Maybe take out the Sky Skiffs for more Scrapheap Scrounger. You should probably move Natural State to the sideboard against more artifact or enchantment intensive decks, and replace it with Grasp of Darkness, which is really good removal, as long as you can pull off the double black mana, which should be reasonably done in a two color deck.
February 16, 2017 9:40 p.m.
This deck should also probably work well with more Blossoming Defenses, to protect your powerful creatures from removal.
February 16, 2017 9:43 p.m.
Coastninja1, Scrapheap Scrounger is a great card and is prominent in most of the B/G decks, but it's an awkward fit in this deck. The recursion is nice, and a 3/2 for 2 is nice, but I don't need to crew anything like Heart of Kiran, so I really don't need that aspect of it. I prefer to cram in more deathtouch as it is a solid mechanic. Nevertheless, I haven't kicked it out of the deck because it is such a good card. I'll keep tinkering with the number.
If you look at all of the vehicles, all have a crew cost of 1. Sky Skiff is a fine card-- flies, 2 damage, cannot be taken out by Shock, and loves to be crewed by Night Market Lookout. Solid 2 drop flying vehicle in the post Smuggler's Copter world.
Natural State in the sideboard is what most people would say, yet every game I have played for the last several weeks has had artifacts (and/or enchantments) mainboard, and artifact creatures are artifacts. Effectively, it is creature removal. Playing it mainboard causes jaws to drop because nobody expects it because it is viewed as a sideboard card. Why play it in the sideboard if virtually every deck in Standard is running at least a few artifacts/enchantments? Look at the last Grand Prix in Pittsburgh-- every top deck has at least a few artifacts or enchantments easily targeted by this. It hits one mana higher than Fatal Push (without revolt triggered) and I don't have to wait for something to be crewed to hit it.
Your suggestion for Blossoming Defense is well noted. I have tried playing around with the number and will continue to tinker. I agree that it is a good card that could have more copies in the deck.
Thank you for the suggestions! Even if I disagree with some initially, I am still tinkering and I will definitely try the suggestions to look for that nice recipe to make the deck function well.
February 16, 2017 9:58 p.m.
Why not add some Clear Shot for some instant speed removal
February 23, 2017 7:10 a.m.
bunnyplasm2, mainly because of mana cost = 3 (note the curve for this deck is heavily 1 drops, and that's quite intentional). I have instant speed removal (Fatal Push with 2x in the side, Natural State) and there are better removals for less if I want to add them at some point (e.g., Grasp of Darkness).
Thank you for the suggestion!
February 23, 2017 8:41 a.m.
bunnyplasm2, after thinking about this for a bit, that's a better suggestion than I initially thought. Because a significant number of my creatures have deathtouch, I can make a 1/1 deathtouch creature do damage to some huge creature and kill it without losing my creature. Very clever.
Thanks for the suggestion! I'll tinker with this a bit. This can be a very targeted way for me to clear creatures out of the way when I couple it with deathtouch (and lifelink, as in Gifted Aetherborn).
February 23, 2017 4:42 p.m.
bunnyplasm2, in fact, I just moved it to the mainboard as I think it's a very good idea. Now to tinker with it for a bit...
Thanks again for the suggestion!