|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
Combos Browse all
Pillar of Light
Exile target creature with toughness 4 or greater.
Pillar of Light Discussion
1 year ago
In a gist, less removal, more ramp, creatures and lands.
This is a solid deck. It really has some power in some places. The trick is getting it to be cohesive. Right now there doesn't seem to be a real solid theme or focus which makes the deck unwieldy during play. It wouldn't take much to fix this, though. I think it would be a good idea to focus on getting Athreos out and then playing value creatures and forcing opponents to make the decision on whether or not you get to play those creatures an additional time.
Cards to pull: Removal - You have more than enough in here so you can cut some of the less effective (more restrictive) cards like Divine Verdict, Pillar of Light, Ghostly Possession, Reprisal, Murderous Cut, Arrest, Suppression Bonds, Doom Blade or Armament of Nyx. (I put the cards in order of what I would think is best to pull to worst to pull). I would generally stay away from creature based removal here because you want to increase the number of creatures you have in the deck.
Other - These are cards that kinda just take up a slot. They're generally not bad, but they kinda pull this deck in directions that don't help the deck win like it should. These include Raise Dead, Baneful Omen, Edge of the Divinity, Cutthroat Maneuver, Erebos's Titan, Nighthowler, Pontiff of Blight, and Hopeful Eidolon. I hesitate to put the creatures on here cuz I think it would be best to have more creatures than fewer but these ones are good things to cut if you're looking to make more room.
Cards to add: Generally, I'd try to slot in some more ramp cards like Sol Ring, Orazca Relic, Orzhov Signet, Commander's Sphere, Solemn Simulacrum and the like. Also you could do with more card draw. For instance Dusk Legion Zealot, Ambition's Cost, Read the Bones, Hedron Archive, etc. And then put in some more quality creatures. Maybe they should have etb or death effects like Merciless Executioner, Fleshbag Marauder, Demon of Dark Schemes, Elenda, the Dusk Rose, Blood Artist, and more. Or maybe they're just solid creatures like Bontu the Glorified, Cataclysmic Gearhulk, Crested Sunmare, Urgoros, the Empty One, or Vona, Butcher of Magan. Maybe even a couple more board clearers like Crux of Fate, Bontu's Last Reckoning, Fumigate, or Hour of Revelation
Essentially, this deck has the structure to be real strong. It just needs some focus and a few upgrades to really get where it wants to go. Hope this helps.
2 years ago
For slivers, you are doing really well. I made a casual deck (click on my name and find it in my decklist(I have made so many prototypes that the current name is forgotten)).
The best way to ensure your mana is to with one color, but I like where you can go with more (like I did). In your post in the deck help, you wanted to ensure you could beat Ulamog's Crusher, and eel the best way is to put play them...unless it's tron, screw tron...atleast in non-casual(may or may not have tron deck). If you can increase your curve, Angelic Edict, Angelic Purge, Death Rattle (reduce with delve), Oblivion Strike (before he attacks), Pillar of Light, ooooo Unmake...that's all that I can think of.
Hope it helps, it sure helped me. Happy Hunting
2 years ago
3 years ago
I'm thinking of putting in Darksteel Mutation, Creepy Doll, Herald of the Host, War Oracle, Darksteel Juggernaut, Celestial Mantle, Pillar of Light, Suppression Bonds, Grappling Hook, and Armored Ascension, but I can't decide what to take out.
3 years ago
Also, I believe Path to Exile may be a better removal against Eldrazi than Lightning Bolt. A couple of other spells that may help get rid of the bigger Eldrazis creatures are Abzan Charm (comes later, but is quite flexible. Also requires an adjusted manabase), Intrepid Hero, Hidden Dragonslayer and Big Game Hunter (of which the last one seems most appealing, as he has his effect off og CoCo), Pillar of Light, Reprisal and possibly Selesnya Charm. Valorous Stance might also work. Most of these cards do less against other matchups though, so maybe only the versatile ones are considerable.
I believe in the end it comes down to being able to retain critical mass while gaining evasion (Firemantle Mage) or enough stats to be able to force suboptimal blocks by them (Akoum Battlesinger + Kor Bladewhirl). Alternatively, a somewhat midrangey deck might work out actually, though I also am not quite sure how that may work out. Should longer game plans work out though, cards like Doubling Chant, Lead the Stampede and Rally the Ancestors might partially replace CoCo.
No data for this card yet.