opponents by surprise.

And, in my opinion, your counterspells are too much mana heavy, try switching some of them for 2 mana counters, they are narrower, but they work better.

Well, i think that is all i can say about the deck without seeing it working. Your build is so different than mine, and i would love to see it in a game!

January 11, 2017 12:08 p.m.

Kr0v4x says... #4

Hey, thanks for the feedback. It's great to see how we are following quite different paradigms to exploit edrics abillity. I guess this may be due to the differences of our specific playgroups. Anyway let me come back to your suggestions and give you some thought on why I build the deck the way I did. A complete summary will be included in the description when I find the time to finish it.

First of all my playgroup is a casual one that likes discussions and despises decks that dominate the board. So who ever gets a grand start will be sure to face early opposition. That's of course not a reason not to try to develop your board as fast as possible, but cards like Burgeoning and Exploration will get you focused faster than not. Unfortunately my opponents tend to forget that the tides can change pretty fast within a game, so strong starts and early ramp will be punished excessively. As soon as my friends change their behavior I am sure to include both cards, but until that happens I will spare me (and them) the frustration.

The rogues are mostly in there because I like the theme and do prefer playing decks with some flavor to them from streamlined approaches. This also accounts for card-choices like Assault Suit, Squallmonger, Cultural Exchange, Vow of Flight and Vow of Wildness. I chose them for their interactive potential and the political implications they have, motivating my opponents to attack one another. Hurricane and Squallmonger can be used as a emergency win-condition if I lost the fight for the board, but could defend my lifepoints and manabase. They are enabled by cards like Gaea's Cradle (a beast, especially with the untap mechanics I use) or Druids' Repository and also help to deal with the quite high amount of flying creatures in our playgroup, which is one reason I refrained from including too many myself.

Craterhoof Behemoth and Beastmaster Ascension on the other hand would fit my playstyle perfectly as they offer a possibillity to win the game in a single swipe without giving my opponents time to prepare. As of now I am unsure wether Garruk Wildspeaker would make the cut in my final list.

Again thanks for the feedback, you gave me several things to Ponder, improving my game in the end.

January 12, 2017 7:06 a.m.