Hammer: The Bonkening
turn 2 win combo with kor duelist: T1 white source, duelist. T2 Red source (for magnetic theft) or any other mana (for sigarda's aid). If magnetic theft: cast hammer, magnetic theft onto duelist, swing for 22. If Sigarda's Aid: cast Sigarda's Aid, flash hammer onto duelist, swing for 22.
Other important creatures are:
Signal pest for evasion: he keeps the unblockability of flying even when "loses flying" from hammer is active.
Swiftblade Vindicator: the perfect beater for the hammer. vigilance to block if needed, doublestrike to get the kill, trample to push damage through.
Giver of Runes: our enabler! Stepmom keeps things alive like faith's shield does, but repeatedly. later in the match you need ways to bypass specific creatures, and protection gives them pseudo-unblockable. She draws a lot of removal away from your beaters, as well. Be cautious about giving your beaters protection from colorless! It will unequip your hammer! use only if you need an extra turn and can later re-equip it.
sideboard is standard Rest in Peace/Leyline of Sanctity. shattering spree to deal with Aether Vial and affinity, and I use Tocatli Honor Guard to deal with 5 color humans, the one deck I've been struggling against.
this deck outspeeds Tron, Storm, Naya Aggro, and most everything else. taxes hurt, dampening sphere is a pain with our low mana curve, and thoughtseize into extraction on our hammer means game over. if you feel comfortable, drop he outfitters an 2 vindicators for some Monastery Swiftspears as a backup plan. Prowess isn't all that bad of a backup plan when you're out of hammers!
Another potential change is adding 2 Inkmoth Nexus for alternate win-cons.
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