Sideboard

Instant (4)

Sorcery (4)

Land (2)


Brave the Sands & Iroas, God of Victory: This theoretically double the number of creatures I control and makes almost every attack a safe one. Deathtouch would not effect attacking creatures that I control from blocking creatures the opponent controls.

Congregate: This basically delays the game long enough to get more token defenders into the game, it also removes me from any situation where the opponent can win through quick direct damage like Lightning Strike.

Cranial Archive: This is great to recycle those token generating Instant & Sorcery cards or even Elspeth, plus it gets you a draw on top of all that.

Dictate of Heliod: It is great to of course power up tokens mid-game to turn those low threats into real concerns. Plus it can really suprise the opponent when used with its Flash ability during their turn.

Elspeth, Sun's Champion: A great token generator of. Course and she adds a win condition to the game if she can reach her Ultimate. She can also remove all the threats to your tokens when she is first placed and ruin the opponents strategy before you choose to power up your tokens.

Frenzied Goblin: This simple creature is a great card for a swimg for game against the opponent. Of course this goblin will be susceptible to the same benefits that the tokens will so you can place a 3/3 or even a 5/5 or greater creature for one red mana and attack next turn while preventing the opponent from blocking.

Herald of Anafenza: an early game defender and a mid-early game liability for the opponent. If you dont happen to draw a great hand Herald of Anafenza will be your best friend with this deck. I have played this deck several times with only slight variations to it and Herald was quickly a threat to the opponent.

Hordeling Outburst, Raise the Alarm, & Obelisk of Urd: Of course the cheap token generating cards to creat a variation of tokens but not so varied that it will remove the decks manner of strategy. This variation in token types makes it more difficult for the opponent to use mass removal against creatures with the same name. But naming "goblins" or "soldiers" benefits every creature in this deck excluding Gods.

Iroas, God of Victory, & Brave the Sands: This makes an issue for the opponent choosing when and how to attack.

Heliod, God of the Sun: Yet another card that grants Vigilance. Heliod also creates tokens for a high mana price of course but if you dont have anything usable or advanticious in your hand then you can just tap that 4 mana for yet another creature to add to mix along with its extra creature type. These tokens would be meant for blocking and fodder.

Launch the Fleet: This easily doubles the number of creature tokens that you can attack with. With Obelisk of Urd naming "soldiers" then you can easily be swinging with 6 extra 3/3 White Soldier Creature Tokens, or if you had an even better draw then you will have Dictate of Heliod on the field on top of Obelisk making those tokens into 5/5s.

Lightning Strike & Devouring Light: An easy removal.

Sanctified Charge: Why risk the loss of those precious White Soldier Tokens? Attack with First Strike on those powered up tokens paired with Launch the Fleet, this card works AMAZINGLY.

Spear of Heliod: Once again make the opponent question their values and throw them into making a mistake in losing that precious high Flying creature for only 3 mana. The damage that the opponent just did to you can also be repaired plus if you use Congregate just before you destroy their precious creatures. The main purpose for me putting this card in this deck to be honest was for the +1/+1 buff and to create some devotion, but that removal also works really well in here.

Gods and other Enchantments: While this deck may run a little short on creature devotion, it creates a large amount of devotion from White Enchantments. Of course this devotion now makes beautiful giant Indestructible creatures to attack with each turn.

Side notes: I am working on creating a Side Board and suggestions would be great. I apolagize now if there are any typos (are sure there are more than a few) but I am typing this on my phone. Please make suggestions for any holes that you may have seen in this deck.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

9 - 4 Rares

14 - 0 Uncommons

9 - 4 Commons

Cards 60
Avg. CMC 2.94
Tokens Emblem Elspeth, Sun's Champion, Enchantment Cleric 2/1 W, Goblin 1/1 R, Soldier 1/1 W, Warrior 1/1 W
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