I've been trying out this deck at my local FNM. So after two events my record is 7-1. Even went 4-1 at gameday. The name is Mardu GoodStuff and goodstuff is the game.

The Lands: Pretty straight forward stuff. You'll barely ever be in need if you're smart about your resources.

The Creatures: Thraben Inspector - Turn 1 drop, activates our spires of industry, food for scrapheap and unlicensed desintegration, and an extra card :)!

Scrapheap Scrounger - Recurring nightmare, crews Kiran, turns on spire of industry and unlicensed desintegration.

Walking Ballista - Utility and value all in one, can crew kiran, food for scrapheap, turns on spire and unlicensed.

Thalia, Heretic Cathar - Very valuable creature, slows opponent considerably, can block so many creatures in the format and survive, food for scrapheap, crews kiran.

Glorybringer - Removal, haste, beatdown, fuel for scrapheap, I could go on for days about this card. Finally he's the main target for a Nahiri ultimate.

The Spells:

Fatal Push - May be the best or second best removal in the format. We like unlicensed more because it gives us damage.

Unlicensed Desintegration - Removal of anything not indestructible, 3 damage, what a lovely card :)

The Walkers:

Nahiri, the Harbinger - She holds a special place in my heart... and in the meta. With all these enchantments and artifacts (cast out, aetherworks) she is removal, she's card filtering and she's a win con getting us a glorybringer to finish the opponent. When glorybringer is brought in with Nahiri, we can exert it remove a creature and thanks to Nahiri's effect we'll return it to our hand, playing it once again next turn. Plus with all that loyalty crewing kiran is easy-peasy.

Gideon of the trials - Man is this guy a beast. He can be used various ways. We'll do turn two kiran into Gideon. He'll turn off a damage source and crew Kiran. You'll almost always do this offensively unless playing against mardu. Watch out for the Unlicensed to your Heart and redirect three to Gideon. Otherwise it's oath of chandra removal to gideon control. Otherwise just use gideon as a curve smoother and start swinging for four. He's a beast.

Gideon, Ally of Zendikar - He's been around for so long I feel this lacks an explanation.

The Sideboard - It's a work in progress but definitely in there are 4 toolcraft to be brought in against control matchups. Considering adding veteran motorist and aethersphere to sideboard for control.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Mythic Rares

30 - 0 Rares

8 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.25
Tokens Clue, Emblem Gideon of the Trials, Emblem Gideon, Ally of Zendikar, Knight Ally 2/2 W
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