Sideboard


So in a nutshell what we are looking to do here is combine the gameplans of amulet titan, tameshi bloom, and a hint of reanimation thrown in for good measure. With that in mind the deck has a few different plans depending on your opening hand but the overall idea is to make unlimited mana using Patron of the Moon in combination with either Tameshi, Reality Architect and Lotus Bloom or Patron of the Moon with Amulet of Vigor. Once you are able to produce large amounts of mana you will use that to cast either a large Walking Ballista or an Emrakul, the Aeons Torn to end the game with. Walking Ballista can be tutored up with Tolaria West if needed. Below is a general breakdown of each card's intented purpose in the deck.

Mishra's Bauble: Cheap and slow card draw that can help reduce the cost of Emry, Lurker of the Loch in the early game. Reasonable target to recur with Tameshi.

Wishclaw Talisman: Able to tutor for any piece of the combo you might need. Great way to combo post hand hate giving consistency to the deck. The good thing about wishclaw being that you can cast it on an early turn to save mana for a later turn.

Goryo's Vengeance: Simple reanimation spell to enable a potential turn 2 kill. Can be used to provide an instant speed blocker in a pinch.

Lotus Bloom: Mana engine piece with Tameshi, Reality Architect that helps with mana in a pinch.

Patron of the Moon: One of the key pieces of the deck. Unlike other Tameshi Bloom variants that use Cultivator Colossus to put lands back into play, this can be used at sorcery speed and ignores the potential burn effects of Orcish Bowmaster. It also allows you to run bouncelands in combination with Amulet of Vigor as a seperate mana engine in case Lotus Bloom is exiled or shut down by Karn, the Great Creator. Additionally, it can be cast for 3 U at instant speed by sacrificing a Tameshi.

Tameshi, Reality Architect: Tameshi serves several roles in this deck as a mana producing engine with Lotus Bloom, bonus card draw during our turn, or as offering fodder for Patron of the Moon.

The Underworld Cookbook: The primary function of cookbook is to put things into the graveyard for reanimation, but the potential looping between it and Tameshi can be taxing for removal based strategies.

Emrakul, the Aeons Torn: One of the primary win conditions of the deck. Can be used in combination with The Underworld Cookbook and Goryo's Vengeance for early damage/board disruption.

Walking Ballista: The other primary win condition of the deck. It can be tutored for by Tolaria West and useful even when not going for lethal on a combo turn.

Yomiji, Who Bars the Way: This is somewhat of a pet card of mine but it does make for an interesting reanimation target because it allows you to essentially make infinite white mana with 2 copies of Mox Amber. Mainly used as a backup engine in case the primary ones are unavailable.

Emry, Lurker of the Loch: The main idea behind Emry is to help put lotus bloom or a reanimation target into the graveyard. It can help recur destroyed combo pieces which is a valuable asset as well.

Otherworldly Gaze: Helps smooth our early draws to ensure we can hit some land drops or set up reanimation plans.

Amulet of Vigor: Engine piece that combo's with patron to create unlimited mana.

Mox Amber: Easy to cast artifact to help reduce the cost of an early Emry. Taps for mana with almost all of your creatures and can be looped with Yomiji.

Lands and sideboard to come at a later time. The main thing to know about lands are Tolaria West tutors for Walking Ballista, Urza's Saga tutors for either Amulet of Vigor, Mox Amber, or The Underworld Cookbook. Bouncelands combo with amulet and patron.

Possible turn 2 lines. Plan A: Turn 1: Island/Urza's Saga into either Amulet of vigor or The Underworld Cookbook. Turn 2 cast the other between amulet and cookbook and play a dimir aquaduct. Use cookbook to discard a Patron of the moon and reanimate it with goryo's vengeance. Cast a mox amber and use the mana from it to put 2 lands into play. One of these should be a bounceland (so if you needed to return it in the step before this) that you can generate 2 mana repeatedly. Use that mana (saving the blue and either cast a large ballista/emrakul or use tolaria west to tutor for the ballista.

Plan B: Turn 1: Play island and cast otherworldly gaze putting a patron in the graveyard. Turn 2: cast an amulet and then dimir aquaduct to do the same reanimation plan with a mox amber to enable the land drops.

Plan C: Turn 1: Get yomiji into the graveyard with otherworldly gaze or cookbook. Turn 2: Reanimate it with goryo and cast multiple mox ambers tapping them for white mana each time. (They will legend rule and yomiji will put them back into your hand allowing you to cast them again.) Make lots of white mana and cast a huge ballista or emrakul.

These are the fastest possible wins for this deck. Once you get past this turn you open up potential lines with Wishclaw talisman that I don't think I could cover in a reasonably long guide. I kinda feel like this has been reasonably thorough already. So onto the sideboard, which I highly suggest tailoring to your expected metagame. But here's what I've thrown together for now.

Leyline of Sanctity: This is mainly for burn and scam although my personal meta has a player playing the door to nothingness deck sometimes.

Leyline Binding: I think there are many potential things I could list here but I anticipate players will know what they are wanting to target with this.

Lavinia, Azorius Renegade: This is intended to help against cascade decks as well as slowing down tron. It being legendary also synergizes with mox amber as a 2 color enabler.

Tormod's Crypt: Recurable graveyard hate for my local dredge player as well as the grinding station decks. Has potential value against storm if that makes a resurgence.

Spark Rupture: I am putting this here for tron until I find a replacement I like better.

Stony Silence: I have this to help combat the card advantage of The One Ring as well as other artifacts such as Grinding Station, treasure tokens, and other random things I'm not thinking of at the moment. While it does impact this deck as well, we have other ways to work around it.

Anyhow thanks for reading this and I welcome any input individuals are willing to share. While I can't promise you this will win your next FNM, much less pro-qualifier, I hope this can be a useful deck in your arsenal.

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Casual

95% Competitive

Date added 1 year
Last updated 8 months
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

33 - 9 Rares

8 - 2 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 2.54
Tokens Construct 0/0 C, Food
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